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							- using System.Collections.Generic;
 
- using UnityEngine;
 
- namespace GFGEditor
 
- {
 
-     [CreateAssetMenu(menuName = "Build/BuildSetting", fileName = "BuildSetting", order = 0)]
 
-     public class BuildSetting : ScriptableObject
 
-     {
 
-         public List<string> dirBundleList = new List<string>
 
-         {
 
-             "Assets/Res/Animation/DressUp",
 
-             "Assets/Res/Effect",
 
-             "Assets/ResIn/UI"
 
-         };
 
-         public static BuildSetting GetBuildSetting()
 
-         {
 
-             return VEngine.Editor.Builds.Settings.LoadAsset<BuildSetting>("Assets/BuildSetting.asset");
 
-         }
 
-     }
 
- }
 
 
  |