| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354 | /** * Copyright(c) Live2D Inc. All rights reserved. * * Use of this source code is governed by the Live2D Open Software license * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. */using UnityEngine;namespace Live2D.Cubism.Framework.Physics{    /// <summary>    /// Global variables of physics.    /// </summary>    public static class CubismPhysics    {        /// <summary>        /// Default gravity.        /// </summary>        public static Vector2 Gravity = Vector2.down;        /// <summary>        /// Default direction of wind.        /// </summary>        public static Vector2 Wind = Vector2.zero;        /// <summary>        /// Air resistance.        /// </summary>        public static float AirResistance = 5.0f;        /// <summary>        /// Physical maximum weight.        /// </summary>        public static float MaximumWeight = 100.0f;        /// <summary>        /// Use fixed delta time.        /// </summary>        public static bool UseFixedDeltaTime = false;        /// <summary>        /// Use angle correction.        /// </summary>        public static bool UseAngleCorrection = true;        /// <summary>        /// Threshold of moving.        /// </summary>        public const float MovementThreshold = 0.001f;    }}
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