QDDouYouManager.cs 9.4 KB

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  1. using System;
  2. using ET;
  3. using UnityEngine;
  4. using GFGGame.Launcher;
  5. namespace GFGGame
  6. {
  7. public class QDDouYouManager : SingletonBase<QDDouYouManager>
  8. {
  9. public bool isLogining;
  10. public string uid;
  11. public string token;
  12. public void Init()
  13. {
  14. Debug.Log("实例化DouYouSDKListener");
  15. QDDouYouManagerInit.Instance.douYouSDKListener = new DouYouSDKListener();
  16. }
  17. public void Login()
  18. {
  19. // if (!string.IsNullOrEmpty(uid))
  20. // {
  21. // EventAgent.DispatchEvent(ConstMessage.ON_PLATFORM_SDK_LOGINED, uid);
  22. // return;
  23. // }
  24. // if (isLogining) return;
  25. // Debug.Log($"quick Login");
  26. // isLogining = true;
  27. QDDouYouManagerInit.Instance.ShowLogin();
  28. }
  29. public void OnCreateRole()
  30. {
  31. var zoneScene = GameGlobal.zoneScene;
  32. var roleInfo = zoneScene.GetComponent<RoleInfosComponent>().GetCurrentRole();
  33. int lvl = GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  34. string serverName = zoneScene.GetComponent<ServerInfosComponent>().recentlyServerInfo.ServerName;
  35. QDDouYouManagerInit.Instance.ReportRole((int)DouYouRoleLogReportType.CreateRole,
  36. roleInfo.Id.ToString(), lvl.ToString(), roleInfo.Name, roleInfo.ServerId.ToString(),
  37. serverName);
  38. }
  39. public void OnEnterGame()
  40. {
  41. Debug.Log($"DouYou OnEnterGame");
  42. var zoneScene = GameGlobal.zoneScene;
  43. var roleInfo = zoneScene.GetComponent<RoleInfosComponent>().GetCurrentRole();
  44. int lvl = GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  45. string serverName = zoneScene.GetComponent<ServerInfosComponent>().recentlyServerInfo.ServerName;
  46. QDDouYouManagerInit.Instance.ReportRoleLogin(roleInfo.Id.ToString(), lvl.ToString(), roleInfo.Name,
  47. roleInfo.ServerId.ToString(), serverName);
  48. QDDouYouManagerInit.Instance.ReportRole((int)DouYouRoleLogReportType.EnterGame,
  49. roleInfo.Id.ToString(), lvl.ToString(), roleInfo.Name, roleInfo.ServerId.ToString(), serverName);
  50. }
  51. public void OnQuitToLoginView()
  52. {
  53. Debug.Log($"DouYou OnQuitToLoginView");
  54. }
  55. public void Logout()
  56. {
  57. Debug.Log($"Game.HotUpdate DouYou Logout");
  58. QDDouYouManagerInit.Instance.ShowLogout();
  59. }
  60. public void LoginOutBefore()
  61. {
  62. var zoneScene = GameGlobal.zoneScene;
  63. var roleInfo = zoneScene.GetComponent<RoleInfosComponent>().GetCurrentRole();
  64. int lvl = GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  65. string serverName = zoneScene.GetComponent<ServerInfosComponent>().recentlyServerInfo.ServerName;
  66. QDDouYouManagerInit.Instance.ReportRole((int)DouYouRoleLogReportType.ExitGame,
  67. roleInfo.Id.ToString(), lvl.ToString(), roleInfo.Name, roleInfo.ServerId.ToString(),
  68. serverName);
  69. }
  70. public void Pay(int buyID, int count, string orderID, long price)
  71. {
  72. ShopCfg shopCfg = ShopCfgArray.Instance.GetCfg(buyID);
  73. if (shopCfg == null)
  74. {
  75. Log.Error($"recharge {buyID} config not found!");
  76. return;
  77. }
  78. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(shopCfg.itemId);
  79. if (itemCfg == null)
  80. {
  81. Log.Error($"recharge {buyID} itemCfgId:{shopCfg.itemId} config not found!");
  82. return;
  83. }
  84. var zoneScene = GameGlobal.zoneScene;
  85. int lvl = GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  86. var roleInfo = zoneScene.GetComponent<RoleInfosComponent>().GetCurrentRole();
  87. string serverName = zoneScene.GetComponent<ServerInfosComponent>().recentlyServerInfo.ServerName;
  88. //自定义参数
  89. string other = orderID + "|gfg|" + roleInfo.Id;
  90. QDDouYouManagerInit.Instance.ShowSwitchPayment(orderID, price.ToString(), buyID.ToString(),
  91. shopCfg.productName, itemCfg.desc,
  92. roleInfo.ServerId.ToString(), serverName, roleInfo.Id.ToString(), roleInfo.Name, lvl.ToString(), other);
  93. }
  94. public void Exit()
  95. {
  96. var zoneScene = GameGlobal.zoneScene;
  97. var roleInfo = zoneScene.GetComponent<RoleInfosComponent>().GetCurrentRole();
  98. int lvl = GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  99. string serverName = zoneScene.GetComponent<ServerInfosComponent>().recentlyServerInfo.ServerName;
