BuildSetting.cs 602 B

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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. namespace GFGEditor
  4. {
  5. [CreateAssetMenu(menuName = "Build/BuildSetting", fileName = "BuildSetting", order = 0)]
  6. public class BuildSetting : ScriptableObject
  7. {
  8. public List<string> dirBundleList = new List<string>
  9. {
  10. "Assets/Res/Animation/DressUp",
  11. "Assets/Res/Effect",
  12. "Assets/ResIn/UI"
  13. };
  14. public static BuildSetting GetBuildSetting()
  15. {
  16. return VEngine.Editor.Builds.Settings.LoadAsset<BuildSetting>("Assets/BuildSetting.asset");
  17. }
  18. }
  19. }