DailyTaskView.cs 6.6 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.DailyTask;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class DailyTaskView : BaseWindow
  9. {
  10. private UI_DailyTaskUI _ui;
  11. private ValueBarController _valueBarController;
  12. private List<DailyTaskCfg> _cfgs;
  13. private List<DailyActiveRewardCfg> _rewardCfgs;
  14. public override void Dispose()
  15. {
  16. base.Dispose();
  17. _valueBarController.Dispose();
  18. _valueBarController = null;
  19. }
  20. protected override void OnInit()
  21. {
  22. base.OnInit();
  23. packageName = UI_DailyTaskUI.PACKAGE_NAME;
  24. _ui = UI_DailyTaskUI.Create();
  25. this.viewCom = _ui.target;
  26. isfullScreen = true;
  27. _valueBarController = new ValueBarController(_ui.m_comValueBar);
  28. _ui.m_btnback.onClick.Add(OnBtnBackClick);
  29. _ui.m_btnGetAll.target.onClick.Add(OnBtnGetAllClick);
  30. _ui.m_list.itemRenderer = ListItemRender;
  31. _ui.m_listReward.itemRenderer = ListBoxRewardItemRender;
  32. _ui.m_listReward.onClickItem.Add(OnBoxRewardItemClick);
  33. }
  34. protected override void OnShown()
  35. {
  36. base.OnShown();
  37. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("mrqd_bjbj");
  38. _valueBarController.OnShown();
  39. _rewardCfgs = new List<DailyActiveRewardCfg>(DailyActiveRewardCfgArray.Instance.dataArray);
  40. UpdateList();
  41. UpdateReward();
  42. _ui.m_list.ScrollToView(0);
  43. }
  44. protected override void OnHide()
  45. {
  46. base.OnHide();
  47. }
  48. private void UpdateList()
  49. {
  50. _cfgs = DailyTaskDataManager.Instance.GetDailyTaskCfgs();
  51. _ui.m_list.numItems = _cfgs.Count;
  52. }
  53. private void UpdateReward()
  54. {
  55. _ui.m_listReward.numItems = _rewardCfgs.Count;
  56. _ui.m_txtDesc0.text = string.Format("今日活跃度{0}", RoleDataManager.Liveness);
  57. _ui.m_txtDesc1.text = string.Format(",满{0}活跃度可领奖", DailyTaskDataManager.Instance.GetShowLivenessBoxNum());
  58. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(ConstItemID.LIVENESS);
  59. _ui.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(itemCfg.res);
  60. bool canGet = DailyTaskDataManager.Instance.GetTaskStateById(_cfgs[0].id) == ConstBonusStatus.CAN_GET;
  61. _ui.m_btnGetAll.m_c1.selectedIndex = canGet ? 1 : 0;//第一个不可领说明没有可领奖的任务
  62. _ui.m_btnGetAll.target.touchable = canGet;
  63. }
  64. private void ListItemRender(int index, GObject obj)
  65. {
  66. UI_ListItem item = UI_ListItem.Proxy(obj);
  67. item.m_c1.selectedIndex = DailyTaskDataManager.Instance.GetTaskStateById(_cfgs[index].id);
  68. item.m_c2.selectedIndex = _cfgs[index].jumpId == "" ? 0 : 1;
  69. item.m_txtDesc.text = DailyTaskDataManager.Instance.GetTaskDesc(_cfgs[index].id);
  70. item.m_txtCount.text = string.Format("{0}/{1}", DailyTaskDataManager.Instance.GetTaskProgressById(_cfgs[index].id), _cfgs[index].count);
  71. if (item.m_btnGet.data == null)
  72. {
  73. item.m_btnGet.onClick.Add(OnBtnGetClick);
  74. }
  75. item.m_btnGet.data = _cfgs[index].id;
  76. if (item.m_btnGo.data == null)
  77. {
  78. item.m_btnGo.onClick.Add(OnBtnGoClick);
  79. }
  80. item.m_btnGo.data = _cfgs[index].jumpId;
  81. if (item.m_listTaskReward.data == null)
  82. {
  83. item.m_listTaskReward.itemRenderer = ListTaskRewardItemRender;
  84. }
  85. item.m_listTaskReward.data = _cfgs[index].rewardsArr;
  86. item.m_listTaskReward.numItems = _cfgs[index].rewardsArr.Length;
  87. UI_ListItem.ClearProxy();
  88. }
  89. private void ListTaskRewardItemRender(int index, GObject obj)
  90. {
  91. UI_ListTaskRewardItem item = UI_ListTaskRewardItem.Proxy(obj);
  92. int[][] rewards = (int[][])item.target.parent.data;
  93. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(rewards[index][0]);
  94. item.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(itemCfg.res);
  95. item.m_txtNum.text = string.Format("x{0}", rewards[index][1]);
  96. }
  97. private async void OnBtnGetClick(EventContext context)
  98. {
  99. GObject btnGet = context.sender as GObject;
  100. bool result = await DailyTaskSProxy.ReqDailyTaskBonus((int)btnGet.data);
  101. if (result)
  102. {
  103. UpdateList();
  104. UpdateReward();
  105. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 2);
  106. }
  107. }
  108. private void OnBtnGoClick(EventContext context)
  109. {
  110. this.Hide();
  111. GObject btnGo = context.sender as GObject;
  112. ViewManager.Show(string.Format("GFGGame.{0}", btnGo.data), null, new object[] { typeof(DailyTaskView).Name, this.viewData });
  113. }
  114. private void ListBoxRewardItemRender(int index, GObject obj)
  115. {
  116. UI_ListBoxRewardItem item = UI_ListBoxRewardItem.Proxy(obj);
  117. DailyActiveRewardCfg cfg = _rewardCfgs[index];
  118. int state = DailyTaskDataManager.Instance.GetBoxStateById(cfg.id);
  119. item.m_c1.selectedIndex = state;
  120. item.m_txtNum.text = cfg.count.ToString();
  121. RedDotController.Instance.SetComRedDot(item.target, state == ConstBonusStatus.CAN_GET, "", 12, 4);
  122. item.target.data = _rewardCfgs[index];
  123. UI_ListBoxRewardItem.ClearProxy();
  124. }
  125. private async void OnBoxRewardItemClick(EventContext context)
  126. {
  127. GObject item = context.data as GObject;
  128. DailyActiveRewardCfg cfg = item.data as DailyActiveRewardCfg;
  129. if (DailyTaskDataManager.Instance.GetBoxStateById(cfg.id) == ConstBonusStatus.CAN_GET)
  130. {
  131. bool result = await DailyTaskSProxy.ReqLivenessBox(cfg.id);
  132. if (result)
  133. {
  134. UpdateReward();
  135. }
  136. }
  137. else
  138. {
  139. ViewManager.Show<DailyTaskRewardView>(item.data);
  140. }
  141. }
  142. private void OnBtnBackClick()
  143. {
  144. ViewManager.GoBackFrom(typeof(DailyTaskView).Name);
  145. }
  146. private async void OnBtnGetAllClick()
  147. {
  148. bool result = await DailyTaskSProxy.ReqAllDailyTaskBonus();
  149. if (result)
  150. {
  151. UpdateList();
  152. UpdateReward();
  153. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 2);
  154. }
  155. }
  156. }
  157. }