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- using System.Collections.Generic;
- using UnityEngine;
- namespace GFGEditor
- {
- [CreateAssetMenu(menuName = "Build/BuildSetting", fileName = "BuildSetting", order = 0)]
- public class BuildSetting : ScriptableObject
- {
- public List<string> dirBundleList = new List<string>
- {
- "Assets/Res/Animation/DressUp",
- "Assets/Res/Effect",
- "Assets/ResIn/UI"
- };
- public static BuildSetting GetBuildSetting()
- {
- return VEngine.Editor.Builds.Settings.LoadAsset<BuildSetting>("Assets/BuildSetting.asset");
- }
- }
- }
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