LeagueDataManager.cs 11 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. namespace GFGGame
  5. {
  6. public class LastQuestionResult
  7. {
  8. public static int SomeBodyRight = 1;//1:有人答对题目
  9. public static int NobodyRight = 2;// 2:无人答对
  10. public static int Ending = 3;// 3:答题结束
  11. }
  12. public class LeagueJoinType
  13. {
  14. public static int Join = 1;//1:已经加入军团
  15. public static int UnJoin = 2;//1:未加入军团
  16. }
  17. public class LeagueDataManager : SingletonBase<LeagueDataManager>
  18. {
  19. public int Type = 2;// 1:已经加入军团 2:未加入军团
  20. public int MaxFinishType { get { return GetSkillCurType(); } }
  21. public int CurLayer { get { return Math.Max(GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueSkillMaxLayer), 1); } }
  22. public LeagueData LeagueData;//联盟信息
  23. public int HallLevel { get { return (int)GetNumeriValue(LeagueNumericType.HallLevel); } }
  24. public int HotelLevel { get { return (int)GetNumeriValue(LeagueNumericType.HotelLevel); } }
  25. public int StoreLevel { get { return (int)GetNumeriValue(LeagueNumericType.StoreLevel); } }
  26. public Dictionary<int, long> LeagueNumber = new Dictionary<int, long>();//联盟数值,LeagueNumericType
  27. public Dictionary<long, LeagueListData> ListDatas = new Dictionary<long, LeagueListData>();//联盟列表
  28. public Dictionary<long, OtherRoleInfoData> ListApplyDatas = new Dictionary<long, OtherRoleInfoData>();//联盟申请列表
  29. public List<LeagueLogData> ListLogDatas = new List<LeagueLogData>();//日志数据
  30. public LeagueLastAnswerRoleData LastAnswerRoleData = new LeagueLastAnswerRoleData();//上题回答数据
  31. public Dictionary<long, int> ListAnsweringDatas = new Dictionary<long, int>();//当前答题玩家数据,roleId,答题数量。
  32. public Dictionary<int, List<LeagueAnswerData>> ListAnswerRankDatas = new Dictionary<int, List<LeagueAnswerData>>();//答题排行榜数据,int:type//1:周排行 2:上周排行
  33. public void Clear()
  34. {
  35. Type = LeagueJoinType.UnJoin;
  36. ListDatas.Clear();
  37. LeagueData = null;
  38. ListApplyDatas.Clear();
  39. ListLogDatas.Clear();
  40. ListAnsweringDatas.Clear();
  41. LastAnswerRoleData = null;
  42. LeagueNumber.Clear();
  43. }
  44. public void SetNumeric(int type, long value)
  45. {
  46. LeagueNumber[type] = value;
  47. }
  48. public long GetNumeriValue(int type)
  49. {
  50. if (LeagueNumber.TryGetValue(type, out long value))
  51. {
  52. return value;
  53. }
  54. return 0;
  55. }
  56. public string GetMemberTitle(int pos)
  57. {
  58. string title = "";
  59. switch (pos)
  60. {
  61. case LeaguePos.Owner:
  62. title = "社长";
  63. break;
  64. case LeaguePos.SubOwner:
  65. title = "副社长";
  66. break;
  67. case LeaguePos.Flower:
  68. title = "御史";
  69. break;
  70. case LeaguePos.Member:
  71. title = "成员";
  72. break;
  73. }
  74. return title;
  75. }
  76. public int GetMyPos()
  77. {
  78. if (LeagueDataManager.Instance.LeagueData == null)
  79. {
  80. return LeaguePos.Member;
  81. }
  82. if (LeagueDataManager.Instance.LeagueData.LeagueMemberDatas.TryGetValue(RoleDataManager.roleId, out LeagueMemberData memberData))
  83. {
  84. return memberData.Pos;
  85. }
  86. return LeaguePos.Member;
  87. }
  88. // //判断一个玩家是否是会长副会长
  89. // public bool CheckPlayerIsLeader()
  90. // {
  91. // }
  92. /// <summary>
  93. /// 根据祈福类型获取祈福次数
  94. /// </summary>
  95. /// <returns></returns>
  96. public int GetPrayTimesByType(int prayType)
  97. {
  98. int curCount = 0;
  99. switch (prayType)
  100. {
  101. case LeaguePrayType.First:
  102. curCount = RoleDataManager.LeagueType1PrayTimes;
  103. break;
  104. case LeaguePrayType.Second:
  105. curCount = RoleDataManager.LeagueType2PrayTimes;
  106. break;
  107. case LeaguePrayType.Third:
  108. curCount = RoleDataManager.LeagueType3PrayTimes;
  109. break;
  110. }
  111. return curCount;
  112. }
  113. public OtherRoleInfoData GetMemberRoleInfo(long roleId)
  114. {
  115. LeagueData.LeagueMemberDatas.TryGetValue(roleId, out LeagueMemberData value);
  116. if (value == null) return null;
  117. return value.RoleInfo;
  118. }
  119. //输入属性类型,获取联盟技能该属性加成总值
  120. public int GetAllSkillScore(int scoreType)
  121. {
  122. int score = 0;
  123. foreach (int key in SkillDataManager.Instance.LeagueSkillScoreDatas.Keys)
  124. {
  125. score += SkillDataManager.Instance.LeagueSkillScoreDatas[key][scoreType];
  126. }
  127. return score;
  128. }
  129. //输入联盟技能类型和属性类型,获取指定技能类型该属性加成值
  130. public int GetSkillScoreByType(int skillType, int scoreType)
  131. {
  132. int score = 0;
