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- using System.Collections;
- using UnityEngine;
- namespace GFGGame
- {
- public class ConstCardRarity_Type
- {
- public const int Rarity_TIAN = 4;
- public const int Rarity_DI = 3;
- public const int Rarity_XUAN =2;
- public const int Rarity_HUANG = 1;
- public const string TITLE_TIAN = "天";
- public const string TITLE_DI = "地";
- public const string TITLE_XUAN = "玄";
- public const string TITLE_HUANG = "黄";
- public const int MIN = 2000001;
- public const int MAX = 2000002;
- private static SortedList _cardRarityList;
- public static SortedList CardRarityList()
- {
- if (ConstCardRarity_Type._cardRarityList == null)
- {
- ConstCardRarity_Type._cardRarityList = new SortedList();
- ConstCardRarity_Type._cardRarityList.Add(ConstCardRarity_Type.Rarity_HUANG, ConstCardRarity_Type.TITLE_HUANG);
- ConstCardRarity_Type._cardRarityList.Add(ConstCardRarity_Type.Rarity_XUAN, ConstCardRarity_Type.TITLE_XUAN);
- ConstCardRarity_Type._cardRarityList.Add(ConstCardRarity_Type.Rarity_DI, ConstCardRarity_Type.TITLE_DI);
- ConstCardRarity_Type._cardRarityList.Add(ConstCardRarity_Type.Rarity_TIAN, ConstCardRarity_Type.TITLE_TIAN);
- }
- return ConstCardRarity_Type._cardRarityList;
- }
- }
- }
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