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							- using System;
 
- using System.Collections.Generic;
 
- using FairyGUI;
 
- using UI.Arena;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class ArenaViewManager : SingletonBase<ArenaViewManager>
 
-     {
 
-         public void Clear()
 
-         {
 
-         }
 
-         /// <summary>
 
-         /// 更新段位图标
 
-         /// </summary>
 
-         /// <param name="loader"></param>
 
-         /// <param name="danLv"></param>
 
-         public void UpdateDanIcon(GLoader loader, int danLv)
 
-         {
 
-         }
 
-         /// <summary>
 
-         /// 更新每一轮战斗结果
 
-         /// </summary>
 
-         /// <param name="obj"></param>
 
-         /// <param name="index"></param>
 
-         /// <param name="myScores"></param>
 
-         /// <param name="targetScores"></param>
 
-         /// <param name="targetData"></param>
 
-         /// <param name="isWin"></param>
 
-         public void UpdateFightRoundResult(GObject obj, int index, List<long> myScores, List<long> targetScores, ArenaTargetData targetData, out bool isWin)
 
-         {
 
-             int scoreType = ArenaDataManager.Instance.ThemeList[index];
 
-             long myScore = myScores[index];
 
-             int myCardId = ArenaDataManager.Instance.DressupList[index].cardId;
 
-             int myHeadId = ArenaDataManager.Instance.DressupList[index].headId;
 
-             int myHeadBorderId = ArenaDataManager.Instance.DressupList[index].borderId;
 
-             long targetScore = targetScores[index];
 
-             // ArenaTargetData targetData = ArenaDataManager.Instance.Targets[index];
 
-             int targetCardId = targetData.FightDatas[index].cardId;
 
-             int targetHeadId = 0;
 
-             int targetBorderId = 0;
 
-             string res = "";
 
-             if (targetData.Type == FightTargetType.PLAYER)
 
-             {
 
-                 targetHeadId = targetData.FightDatas[index].headId;
 
-                 targetBorderId = targetData.FightDatas[index].borderId;
 
-             }
 
-             else
 
-             {
 
-                 res = targetData.FightDatas[index].res;
 
-             }
 
-             UI_ListResultItem item = UI_ListResultItem.Proxy(obj);
 
-             if (item.target.GetChild("txtRound") != null)
 
-             {
 
-                 item.m_txtRound.SetVar("value", (index + 1).ToString()).FlushVars();
 
-             }
 
-             item.m_loaScore.url = ResPathUtil.GetScorePath(scoreType);
 
-             item.m_txtMyScore.text = myScore.ToString();
 
-             item.m_txtTargetScore.text = targetScore.ToString();
 
-             ItemCfg cardCfg = ItemCfgArray.Instance.GetCfg(myCardId);
 
-             item.m_loaMyCard.m_comCardmask.m_loaCard.url = cardCfg == null ? "" : ResPathUtil.GetCardSmallPath(cardCfg.res);
 
-             ItemCfg targetCardCfg = ItemCfgArray.Instance.GetCfg(targetCardId);
 
-             item.m_loaTargetCard.m_comCardmask.m_loaCard.url = targetCardCfg == null ? "" : ResPathUtil.GetCardSmallPath(targetCardCfg.res);
 
-             RoleInfoManager.Instance.UpdateHead(item.m_comMyHead, myHeadId, myHeadBorderId);
 
-             if (targetHeadId > 0)
 
-             {
 
-                 RoleInfoManager.Instance.UpdateHead(item.m_comTargetHead, targetHeadId, targetBorderId);
 
-             }
 
-             else
 
-             {
 
-                 RoleInfoManager.Instance.UpdateNpcHead(item.m_comTargetHead, res);
 
-             }
 
-             isWin = myScore > targetScore;
 
-             UI_ListResultItem.ProxyEnd();
 
-         }
 
-         /// <summary>
 
-         /// 更新战斗结算总分,含胜负
 
-         /// </summary>
 
-         /// <param name="obj"></param>
 
-         /// <param name="myScores"></param>
 
-         /// <param name="targetScore"></param>
 
-         public void UpdateAllScoreResult(GObject obj, List<long> myScores, List<long> targetScore)
 