  100. QDDouYouManagerInit.Instance.ReportRole((int)DouYouRoleLogReportType.ExitGame,
  101. roleInfo.Id.ToString(), lvl.ToString(), roleInfo.Name, roleInfo.ServerId.ToString(),
  102. serverName);
  103. QDDouYouManagerInit.Instance.ExitApp();
  104. }
  105. }
  106. public class DouYouSDKListener : IDouYouSDKListener
  107. {
  108. // /// <summary>
  109. // /// 测试消息
  110. // /// </summary>
  111. // /// <param name="message"></param>
  112. // public void ReceiveMessageAb(string message)
  113. // {
  114. // Debug.Log($"Game.HotUpdate ReceiveMessageAb:{message}");
  115. // }
  116. // /// <summary>
  117. // /// SDK实例化成功
  118. // /// </summary>
  119. // /// <param name="message">SDK 实例化成功</param>
  120. // public void InitSuccessAb(string message)
  121. // {
  122. // Debug.Log("Game.HotUpdate InitSuccessAb: " + message);
  123. // //UniEvent.SendMessage(new LauncherEvent.InitPlatformResult() { success = true });
  124. // }
  125. /// <summary>
  126. /// 登录成功
  127. /// </summary>
  128. /// <param name="message">resUid + "|gfg|" + token</param>
  129. public void LoginSuccessAb(string message)
  130. {
  131. Debug.Log("Game.HotUpdate LoginSuccessAb: " + message);
  132. string[] result = message.Split(new string[] { "|gfg|" }, StringSplitOptions.None);
  133. QDDouYouManager.Instance.isLogining = false;
  134. QDDouYouManager.Instance.uid = result[0];
  135. QDDouYouManager.Instance.token = result[1];
  136. //登录成功的回调
  137. EventAgent.DispatchEvent(ConstMessage.ON_PLATFORM_SDK_LOGINED, result[0]);
  138. }
  139. /// <summary>
  140. /// 切换账号或退出登录后
  141. /// </summary>
  142. /// <param name="message">退出登录成功!</param>
  143. public void OutLoginSuccessAb(string message)
  144. {
  145. Debug.Log("Game.HotUpdate OutLoginSuccessAb: " + message);
  146. GameController.QuitToLoginView(true);
  147. EventAgent.DispatchEvent(ConstMessage.OUT_LOGIN);
  148. }
  149. /// <summary>
  150. /// 支付失败
  151. /// </summary>
  152. /// <param name="message">code + "|gfg|" + params.toString()</param>
  153. public void PayFailAb(string message)
  154. {
  155. Debug.Log("Game.HotUpdate PayFailAb: " + message);
  156. //改变临时订单状态为失败
  157. }
  158. /// <summary>
  159. /// 支付成功
  160. /// </summary>
  161. /// <param name="message">code + "|gfg|" + params.toString()</param>
  162. public void PaySuccessAb(string message)
  163. {
  164. Debug.Log("Game.HotUpdate PaySuccessAb" + message);
  165. //改变临时订单状态为支付成功
  166. }
  167. #region SDK 生命周期函数
  168. public void SdkOnStartAb(string message)
  169. {
  170. Debug.Log($"Game.HotUpdate SdkOnStartAb:{message}");
  171. }
  172. // public void SdkOnPauseAb(string message)
  173. // {
  174. // Debug.Log($"Game.HotUpdate SdkOnPauseAb:{message}");
  175. // }
  176. // public void SdkOnResumeAb(string message)
  177. // {
  178. // Debug.Log($"Game.HotUpdate SdkOnResumeAb:{message}");
  179. // }
  180. public void SdkOnStopAb(string message)
  181. {
  182. Debug.Log($"Game.HotUpdate SdkOnStopAb:{message}");
  183. }
  184. public void SdkOnDestroyAb(string message)
  185. {
  186. Debug.Log($"Game.HotUpdate SdkOnDestroyAb:{message}");
  187. }
  188. public void SdkOnRestartAb(string message)
  189. {
  190. Debug.Log($"Game.HotUpdate SdkOnRestartAb:{message}");
  191. }
  192. public void SdkOnBackPressedAb(string message)
  193. {
  194. Debug.Log($"Game.HotUpdate SdkOnBackPressedAb:{message}");
  195. }
  196. public void SdkOnNewIntentAb(string message)
  197. {
  198. Debug.Log($"Game.HotUpdate SdkOnNewIntentAb:{message}");
  199. }
  200. public void SdkOnConfigurationChangedAb(string message)
  201. {
  202. Debug.Log($"Game.HotUpdate SdkOnConfigurationChangedAb:{message}");
  203. }
  204. public void SdkOnSaveInstanceStateAb(string message)
  205. {
  206. Debug.Log($"Game.HotUpdate SdkOnSaveInstanceStateAb:{message}");
  207. }
  208. public void SdkOnActivityResultAb(string message)
  209. {
  210. Debug.Log($"Game.HotUpdate SdkOnActivityResultAb:{message}");
  211. }
  212. // public void SdkOnRequestPermissionResultAb(string message)
  213. // {
  214. // Debug.Log($"Game.HotUpdate SdkOnRequestPermissionResultAb:{message}");
  215. // }
  216. // public void SdkOnWindowFocusChangedAb(string message)
  217. // {
  218. // Debug.Log($"Game.HotUpdate SdkOnWindowFocusChangedAb:{message}");
  219. // }
  220. #endregion
  221. }
  222. }