| 1234567891011121314151617181920212223242526272829 | /** * Copyright(c) Live2D Inc. All rights reserved. * * Use of this source code is governed by the Live2D Open Software license * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. */namespace Live2D.Cubism.Rendering.Masking{    /// <summary>    /// Common interface for mask draw sources.    /// </summary>    public interface ICubismMaskTextureCommandSource : ICubismMaskCommandSource    {        /// <summary>        /// Queries the number of tiles needed by the source.        /// </summary>        /// <returns>The necessary number of tiles needed.</returns>        int GetNecessaryTileCount();        /// <summary>        /// Assigns the tiles.        /// </summary>        /// <param name="value">Tiles to assign.</param>        void SetTiles(CubismMaskTile[] value);    }}
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