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- using UI.Store;
- using UI.CommonGame;
- using FairyGUI;
- using System.Collections.Generic;
- using ET;
- using System;
- using Hutool;
- using UI.DailyWelfare;
- namespace GFGGame
- {
- public class NewLimitChargeView : BaseWindow
- {
- private UI_NewLimitChargeUI _ui;
- private List<ShopCfg> _shopCfgs;
- private DressUpObjUI _dressUpObjUI;
- private List<DressUpObjUI> _dressUpObjUIs = new List<DressUpObjUI>();
- private int _curSelectIndex = 0;
- private int _activityId = 0;
- private ActivityInfo _activityInfo;
- private List<ActivityRechargeCfg> _rechargeCfgs;
- public override void Dispose()
- {
- if (_dressUpObjUI != null)
- {
- _dressUpObjUI.Dispose();
- _dressUpObjUI = null;
- }
- for (int i = 0; i < _dressUpObjUIs.Count; i++)
- {
- if (_dressUpObjUIs[i] != null)
- {
- _dressUpObjUIs[i].Dispose();
- _dressUpObjUIs[i] = null;
- }
- }
- if (_ui != null)
- {
- _ui.Dispose();
- }
- _ui = null;
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_StoreChargeAddUpUI.PACKAGE_NAME;
- _ui = UI_NewLimitChargeUI.Create();
- this.viewCom = _ui.target;
- isfullScreen = true;
- this.clickBlankToClose = false;
- this.bringToFontOnClick = false;
- _dressUpObjUI = new DressUpObjUI("SceneSuitFoster");
- _ui.m_list.itemRenderer = ListItemRenderer;
- _ui.m_list.SetVirtual();
- _ui.m_list.scrollPane.onScrollEnd.Add(UpdateSuitView);
- _ui.m_list.scrollPane.decelerationRate = 0.8f;
- _ui.m_btnLeft.onClick.Add(OnBtnLeftClick);
- _ui.m_btnRight.onClick.Add(OnBtnRightClick);
- _ui.m_btnBack.onClick.Add(OnBtnBackClick);
- _ui.m_btnCharge.onClick.Add(OnBtnChargeClick);
- }
- protected override void AddEventListener()
- {
- base.AddEventListener();
- EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, RefreshList);
- //EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateRedDot);
- }
- protected override void OnShown()
- {
- base.OnShown();
- //_curSelectIndex = Math.Max(0, RoleDataManager.vipLv - 1);
- //_ui.m_list.selectedIndex = _curSelectIndex;
- //_ui.m_list.ScrollToView(_curSelectIndex);
- //_activityId = 501;
- _activityId = (int)(this.viewData as object[])[0];
- _rechargeCfgs = ActivityRechargeCfgArray.Instance.GetCfgsByactivityId(_activityId);
- _activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfo(_activityId);
- //UpdateRedDot();
-
- RefreshList();
- _ui.m_btnLeft.visible = _curSelectIndex == 0 ? false : true;
- _ui.m_btnRight.visible = _curSelectIndex < _ui.m_list.numItems - 1 ? true : false;
- Timers.inst.Add(1, 0, UpdateTime);
- }
- protected override void OnHide()
- {
- base.OnHide();
- if (_ui.m_list.numItems > 0) _ui.m_list.ScrollToView(0);
- Timers.inst.Remove(UpdateTime);
- }
- protected override void RemoveEventListener()
- {
- base.RemoveEventListener();
- EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, RefreshList);
- //EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateRedDot);
- }
- private void RefreshList()
- {
- _ui.m_list.numItems = _rechargeCfgs.Count;
- }
- private void ListItemRenderer(int index, GObject obj)
- {
- ActivityRechargeCfg lastVipCfg = _rechargeCfgs[index];
- ActivityRechargeCfg vipCfg = _rechargeCfgs[index];
- UI_ListShowItem item = UI_ListShowItem.Proxy(obj);
- string name = SuitCfgArray.Instance.GetCfg(vipCfg.suitId).name;
- item.m_txtName0.text = name.Length > 0 ? name.Substring(0, 1) : "";
- item.m_txtName1.text = name.Length > 1 ? name.Substring(1, 1) : "";
- item.m_txtName2.text = name.Length > 2 ? name.Substring(2, 1) : "";
- item.m_txtName3.text = name.Length > 3 ? name.Substring(3, 1) : "";
- item.m_txtName4.text = name.Length > 4 ? name.Substring(4) : "";
- _ui.m_packageName.text = name;
- if (item.m_listGiftBag.data == null)
- {
- item.m_listGiftBag.itemRenderer = ListRewardItemRender;
- item.m_listGiftBag.onClickItem.Add(OnListItemClick);
- }
- item.m_listGiftBag.data = lastVipCfg.bonusArr;
- item.m_listGiftBag.numItems = lastVipCfg.bonusArr.Length;
- if (item.m_holder.data == null)
- {
- DressUpObjUI dressUpObjUI = new DressUpObjUI("SceneSuitFoster");
- item.m_holder.data = dressUpObjUI;
- _dressUpObjUIs.Add(dressUpObjUI);
- }
- _dressUpObjUI = item.m_holder.data as DressUpObjUI;
- _dressUpObjUI.ResetSceneObj(80, false, true, null, false);
- _dressUpObjUI.dressUpObj.PutOnSuitCfg(vipCfg.suitId, true, new int[] { ConstDressUpItemType.BEI_JING }, false, false);
- _dressUpObjUI.UpdateWrapper(item.m_holder);
- if (item.m_btnShow.data == null)
- {
- item.m_btnShow.onClick.Add(OnBtnShowClick);
- }
- item.m_btnShow.data = vipCfg.suitId;
- if (item.m_btnGetGiftBag.data == null)
- {
