ChangeNameView.cs 4.7 KB

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  1. using UI.RoleInfo;
  2. using System.Text.RegularExpressions;
  3. using ET;
  4. using UnityEngine;
  5. using FairyGUI;
  6. using System;
  7. namespace GFGGame
  8. {
  9. public class ChangeNameView : BaseWindow
  10. {
  11. private UI_ChangeNameUI _ui;
  12. private EffectUI _effectUI1;
  13. private EffectUI _effectUI2;
  14. public override void Dispose()
  15. {
  16. EffectUIPool.Recycle(_effectUI1);
  17. _effectUI1 = null;
  18. EffectUIPool.Recycle(_effectUI2);
  19. _effectUI2 = null;
  20. if (_ui != null)
  21. {
  22. _ui.Dispose();
  23. _ui = null;
  24. }
  25. base.Dispose();
  26. }
  27. protected override void OnInit()
  28. {
  29. base.OnInit();
  30. packageName = UI_ChangeNameUI.PACKAGE_NAME;
  31. _ui = UI_ChangeNameUI.Create();
  32. this.viewCom = _ui.target;
  33. this.viewCom.Center();
  34. this.modal = true;
  35. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  36. _ui.m_btnSure.onClick.Add(OnClickBtnSureAsync);
  37. _ui.m_btnRandom.onClick.Add(RandomRoleName);
  38. _ui.m_btnClose.onClick.Add(Hide);
  39. AddEffect();
  40. }
  41. protected override void OnShown()
  42. {
  43. base.OnShown();
  44. this._ui.m_inputName.text = "";
  45. long haveNum = ItemDataManager.GetItemNum(GlobalCfgArray.globalCfg.changeNameCostArr[0]);
  46. long needNum = GlobalCfgArray.globalCfg.changeNameCostArr[1];
  47. if (haveNum < needNum)
  48. {
  49. _ui.m_txtNeed.text = string.Format("改名卡:[color=#E26A21]{0}[color]/{1}", haveNum, needNum);
  50. }
  51. else
  52. {
  53. _ui.m_txtNeed.text = string.Format("改名卡:{0}/{1}", haveNum, needNum);
  54. }
  55. ItemCfg cfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.changeNameCostArr[0]);
  56. //_ui.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(cfg.res);
  57. _ui.m_loaIcon.url = ResPathUtil.GetIconPath(cfg.res, "png");
  58. _ui.m_loaIcon.onClick.Add(OnBtnIconClick);
  59. }
  60. protected override void OnHide()
  61. {
  62. base.OnHide();
  63. }
  64. private void AddEffect()
  65. {
  66. //邊框左上角特效
  67. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLeftTop, "ui_Activity", "Com_window_L_up");
  68. //邊框右下角特效
  69. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRightDowm, "ui_Activity", "Com_window_R_Down");
  70. }
  71. private void OnClickBtnSureAsync()
  72. {
  73. string roleName = _ui.m_inputName.text;
  74. if (string.IsNullOrEmpty(roleName))
  75. {
  76. PromptController.Instance.ShowFloatTextPrompt("角色名不能为空");
  77. return;
  78. }
  79. if (roleName.Length > GFGGame.GlobalConst.MaxNameLen)
  80. {
  81. PromptController.Instance.ShowFloatTextPrompt("角色名最多七个字");
  82. return;
  83. }
  84. if (!Regex.IsMatch(roleName, @"^[\u4e00-\u9fa5_0-9]+$"))//角色起名仅允许汉字、数字、底划线
  85. {
  86. PromptController.Instance.ShowFloatTextPrompt("角色名仅允许汉字、数字、下划线");
  87. return;
  88. }
  89. string costName = ItemUtil.GetItemName(GlobalCfgArray.globalCfg.changeNameCostArr[0]);
  90. int count = GlobalCfgArray.globalCfg.changeNameCostArr[1];
  91. AlertUI.Show(string.Format("是否花费{0}个{1}改名1次?", count, costName))
  92. .SetLeftButton(true).SetRightButton(true, "确定", (object data) =>
  93. {
  94. ChangeName(roleName);
  95. });
  96. }
  97. private async void ChangeName(string roleName)
  98. {
  99. bool result = await RoleInfoSProxy.ReqModifyRoleName(roleName);
  100. if (result)
  101. {
  102. this.Hide();
  103. }
  104. }
  105. private async void RandomRoleName()
  106. {
  107. (int result, string name) = await LoginHelper.ReqRandomRoleName();
  108. if (result == ErrorCode.ERR_Success)
  109. {
  110. _ui.m_inputName.text = name;
  111. }
  112. else
  113. {
  114. ErrorCodeController.Handler(result);
  115. }
  116. }
  117. private void OnBtnIconClick(EventContext context)
  118. {
  119. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.changeNameCostArr[0]);
  120. object[] sourceDatas = new object[]
  121. { itemCfg.id, new object[] { typeof(ChangeNameView).FullName, this.viewData } };
  122. GoodsItemTipsController.ShowItemTips(itemCfg.id, sourceDatas);
  123. }
  124. }
  125. }