LuckyBoxView.cs 30 KB

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  1. using FairyGUI;
  2. using UI.LuckyBox;
  3. using UI.CommonGame;
  4. using System;
  5. using System.Collections.Generic;
  6. using UnityEngine;
  7. using ET;
  8. using System.Linq;
  9. namespace GFGGame
  10. {
  11. public class LuckyBoxView : BaseView
  12. {
  13. private UI_LuckyBoxUI _ui;
  14. private ValueBarController _valueBarController;
  15. private Dictionary<int, LuckyBoxController> _luckyBoxCtrl = new Dictionary<int, LuckyBoxController>();
  16. private Dictionary<string, EffectUI> _effectUIDic = new Dictionary<string, EffectUI>();
  17. private DressUpObjUI _dressUpObjUIXiHe;
  18. private DressUpObjUI _dressUpObjUIChangXi;
  19. Dictionary<int,GObject> _listActivityBtnObj = new Dictionary<int, GObject>();
  20. private int _activeBoxId = 0;
  21. private int _curIndex = 0;
  22. private int _activityId = 0;
  23. private bool scrollTouch = true; //左右箭头点击等滑动完成后才可以再次点击
  24. public override void Dispose()
  25. {
  26. // Clear Effect
  27. foreach (var v in _effectUIDic)
  28. {
  29. EffectUIPool.Recycle(v.Value);
  30. }
  31. _effectUIDic.Clear();
  32. if (_valueBarController != null)
  33. {
  34. _valueBarController.Dispose();
  35. _valueBarController = null;
  36. }
  37. foreach (int key in _luckyBoxCtrl.Keys)
  38. {
  39. _luckyBoxCtrl[key].Dispose();
  40. }
  41. _luckyBoxCtrl.Clear();
  42. if (_dressUpObjUIXiHe != null)
  43. {
  44. _dressUpObjUIXiHe.Dispose();
  45. _dressUpObjUIXiHe = null;
  46. }
  47. if (_dressUpObjUIChangXi != null)
  48. {
  49. _dressUpObjUIChangXi.Dispose();
  50. _dressUpObjUIChangXi = null;
  51. }
  52. if (_ui != null)
  53. {
  54. _ui.Dispose();
  55. _ui = null;
  56. }
  57. base.Dispose();
  58. }
  59. protected override void OnInit()
  60. {
  61. base.OnInit();
  62. packageName = UI_LuckyBoxUI.PACKAGE_NAME;
  63. _ui = UI_LuckyBoxUI.Create();
  64. this.viewCom = _ui.target;
  65. isfullScreen = true;
  66. isReturnView = true;
  67. _dressUpObjUIXiHe = new DressUpObjUI("SceneDressUp");
  68. _dressUpObjUIChangXi = new DressUpObjUI("SceneDressUp");
  69. _valueBarController = new ValueBarController(_ui.m_valueBar);
  70. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  71. _ui.m_btnLeft.onClick.Add(OnBtnLeftClick);
  72. _ui.m_btnRight.onClick.Add(OnBtnRightClick);
  73. _ui.m_listBg.itemRenderer = RenderListBgItem;
  74. _ui.m_listBg.SetVirtualAndLoop(); //虚拟循环列表
  75. _ui.m_listBg.scrollPane.onScrollEnd.Add(OnScrollEnd);
  76. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zx_bg");
  77. }
  78. protected override void AddEventListener()
  79. {
  80. base.AddEventListener();
  81. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateListItemData);
  82. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateListItemData);
  83. EventAgent.AddEventListener(ConstMessage.LUCKY_BOX_FREE_TIME_CHANGED, UpdateFreeInfo);
  84. EventAgent.AddEventListener(ConstMessage.LUCKY_BOX_ACTIVITY_REWARD, UpdateBtnReward);
  85. EventAgent.AddEventListener(ConstMessage.ACTIVITY_LUCKY_BOX, UpdateBtnReward);
  86. }
  87. protected override void OnShown()
  88. {
  89. base.OnShown();
  90. Debug.Log("OnShown:LuckyBoxView");
  91. _valueBarController.OnShown();
  92. _valueBarController.Controller(4);