- item.m_btnGetGiftBag.onClick.Add(OnBtnGetGiftBagClick);
- }
- item.m_btnGetGiftBag.data = vipCfg.id;
- bool isGet = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.VipGetStatus), vipCfg.id);
- long limitChargeExp = _activityInfo.CountValue;
- item.m_btnGetGiftBag.grayed = limitChargeExp < _rechargeCfgs[index].value;
- //RedDotController.Instance.SetComRedDot(item.m_btnGetGiftBag, !isGet && RoleDataManager.vipLv >= vipCfg.id);
- //bool canGet = GameGlobal.myNumericComponent.GetAsInt(NumericType.VipWeekGetStatus) == 0 && RoleDataManager.vipLv == vipCfg.id;
- //long limitChargeExp = _activityInfo.CountValue;// GameGlobal.myNumericComponent.GetAsInt(NumericType.TotalRechargeScore);
- item.m_txtGiftBag.text = string.Format("活动期间累计获得{0}会员积分({1}/{2})", _rechargeCfgs[index].value, limitChargeExp, _rechargeCfgs[index].value);
- UI_ListVipItem.ProxyEnd();
- }
- private void ListRewardItemRender(int index, GObject obj)
- {
- int[][] rewards = (int[][])obj.parent.data;
- UI_ComItem item = UI_ComItem.Proxy(obj);
- ItemData itemData = ItemUtil.createItemData(rewards[index]);
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
- item.m_txtCount.text = itemData.num.ToString();
- item.target.data = itemCfg;
- item.m_QualityType.selectedIndex = itemData.rarity - 1;
- item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
- UI_ComItem.ProxyEnd();
- }
- private void OnBtnShowClick(EventContext context)
- {
- GObject obj = context.sender as GObject;
- int suitId = (int)obj.data;
- int _suitTypeId = 0;
- for (int i = 0; i < SuitGuideMenuCfgArray.Instance.dataArray.Length; i++)
- {
- string[] suitIds = SuitGuideMenuCfgArray.Instance.dataArray[i].suitIds.Split(';');
- if (Array.IndexOf(suitIds, suitId.ToString()) >= 0)
- {
- _suitTypeId = SuitGuideMenuCfgArray.Instance.dataArray[i].id;
- break;
- }
- }
- ViewManager.Show<SuitShowView>(new object[] { _suitTypeId, suitId, new List<int>() { suitId }, false });
- }
- private void OnBtnGetGiftBagClick(EventContext context)
- {
- GObject obj = context.sender as GObject;
- int id = (int)obj.data;
- ActivityGlobalSProxy.ReqGetActivityBonus(_activityId, id).Coroutine();
- }
- private void OnBtnLeftClick()
- {
- if (_curSelectIndex == 0) return;
- _curSelectIndex = _curSelectIndex - 1;
- _ui.m_list.ScrollToView(_curSelectIndex, true);
- //UpdateRedDot();
- }
- private void OnBtnRightClick()
- {
- if (_curSelectIndex == _ui.m_list.numItems - 1) return;
- _curSelectIndex = _curSelectIndex + 1;
- _ui.m_list.ScrollToView(_curSelectIndex, true);
- //UpdateRedDot();
- }
- private void OnBtnChargeClick()
- {
- ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_CHARGE, ConstStoreSubId.STORE_CHARGE });
- }
- private void UpdateSuitView()
- {
- _curSelectIndex = _ui.m_list.GetFirstChildInView();
- _ui.m_list.selectedIndex = _curSelectIndex;
- _ui.m_btnLeft.visible = _curSelectIndex == 0 ? false : true;
- _ui.m_btnRight.visible = _curSelectIndex < _ui.m_list.numItems - 1 ? true : false;
- }
- private void UpdateTime(object param)
- {
- long curTime = TimeHelper.ServerNow();
- long endTime = _activityInfo.EndTime;
- _ui.m_txtTime.text = TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
- }
- //private void UpdateRedDot()
- //{
- // bool leftRed = false;
- // bool rightRed = false;
- // VipCfg[] vipCfgs = VipCfgArray.Instance.dataArray;
- // for (int i = 1; i < vipCfgs.Length; i++)
- // {
- // bool isGet = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.VipGetStatus), vipCfgs[i].id);
- // bool red = !isGet && RoleDataManager.vipLv >= vipCfgs[i].id;
- // if (red && _curSelectIndex > i - 1)
- // {
- // leftRed = true;
- // break;
- // }
- // if (red && _curSelectIndex + 1 < i)
- // {
- // rightRed = true;
- // break;
- // }
- // }
- // if (GameGlobal.myNumericComponent.GetAsInt(NumericType.VipWeekGetStatus) == 0 && RoleDataManager.vipLv > 0 && _curSelectIndex > RoleDataManager.vipLv - 1) { leftRed = true; }
- // if (GameGlobal.myNumericComponent.GetAsInt(NumericType.VipWeekGetStatus) == 0 && RoleDataManager.vipLv > 0 && _curSelectIndex + 1 < RoleDataManager.vipLv) { rightRed = true; }
- // RedDotController.Instance.SetComRedDot(_ui.m_btnLeft, leftRed);
- // RedDotController.Instance.SetComRedDot(_ui.m_btnRight, rightRed);
- //}
- private void OnListItemClick(EventContext context)
- {
- GComponent comItem = (context.data as GComponent);
- ItemCfg itemCfg = comItem.data as ItemCfg;
- GoodsItemTipsController.ShowItemTips(itemCfg.id);
- }
- private void OnBtnBackClick()
- {
- ViewManager.GoBackFrom(typeof(NewLimitChargeView).FullName);
- }
- }
- }
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