  133. if (!SkillDataManager.Instance.LeagueSkillScoreDatas.ContainsKey(skillType)) return score;
  134. if (!SkillDataManager.Instance.LeagueSkillScoreDatas[skillType].ContainsKey(scoreType)) return score;
  135. return SkillDataManager.Instance.LeagueSkillScoreDatas[skillType][scoreType];
  136. }
  137. //检测一个技能是否激活
  138. public bool CheckIsSkillActive(int skillType, int skillId)
  139. {
  140. if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(skillType)) return false;
  141. return SkillDataManager.Instance.LeagueSkillDatas[skillType].IndexOf(skillId) >= 0;
  142. }
  143. private int GetSkillCurType()
  144. {
  145. LeagueSkillCountCfg[] skillCountCfgs = LeagueSkillCountCfgArray.Instance.dataArray;
  146. for (int i = 0; i < skillCountCfgs.Length; i++)
  147. {
  148. if (GetSkillProgressByType(skillCountCfgs[i].type) < 100) return skillCountCfgs[i].type - 1;
  149. }
  150. return skillCountCfgs[skillCountCfgs.Length - 1].type;
  151. }
  152. //根据技能类型获取该类型进度
  153. public double GetSkillProgressByType(int skillType)
  154. {
  155. LeagueSkillCountCfg skillCountCfg = LeagueSkillCountCfgArray.Instance.GetCfg(skillType);
  156. // if (skillCountCfg.type - CurType < 0) return 100;
  157. // if (skillCountCfg.type - CurType > 0) return 0;
  158. float count = !SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(skillType) ? 0 : SkillDataManager.Instance.LeagueSkillDatas[skillType].Count;
  159. float maxCount = skillCountCfg.skillCount;
  160. return Math.Round(count / maxCount * 100, 2); ;
  161. }
  162. //获取联盟礼包领取数据
  163. public List<LeagueGiftGetData> GetGiftGetDatas()
  164. {
  165. List<LeagueGiftGetData> getDatas = new List<LeagueGiftGetData>();
  166. for (int i = 0; i < LeagueWelfareCfgArray.Instance.dataArray.Length; i++)
  167. {
  168. LeagueWelfareCfg welfareCfg = LeagueWelfareCfgArray.Instance.dataArray[i];
  169. bool isBuy = false;
  170. bool isGet = false;
  171. switch (welfareCfg.type)
  172. {
  173. case LeagueWelfareType.Day:
  174. isBuy = GetNumeriValue(LeagueNumericType.LeagueWelfareDay) == 1;
  175. isGet = GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueWelfareDay) == 1;
  176. break;
  177. case LeagueWelfareType.Week:
  178. isBuy = GetNumeriValue(LeagueNumericType.LeagueWelfareWeek) == 1;
  179. isGet = GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueWelfareWeek) == 1;
  180. break;
  181. case LeagueWelfareType.SuperWeek:
  182. isBuy = GetNumeriValue(LeagueNumericType.LeagueWelfareSuperWeek) == 1;
  183. isGet = GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueWelfareSuperWeek) == 1;
  184. break;
  185. case LeagueWelfareType.SuperDay:
  186. isBuy = GetNumeriValue(LeagueNumericType.LeagueWelfareSuperDay) == 1;
  187. isGet = GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueWelfareSuperDay) == 1;
  188. break;
  189. }
  190. // ET.Log.Debug("isBuy:" + isBuy);
  191. if (isBuy)
  192. {
  193. LeagueGiftGetData giftGetData = new LeagueGiftGetData();
  194. giftGetData.Type = welfareCfg.type;
  195. giftGetData.IsGet = isGet;
  196. giftGetData.GiftCfg = welfareCfg;
  197. getDatas.Add(giftGetData);
  198. }
  199. }
  200. return getDatas;
  201. }
  202. public List<LeagueGiftBuyData> GetGiftBuyDatas()
  203. {
  204. List<LeagueGiftBuyData> giftBuyDatas = new List<LeagueGiftBuyData>();
  205. for (int i = 0; i < LeagueWelfareCfgArray.Instance.dataArray.Length; i++)
  206. {
  207. LeagueWelfareCfg welfareCfg = LeagueWelfareCfgArray.Instance.dataArray[i];
  208. int buyCount = 0;
  209. long endTime = 0;
  210. switch (welfareCfg.type)
  211. {
  212. case LeagueWelfareType.Day:
  213. buyCount = (int)GetNumeriValue(LeagueNumericType.LeagueWelfareDay);
  214. break;
  215. case LeagueWelfareType.Week:
  216. buyCount = (int)GetNumeriValue(LeagueNumericType.LeagueWelfareWeek);
  217. endTime = GetNumeriValue(LeagueNumericType.LeagueWelfareWeekEndTime);
  218. break;
  219. case LeagueWelfareType.SuperWeek:
  220. buyCount = (int)GetNumeriValue(LeagueNumericType.LeagueWelfareSuperWeek);
  221. endTime = GetNumeriValue(LeagueNumericType.LeagueWelfareSuperWeekEndTime);
  222. break;
  223. case LeagueWelfareType.SuperDay:
  224. buyCount = (int)GetNumeriValue(LeagueNumericType.LeagueWelfareSuperDay);
  225. break;
  226. }
  227. LeagueGiftBuyData giftBuyData = new LeagueGiftBuyData();
  228. giftBuyData.Type = welfareCfg.type;
  229. giftBuyData.BuyCount = buyCount;
  230. giftBuyData.EndTime = endTime;
  231. giftBuyData.GiftCfg = welfareCfg;
  232. giftBuyDatas.Add(giftBuyData);
  233. }
  234. return giftBuyDatas;
  235. }
  236. }
  237. }