  93. LuckyBoxDataManager.Instance.luckyBoxIds.Clear();
  94. LuckyBoxDataManager.Instance.luckyBoxIds.Add(LuckyBoxDataManager.BOX_ID_2);
  95. LuckyBoxDataManager.Instance.luckyBoxIds.Add(LuckyBoxDataManager.BOX_ID_3);
  96. _activeBoxId = 0;
  97. _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitTsy);
  98. //第一个活动可能为轮换活动
  99. if (LuckyBoxDataManager.Instance.RotatingId > 0)
  100. {
  101. RotatingLuckyBoxCfg rotatingLuckyBox = RotatingLuckyBoxCfgArray.Instance.GetCfg(LuckyBoxDataManager.Instance.RotatingId);
  102. _activeBoxId = rotatingLuckyBox.luckyBoxId;
  103. LuckyBoxDataManager.Instance.endTime = TimeUtil.GetTimestamp(rotatingLuckyBox.endTime);
  104. LuckyBoxDataManager.Instance.luckyBoxIds.Insert(0, _activeBoxId);
  105. }
  106. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[1]; //默认跳转进来是第二个活动
  107. if (this.viewData != null)
  108. {
  109. int index = (int)this.viewData; //传入的值为第几个活动,不是活动id
  110. boxId = LuckyBoxDataManager.Instance.luckyBoxIds[index - 1];//是1的时候,就使用轮换活动,不是1就是传入的固定活动
  111. }
  112. //新手引导选中第一个活动
  113. if (GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX) <= 0)
  114. boxId = LuckyBoxDataManager.Instance.luckyBoxIds[0];
  115. //第二个活动会有许愿活动出现
  116. if (_activityId > 0 && boxId == LuckyBoxDataManager.BOX_ID_2)
  117. GetWishingPoolInfo(_activityId);
  118. LuckyBoxDataManager.Instance.currentBoxId = boxId;
  119. _curIndex = LuckyBoxDataManager.Instance.luckyBoxIds.IndexOf(boxId);
  120. LuckyBoxDataManager.Instance.luckyBoxIndex = _curIndex;
  121. _listActivityBtnObj.Clear();
  122. _ui.m_listBg.numItems = LuckyBoxDataManager.Instance.luckyBoxIds.Count;
  123. _ui.m_listBg.ScrollToView(_curIndex);
  124. _ui.m_listBg.scrollPane.decelerationRate = 0.8f;
  125. OnListBgScroll();
  126. bool actLimitTsyOpen = LuckyBoxDataManager.Instance.GetActLimitTsyOpen();
  127. //时间倒计时
  128. if (_activeBoxId > 0)
  129. Timers.inst.Add(1, 0, CheckTime);
  130. //第二个活动的倒计时
  131. if (actLimitTsyOpen)// && LuckyBoxDataManager.Instance.currentBoxId == LuckyBoxDataManager.BOX_ID_2
  132. Timers.inst.Add(1, 0, UpdateTime);
  133. //第二个活动的模拟活动倒计时
  134. if (!actLimitTsyOpen && boxId == LuckyBoxDataManager.BOX_ID_2)
  135. Timers.inst.Add(1, 0, UpdateImitateTime);
  136. Timers.inst.AddUpdate(CheckGuide);
  137. }
  138. private void RenderListBgItem(int index, GObject obj)
  139. {
  140. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[index];
  141. UI_ComBox1 comBox = UI_ComBox1.Proxy(obj);
  142. LuckyBoxCfg cfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  143. LuckyBoxDataManager.Instance.InitData(boxId);
  144. if(!_listActivityBtnObj.ContainsKey(boxId))
  145. _listActivityBtnObj.Add(boxId,obj);
  146. else
  147. _listActivityBtnObj[boxId] = obj;
  148. int activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitTsy);
  149. if (activityId > 0 && boxId == LuckyBoxDataManager.BOX_ID_2)
  150. {
  151. comBox.m_showActivityType.selectedIndex = 1;
  152. UpGiftBox(comBox);
  153. }
  154. else if (boxId == LuckyBoxDataManager.BOX_ID_2) {
  155. long endTime = TimeUtil.DateTimeToTimestamp("[2024][2][2][00:00]");
  156. if (endTime < TimeHelper.ServerNow())
  157. comBox.m_showActivityType.selectedIndex = 0;
  158. else {
  159. comBox.m_showActivityType.selectedIndex = 2;
