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- using LitJson;
- using UnityEngine;
- namespace GFGGame
- {
- public class LauncherConfig
- {
- public enum EnumNetType { DEV, LOCAL, TEMP }
- public static EnumNetType netType = EnumNetType.LOCAL;
- public static string cfgName;
- public static bool ILRuntimeMode;
- public const int HTTP_GET_TIME_OUT = 3;
- public const int HTTP_POST_TIME_OUT = 15;
- public static string SOUND_KEY = "sound";
- public static string MUSIC_KEY = "music";
- public const string SQL_FILE_NAME = "excelConfig.sqlite.bytes";
- public static string CDN_ROOT;
- public static string loginApiUrl;
- public static string gameApiUrl;
- public static string cfgUrl;
- //ƽ̨id
- public static int platformId = 1;
- public static string logKey;
- public static string logApiUrl;
- public static string apkVersion;
- public static string resKey
- {
- get
- {
- #if PT_TEMP
- return "dfs";
- #else
- return null;
- #endif
- }
- }
- public static void InitScriptCompilation()
- {
- #if PT_DEV
- //ÍâÍødev°æ±¾
- netType = EnumNetType.DEV;
- cfgName = "cfg_dev";
- #elif PT_TEMP
- netType = EnumNetType.TEMP;
- cfgName = "cfg_temp";
- #else
- netType = EnumNetType.LOCAL;
- cfgName = "cfg_local";
- #endif
- cfgUrl = "http://gfg1.obs.cn-north-4.myhuaweicloud.com/14/platform/{cfgName}.json";
- }
- public static void InitPlatform(string json)
- {
- ET.Log.Debug($"ptcfg \n{json}");
- var result = JsonMapper.ToObject<Result>(json);
- LauncherConfig.CDN_ROOT = result.cdnRoot;
- //CDN_ROOT = "http://10.108.64.127/";
- LauncherConfig.loginApiUrl = result.loginApiUrl;
- LauncherConfig.logApiUrl = result.logApiUrl;
- LauncherConfig.logKey = result.logKey;
- LauncherConfig.apkVersion = result.apkVersion;
- }
- private struct Result
- {
- public string cdnRoot;
- public string loginApiUrl;
- public string logApiUrl;
- public string logKey;
- public string apkVersion;
- }
- }
- }
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