| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145 | 
							- /**
 
- * Copyright(c) Live2D Inc. All rights reserved.
 
- *
 
- * Use of this source code is governed by the Live2D Open Software license
 
- * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
 
- */
 
- Shader "Live2D Cubism/Unlit"
 
- {
 
-     Properties
 
-     {
 
-         // Texture and model opacity settings.
 
-         [PerRendererData] _MainTex("Main Texture", 2D) = "white" {}
 
-         [PerRendererData] cubism_ModelOpacity("Model Opacity", Float) = 1
 
-         // Blend settings.
 
-         _SrcColor("Source Color", Int) = 0
 
-         _DstColor("Destination Color", Int) = 0
 
-         _SrcAlpha("Source Alpha", Int) = 0
 
-         _DstAlpha("Destination Alpha", Int) = 0
 
-         // Culling setting.
 
-         _Cull("Culling", Int) = 0
 
-         // Mask settings.
 
-         [Toggle(CUBISM_MASK_ON)] cubism_MaskOn("Mask?", Int) = 0
 
-         [Toggle(CUBISM_INVERT_ON)] cubism_InvertOn("Inverted?", Int) = 0
 
-         [PerRendererData] cubism_MaskTexture("cubism_Internal", 2D) = "white" {}
 
-         [PerRendererData] cubism_MaskTile("cubism_Internal", Vector) = (0, 0, 0, 0)
 
-         [PerRendererData] cubism_MaskTransform("cubism_Internal", Vector) = (0, 0, 0, 0)
 
-         //对FairyGUI自定义遮罩生效
 
-         _StencilComp("Stencil Comparison", Float) = 8
 
-         _Stencil("Stencil ID", Float) = 0
 
-         _StencilOp("Stencil Operation", Float) = 0
 
-         _StencilWriteMask("Stencil Write Mask", Float) = 255
 
-         _StencilReadMask("Stencil Read Mask", Float) = 255
 
-     }
 
-     SubShader
 
-     {
 
-         Tags
 
-         {
 
-             "Queue" = "Transparent"
 
-             "IgnoreProjector" = "True"
 
-             "RenderType" = "Transparent"
 
-             "PreviewType" = "Plane"
 
-             "CanUseSpriteAtlas" = "True"
 
-         }
 
-         //对FairyGUI自定义遮罩生效
 
-         Stencil
 
-         {
 
-             Ref[_Stencil]
 
-             Comp[_StencilComp]
 
-             Pass[_StencilOp]
 
-             ReadMask[_StencilReadMask]
 
-             WriteMask[_StencilWriteMask]
 
-         }
 
-         Cull     [_Cull]
 
-         Lighting Off
 
-         ZWrite   Off
 
-         Blend    [_SrcColor][_DstColor], [_SrcAlpha][_DstAlpha]
 
-         Pass
 
-         {
 
-             CGPROGRAM
 
-             #pragma vertex vert
 
-             #pragma fragment frag
 
-             #pragma multi_compile CUBISM_MASK_ON CUBISM_MASK_OFF CUBISM_INVERT_ON
 
-             #include "UnityCG.cginc"
 
-             #include "CubismCG.cginc"
 
-             struct appdata
 
-             {
 
-                 float4 vertex   : POSITION;
 
-                 float4 color    : COLOR;
 
-                 float2 texcoord : TEXCOORD0;
 
-                 UNITY_VERTEX_INPUT_INSTANCE_ID
 
-             };
 
-             struct v2f
 
-             {
 
-                 float4 vertex   : SV_POSITION;
 
-                 fixed4 color    : COLOR;
 
-                 float2 texcoord : TEXCOORD0;
 
-                 UNITY_VERTEX_OUTPUT_STEREO
 
-                 // Add Cubism specific vertex output data.
 
-                 CUBISM_VERTEX_OUTPUT
 
-             };
 
-             sampler2D _MainTex;
 
-             // Include Cubism specific shader variables.
 
-             CUBISM_SHADER_VARIABLES
 
-             v2f vert (appdata IN)
 
-             {
 
-                 v2f OUT;
 
-                 UNITY_SETUP_INSTANCE_ID(IN);
 
-                 UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
 
-                 OUT.vertex = UnityObjectToClipPos(IN.vertex);
 
-                 OUT.texcoord = IN.texcoord;
 
-                 OUT.color = IN.color;
 
-                 // Initialize Cubism specific vertex output data.
 
-                 CUBISM_INITIALIZE_VERTEX_OUTPUT(IN, OUT);
 
-                 return OUT;
 
-             }
 
-             fixed4 frag (v2f IN) : SV_Target
 
-             {
 
-                 fixed4 OUT = tex2D(_MainTex, IN.texcoord) * IN.color;
 
-                 // Apply Cubism alpha to color.
 
-                 CUBISM_APPLY_ALPHA(IN, OUT);
 
-                 return OUT;
 
-             }
 
-             ENDCG
 
-         }
 
-     }
 
- }
 
 
  |