  160. long curTime = TimeHelper.ServerNow();
  161. if (endTime >= curTime)
  162. comBox.m_txtHasTime.text = "剩余时间: " + TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  163. }
  164. }
  165. else
  166. comBox.m_showActivityType.selectedIndex = 0;
  167. if (cfg.costNumfifty > 0)
  168. comBox.m_comLuckBoxBtn.m_btnNumberType.selectedIndex = 1;
  169. else
  170. comBox.m_comLuckBoxBtn.m_btnNumberType.selectedIndex = 0;
  171. if (_luckyBoxCtrl.ContainsKey(boxId))
  172. {
  173. _luckyBoxCtrl[boxId].OnHide();
  174. _luckyBoxCtrl[boxId].Dispose();
  175. _luckyBoxCtrl.Remove(boxId);
  176. }
  177. _luckyBoxCtrl.Add(boxId, new LuckyBoxController(comBox.m_comModel.target));
  178. //comBox.m_comLuckBoxBtn.m_holder.visible = boxId != LuckyBoxDataManager.BOX_ID_3;
  179. comBox.m_comLuckBoxBtn.m_comCostOne.m_txtCost.text = cfg.costNum.ToString();
  180. comBox.m_comLuckBoxBtn.m_comCostOne.m_loaCost.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(cfg.costID).res);
  181. comBox.m_comLuckBoxBtn.m_comCostTen.m_txtCost.text = cfg.costNumTen.ToString();
  182. comBox.m_comLuckBoxBtn.m_comCostTen.m_loaCost.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(cfg.costID).res);
  183. comBox.m_comLuckBoxBtn.m_comCostFifty.m_txtCost.text = cfg.costNumfifty.ToString();
  184. comBox.m_comLuckBoxBtn.m_comCostFifty.m_loaCost.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(cfg.costID).res);
  185. if (comBox.m_comLuckBoxBtn.m_btnBuyOne.data == null)
  186. comBox.m_comLuckBoxBtn.m_btnBuyOne.onClick.Add(OnClickBtnBuyOne);
  187. comBox.m_comLuckBoxBtn.m_btnBuyOne.data = boxId;
  188. if (comBox.m_comLuckBoxBtn.m_btnBuyTen.data == null)
  189. {
  190. if (boxId != LuckyBoxDataManager.BOX_ID_3) {
  191. if (!_effectUIDic.ContainsKey("Button_Text_DianCang" + boxId))
  192. _effectUIDic.Add("Button_Text_DianCang" + boxId, EffectUIPool.CreateEffectUI(comBox.m_comLuckBoxBtn.m_Special_eff, "ui_LuckyBox", "Button_Text_DianCang"));
  193. if(!_effectUIDic.ContainsKey("Button_public" + boxId))
  194. _effectUIDic.Add("Button_public" + boxId, EffectUIPool.CreateEffectUI(comBox.m_comLuckBoxBtn.m_btnBuyTen_eff, "ui_LuckyBox", "Button_public"));
  195. }
  196. comBox.m_comLuckBoxBtn.m_btnBuyTen.onClick.Add(OnClickBtnBuyTen);
  197. }
  198. comBox.m_comLuckBoxBtn.m_btnBuyTen.data = boxId;
  199. if (comBox.m_comLuckBoxBtn.m_btnBuyFifty.data == null)
  200. comBox.m_comLuckBoxBtn.m_btnBuyFifty.onClick.Add(OnClickBtnBuyFifty);
  201. comBox.m_comLuckBoxBtn.m_btnBuyFifty.data = boxId;
  202. if (comBox.m_btnPreview.data == null)
  203. comBox.m_btnPreview.onClick.Add(OnClickBtnPreview);
  204. comBox.m_btnPreview.data = boxId;
  205. if (comBox.m_btnReward.data == null)
  206. {
  207. comBox.m_btnReward.onClick.Add(OnClikcBtnReward);
  208. comBox.m_btnShop.onClick.Add(OnClikcBtnShop);
  209. comBox.m_btnGiftBag.onClick.Add(OnClikcBtnGiftBag);
  210. }
  211. comBox.m_btnReward.data = boxId;
  212. obj.data = boxId;
  213. comBox.m_grpTime.visible = (boxId == _activeBoxId);
  214. if (boxId == _activeBoxId)
  215. {
  216. long endTime = LuckyBoxDataManager.Instance.endTime;
  217. long curTime = TimeHelper.ServerNow();
  218. long time = endTime - curTime;
  219. string strTime = time > TimeUtil.SECOND_PER_DAY * 100 ? TimeUtil.FormattingTimeTo_DDHHmm(time) : TimeUtil.FormattingTimeTo_HHmmss(time);
  220. comBox.m_txtTime.text = string.Format("轮换倒计时:{0}", strTime);
  221. }
  222. UI_ComBox1.ProxyEnd();
  223. }
  224. private async void GetWishingPoolInfo(int activityId)
  225. {
  226. bool result = await LuckyBoxSProxy.ReqGetWishingPoolInfo();
  227. if (result)
  228. {
  229. int index = LuckyBoxDataManager.Instance.KsActivityId.IndexOf(activityId);
  230. if (index < 0 || !LuckyBoxDataManager.Instance.VsStatus[index])
  231. ViewManager.Show<LuckyBoxWishView>(ConstLimitTimeActivityType.ActLimitTsy);
  232. }
  233. }
  234. private void OnBtnLeftClick()
  235. {
  236. if (!scrollTouch) return;
  237. scrollTouch = false;
  238. int index = _curIndex - 1;
  239. _ui.m_listBg.ScrollToView(index, true);
  240. if (_activityId > 0 && index + 1 == LuckyBoxDataManager.BOX_ID_2)
  241. GetWishingPoolInfo(_activityId);
  242. }
  243. private void OnBtnRightClick()
  244. {
  245. if (!scrollTouch) return;
  246. scrollTouch = false;
  247. int index = _curIndex + 1;
  248. _ui.m_listBg.ScrollToView(index, true);
  249. if (_activityId > 0 && index + 1 == LuckyBoxDataManager.BOX_ID_2)
  250. GetWishingPoolInfo(_activityId);
  251. }
  252. private void OnScrollEnd()
  253. {
  254. scrollTouch = true;
  255. // 未更新滚动位置的时候,不更新,防止不停的播放渐入动画
  256. int index = _ui.m_listBg.GetFirstChildInView();
  257. if (index == _curIndex)
  258. {
  259. return;
  260. }
  261. OnListBgScroll();
  262. }
  263. private void OnListBgScroll()
  264. {
  265. LuckyBoxController valueBox;
  266. _luckyBoxCtrl.TryGetValue(LuckyBoxDataManager.Instance.currentBoxId, out valueBox);
  267. if (valueBox != null)
  268. _luckyBoxCtrl[LuckyBoxDataManager.Instance.currentBoxId].OnHide();
  269. _curIndex = _ui.m_listBg.GetFirstChildInView();
  270. LuckyBoxDataManager.Instance.currentBoxId = LuckyBoxDataManager.Instance.luckyBoxIds[_curIndex];
  271. if (LuckyBoxDataManager.Instance.currentBoxId == LuckyBoxDataManager.BOX_ID_3) {
  272. _valueBarController.Controller(3);
  273. }
  274. else {
  275. _valueBarController.Controller(4);
  276. }
  277. _valueBarController.UpdateCJ();
  278. _luckyBoxCtrl[LuckyBoxDataManager.Instance.currentBoxId].OnShown(LuckyBoxDataManager.Instance.currentBoxId);
  279. LuckyBoxDataManager.Instance.luckyBoxIndex = _curIndex;
  280. UpdateFreeInfo();
  281. UpdateListItemData();
  282. }
  283. private void UpdateBtnReward()
  284. {
  285. if (_curIndex == 1) {
  286. GObject obj = _ui.m_listBg.GetChildAt(_curIndex);
  287. UI_ComBox1 comBox = UI_ComBox1.Proxy(obj);
  288. RedDotController.Instance.SetComRedDot(comBox.m_btnReward, RedDotDataManager.Instance.GetActLuckyBoxRewardRed(ConstLimitTimeActivityType.ActLimitTsy), "", -21, 18);
  289. comBox.m_txtCount.SetVar("value", ActivityDataManager.Instance.lastTsyDrawCount.ToString()).FlushVars();
  290. UI_ComBox1.ProxyEnd();
  291. }
  292. }
  293. private void OnClikcBtnReward()
  294. {
  295. ViewManager.Show<ActivityThemeLuckyBoxBonusView>(ConstLimitTimeActivityType.ActLimitTsy);
  296. }
  297. private void OnClikcBtnShop()
  298. {
  299. //ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_TSY });
  300. }
  301. //刷新摘星活动期间的数据
  302. private void UpGiftBox(UI_ComBox1 comBox)
  303. {
  304. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[_curIndex];
  305. LuckyBoxCfg cfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  306. comBox.m_txtCount.SetVar("value", ActivityDataManager.Instance.lastTsyDrawCount.ToString()).FlushVars();
  307. comBox.m_txtCount.SetVar("name", cfg.name).FlushVars();
  308. int activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitTsy);
  309. var activityInfoByTypeList = ActivityGlobalDataManager.Instance.GetActivityInfoByTypeAndID(ActivityType.XSLB3, activityId);
  310. var list = activityInfoByTypeList.Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  311. if (list.Count == 0)
  312. {
  313. comBox.m_comBagTime.target.visible = false;
  314. comBox.m_btnGiftBag.visible = false;
  315. }
  316. else
  317. {
  318. bool isSoldOut = true;
  319. foreach (var activityInfo in list)
  320. {
  321. ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(activityInfo.ActivityId);
  322. var paramsArr = activityOpenCfg.paramsArr;
  323. foreach (var shopCfgId in paramsArr)
  324. {
  325. var shopCfg = ShopCfgArray.Instance.GetCfg(shopCfgId);
  326. var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfgId);
  327. //只要有一个商品还能购买,就不是售罄
  328. if (remainBuyNum > 0)
  329. {
  330. isSoldOut = false;
  331. break;
  332. }
  333. }
  334. }
  335. if (isSoldOut)
  336. {
  337. comBox.m_comBagTime.target.visible = false;
  338. comBox.m_btnGiftBag.visible = false;
  339. }
  340. else
  341. {
  342. comBox.m_comBagTime.m_txtGiftBagTime.text = TimeUtil.GetTimeLeft(TimeInfo.Instance.ServerNow(), list[0].EndTime);
  343. comBox.m_comBagTime.target.visible = true;
  344. comBox.m_btnGiftBag.visible = true;
  345. }
  346. }
  347. UpdateBtnReward();
  348. }
  349. //限时礼包按钮点击执行方法
  350. private void OnClikcBtnGiftBag()
  351. {
  352. var activityInfoByTypeList =
  353. ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
  354. var list = activityInfoByTypeList
  355. .Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  356. if (list.Count == 0)
  357. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  358. else
  359. ViewManager.Show<RushSaleGiftBoxView>(new object[] { ActivityType.XSLB3, this.viewData });
  360. }
  361. private void UpdateListItemData()
  362. {
  363. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[_curIndex];
  364. LuckyBoxCfg cfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  365. GObject obj = _listActivityBtnObj[boxId];
  366. UI_ComBox1 comBox = UI_ComBox1.Proxy(obj);
  367. LuckyBoxDataManager.Instance.GetOwnedCount(boxId, out int count, out int totalCount);
  368. comBox.m_txtOwned.SetVar("v1", "" + count).FlushVars();
  369. comBox.m_txtOwned.SetVar("v2", "" + totalCount).FlushVars();
  370. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(cfg.numericType);
  371. comBox.m_comLuckBoxBtn.m_txtRemainTimes.text = string.Format("今日剩余次数:{0}", cfg.maxCount - boughtCount);
  372. UI_ComBox1.ProxyEnd();
  373. }
  374. private void CheckTime(object param = null)
  375. {
  376. if (LuckyBoxDataManager.Instance.currentBoxId != _activeBoxId) return;
  377. long endTime = LuckyBoxDataManager.Instance.endTime;
  378. long curTime = TimeHelper.ServerNow();
  379. TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
  380. GObject item = _ui.m_listBg.GetChildAt(0);
  381. if (item == null) return;
  382. GObject textField = item.asCom.GetChild("txtTime");
  383. if (textField == null) return;
  384. long time = endTime - curTime;
  385. string strTime = time > TimeUtil.SECOND_PER_DAY * 100 ? TimeUtil.FormattingTimeTo_DDHHmm(time) : TimeUtil.FormattingTimeTo_HHmmss(time);
  386. textField.asTextField.text = string.Format("轮换倒计时:{0}", strTime);
  387. }
  388. private void UpdateImitateTime(object param = null)
  389. {
  390. GObject item = _ui.m_listBg.GetChildAt(1);
  391. GObject textField = item.asCom.GetChild("txtHasTime");
  392. if (textField == null) return;
  393. long curTime = TimeHelper.ServerNow();
  394. long endTime = TimeUtil.DateTimeToTimestamp("[2024][2][2][00:00]");
  395. if (endTime < curTime)
  396. {
  397. Timers.inst.Remove(UpdateImitateTime);
  398. endTime = curTime;
  399. }
  400. textField.asTextField.text = "剩余时间: " + TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  401. }
  402. private void UpdateTime(object param = null)
  403. {
  404. GObject item = _ui.m_listBg.GetChildAt(1);
  405. if (item == null) return;
  406. GObject textField = item.asCom.GetChild("txtTsyTime");
  407. if (textField == null) return;
  408. int activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitTsy);
  409. var activityCfg = ActivityOpenCfgArray.Instance.GetCfg(activityId);
  410. long endTime = 0;
  411. if (activityCfg != null)
  412. endTime = TimeUtil.DateTimeToTimestamp(activityCfg.endTime);
  413. long curTime = TimeHelper.ServerNow();
  414. if (endTime < curTime)
  415. {
  416. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  417. Timers.inst.Remove(UpdateTime);
  418. endTime = curTime;
  419. }
  420. TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
  421. textField.asTextField.text = "概率提升剩余: " + TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  422. //=====限时礼包倒计时
  423. //UpGiftBox();
  424. //EventAgent.DispatchEvent(ConstMessage.LUCKY_BOX_TIME);
  425. //=====限时礼包倒计时END
  426. }
  427. private void OnClickBtnPreview(EventContext context)
  428. {
  429. GObject obj = context.sender as GObject;
  430. int boxId = (int)obj.data;
  431. ViewManager.Show<LuckyBoxPreShowView>(boxId);
  432. }
  433. private void OnClickBtnBuyOne(EventContext context)
  434. {
  435. GetSuitItemController.showSingle = true;
  436. GObject obj = context.sender as GObject;
  437. int boxId = (int)obj.data;
  438. LuckyBoxCfg luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  439. long freeTime = LuckyBoxDataManager.Instance.GetFreeTime(boxId);
  440. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(luckyBoxCfg.numericType);
  441. if (boughtCount + LuckyBoxDataManager.ONCE_TIME > luckyBoxCfg.maxCount)
  442. {
  443. PromptController.Instance.ShowFloatTextPrompt("抽奖次数不足");
  444. return;
  445. }
  446. LuckyBoxDataManager.Instance.CheckItemEnough(boxId, LuckyBoxDataManager.ONCE_TIME, async () =>
  447. {
  448. int activityId = 0;
  449. if (boxId == LuckyBoxDataManager.BOX_ID_2) {
  450. activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitTsy);
  451. }
  452. bool freeType = (freeTime > 0 && freeTime < TimeHelper.ServerNow());
  453. bool result = await LuckyBoxSProxy.ReqGetBonus(boxId, LuckyBoxDataManager.ONCE_TIME, freeType, activityId);
  454. if (result)
  455. {
  456. ViewManager.Show<LuckyBoxStarView>();
  457. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZAI_XING, 2);
  458. GetSuitItemController.showSingle = false;
  459. }
  460. });
  461. }
  462. private void OnClickBtnBuyTen(EventContext context)
  463. {
  464. GetSuitItemController.showSingle = true;
  465. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.LUCKY_BOX);
  466. if (GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX) <= 0
  467. && (GuideDataManager.currentGuideId == 0
  468. || (GuideDataManager.currentGuideId == cfg.id && GuideDataManager.currentGuideIdIndex != 2)))
  469. {
  470. //防止点击太快,在引导开启前就被点击到,导致引导卡死
  471. return;
  472. }
  473. GObject obj = context.sender as GObject;
  474. int boxId = (int)obj.data;
  475. LuckyBoxCfg luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  476. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(luckyBoxCfg.numericType);
  477. if (boughtCount + LuckyBoxDataManager.TEN_TIME > luckyBoxCfg.maxCount)
  478. {
  479. PromptController.Instance.ShowFloatTextPrompt("抽奖次数不足");
  480. return;
  481. }
  482. LuckyBoxDataManager.Instance.CheckItemEnough(boxId, LuckyBoxDataManager.TEN_TIME, async () =>
  483. {
  484. int activityId = 0;
  485. if (boxId == LuckyBoxDataManager.BOX_ID_2)
  486. {
  487. activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitTsy);
  488. }
  489. bool result = await LuckyBoxSProxy.ReqGetBonus(boxId, LuckyBoxDataManager.TEN_TIME,false, activityId);
  490. if (result)
  491. {
  492. ViewManager.Show<LuckyBoxStarView>();
  493. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZAI_XING, 2);
  494. GetSuitItemController.showSingle = false;
  495. }
  496. });
  497. }
  498. private void OnClickBtnBuyFifty(EventContext context)
  499. {
  500. GetSuitItemController.showSingle = true;
  501. GObject obj = context.sender as GObject;
  502. int boxId = (int)obj.data;
  503. LuckyBoxCfg luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  504. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(luckyBoxCfg.numericType);
  505. if (boughtCount + LuckyBoxDataManager.FIFTY_TIME > luckyBoxCfg.maxCount)
  506. {
  507. PromptController.Instance.ShowFloatTextPrompt("抽奖次数不足");
  508. return;
  509. }
  510. LuckyBoxDataManager.Instance.CheckItemEnough(boxId, LuckyBoxDataManager.FIFTY_TIME, async () =>
  511. {
  512. bool result = await LuckyBoxSProxy.ReqGetBonus(boxId, LuckyBoxDataManager.FIFTY_TIME, false, 0);
  513. if (result)
  514. {
  515. BonusController.TryShowBonusList(LuckyBoxDataManager.Instance.RewardList);
  516. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZAI_XING, 3);
  517. GetSuitItemController.showSingle = false;
  518. }
  519. });
  520. }
  521. protected override void OnHide()
  522. {
  523. base.OnHide();
  524. _valueBarController.OnHide();
  525. foreach (int key in _luckyBoxCtrl.Keys)
  526. {
  527. _luckyBoxCtrl[key].OnHide();
  528. }
  529. Timers.inst.Remove(CheckTime);
  530. Timers.inst.Remove(UpdateTime);
  531. Timers.inst.Remove(UpdateImitateTime);
  532. Timers.inst.Remove(CheckGuide);
  533. Debug.Log("OnHide: LuckyBoxView");
  534. }
  535. protected override void RemoveEventListener()
  536. {
  537. base.RemoveEventListener();
  538. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateListItemData);
  539. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateListItemData);
  540. EventAgent.RemoveEventListener(ConstMessage.LUCKY_BOX_FREE_TIME_CHANGED, UpdateFreeInfo);
  541. EventAgent.RemoveEventListener(ConstMessage.LUCKY_BOX_ACTIVITY_REWARD, UpdateBtnReward);
  542. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_LUCKY_BOX, UpdateBtnReward);
  543. }
  544. private void OnClickBtnBack()
  545. {
  546. Reset();
  547. ViewManager.GoBackFrom(typeof(LuckyBoxView).FullName);
  548. }
  549. private void Reset()
  550. {
  551. LuckyBoxDataManager.Instance.currentBoxId = LuckyBoxDataManager.Instance.luckyBoxIds[0];
  552. }
  553. private void CheckGuide(object param)
  554. {
  555. if (GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX) <= 0)
  556. UpdateToCheckGuide(null);
  557. else
  558. Timers.inst.Remove(CheckGuide);
  559. }
  560. protected override void UpdateToCheckGuide(object param)
  561. {
  562. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  563. GObject gObject = _ui.m_listBg.GetChildAt(_curIndex);
  564. if (gObject == null) return;
  565. GButton btnBuyTen = gObject.asCom.GetChild("comLuckBoxBtn").asCom.GetChild("btnBuyTen").asButton;
  566. GuideController.TryGuide(null, ConstGuideId.LUCKY_BOX, 1, "“摘星”里可以通过星辰的力量获得服饰。", -1, true, _ui.target.height - 600);
  567. GuideController.TryGuide(btnBuyTen, ConstGuideId.LUCKY_BOX, 2, "点击摘取十次。");
  568. GuideController.TryCompleteGuide( ConstGuideId.LUCKY_BOX, 2);
  569. }
  570. protected override void TryCompleteGuide()
  571. {
  572. base.TryCompleteGuide();
  573. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.LUCKY_BOX);
  574. GuideController.TryCompleteGuideIndex(ConstGuideId.LUCKY_BOX, 2);
  575. }
  576. private void UpdateFreeInfo()
  577. {
  578. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[_curIndex];
  579. long freeTime = LuckyBoxDataManager.Instance.GetFreeTime(boxId);
  580. GObject obj = _listActivityBtnObj[boxId];
  581. UI_ComBox1 comBox = UI_ComBox1.Proxy(obj);
  582. if (freeTime > 0)
  583. {
  584. long timeDifference = freeTime - TimeHelper.ServerNow();
  585. if (freeTime > TimeHelper.ServerNow())
  586. {
  587. comBox.m_comLuckBoxBtn.m_comCostOne.m_c1.selectedIndex = 0;
  588. comBox.m_comLuckBoxBtn.m_txtFreeTime.visible = true;
  589. string strFreeTime = TimeUtil.FormattingTimeTo_DDHHmm(timeDifference);
  590. comBox.m_comLuckBoxBtn.m_txtFreeTime.text = string.Format("{0}后免费", strFreeTime);
  591. }
  592. else
  593. {
  594. comBox.m_comLuckBoxBtn.m_comCostOne.m_c1.selectedIndex = 1;
  595. comBox.m_comLuckBoxBtn.m_txtFreeTime.visible = false;
  596. }
  597. }
  598. else
  599. {
  600. comBox.m_comLuckBoxBtn.m_comCostOne.m_c1.selectedIndex = 0;
  601. comBox.m_comLuckBoxBtn.m_txtFreeTime.visible = false;
  602. }
  603. RedDotController.Instance.SetComRedDot(comBox.m_comLuckBoxBtn.m_btnBuyOne, comBox.m_comLuckBoxBtn.m_comCostOne.m_c1.selectedIndex == 1, "", -29, 9);
  604. RedDotController.Instance.SetComRedDot(_ui.m_btnLeft, LuckyBoxDataManager.Instance.RedBtnLeft(_curIndex));
  605. RedDotController.Instance.SetComRedDot(_ui.m_btnRight, LuckyBoxDataManager.Instance.RedBtnRight(_curIndex), "", -60, 70);
  606. UI_ComBox1.ProxyEnd();
  607. }
  608. }
  609. }