-         {
 
-             UI_ComAllScoreResult com = UI_ComAllScoreResult.Proxy(obj);
 
-             bool isWin = UpdateAllScore(com.m_comResult.target, myScores, targetScore);
 
-             com.m_loaResule.url = isWin ? "ui://Arena/kstzjj_slsl" : "ui://Arena/kstzjj_shib";
 
-             UI_ComAllScoreResult.ProxyEnd();
 
-         }
 
-         /// <summary>
 
-         /// 更新战斗结算总分
 
-         /// </summary>
 
-         /// <param name="obj"></param>
 
-         /// <param name="myScores"></param>
 
-         /// <param name="targetScore"></param>
 
-         /// <returns></returns>
 
-         public bool UpdateAllScore(GObject obj, List<long> myScores, List<long> targetScore)
 
-         {
 
-             int winCount = 0;
 
-             long myAllScore = 0;
 
-             long targetAllScore = 0;
 
-             for (int i = 0; i < myScores.Count; i++)
 
-             {
 
-                 myAllScore += myScores[i];
 
-                 targetAllScore += targetScore[i];
 
-                 if (myScores[i] > targetScore[i]) winCount++;
 
-             }
 
-             UI_ComAllScore com = UI_ComAllScore.Proxy(obj);
 
-             com.m_txtMyFightScore.text = myAllScore.ToString();
 
-             com.m_txtTargetFightScore.text = targetAllScore.ToString();
 
-             UI_ComAllScore.ProxyEnd();
 
-             bool isWin = winCount >= 2;
 
-             return isWin;
 
-         }
 
-         /// <summary>
 
-         /// 更新标签、战力、属性分数值
 
-         /// </summary>
 
-         public void UpdateValue(GObject obj, int index, List<FightData> roleDatas)
 
-         {
 
-             UI_ComValueInfo com = UI_ComValueInfo.Proxy(obj);
 
-             com.m_scoreType.url = ResPathUtil.GetScorePath(ArenaDataManager.Instance.ThemeList[index]);
 
-             com.m_txtScore.text = FightDataManager.Instance.GetScore(roleDatas[index]).ToString();
 
-             long fightScore = ArenaDataManager.Instance.GetAllFightScore(roleDatas);
 
-             com.m_txtFightScore.SetVar("value", fightScore.ToString()).FlushVars(); ;
 
-             com.m_txtTagScore.text = FightDataManager.Instance.GetTagsScore(roleDatas[index].itemList, roleDatas[index].tags).ToString();
 
-             int count = ArenaDataManager.Instance.GetTagsCount(roleDatas[index].itemList, roleDatas[index].tags);
 
-             com.m_c1.selectedIndex = Math.Min(count, ArenaTagCfgArray.Instance.dataArray.Length);
 
-             com.m_c3.selectedIndex = roleDatas[index].tags.Length > 0 ? 1 : 0;
 
-             UpdateFightScore(com.m_comFightScore.target, roleDatas);
 
-             if (index == 0)
 
-             {
 
-                 ItemUtil.UpdateTag(com.m_comTag, roleDatas[index].tags[0]);
 
-             }
 
-             if (com.m_btnTagRule.data == null)
 
-             {
 
-                 com.m_btnTagRule.onClick.Add(RuleController.ShowRuleView);
 
-                 com.m_btnTagRule.data = 300002;
 
-             }
 
-             UI_ComValueInfo.ProxyEnd();
 
-         }
 
-         // private void OnBtnRuleClick()
 
-         // {
 
-         //     ViewManager.Show<RuleView>(300002);
 
-         // }
 
-         /// <summary>
 
-         /// 更新战力值
 
-         /// </summary>
 
-         public void UpdateFightScore(GObject obj, List<FightData> roleDatas)
 
-         {
 
-             List<long> fightScore = ArenaDataManager.Instance.GetFightScoreList(roleDatas);
 
-             UI_ComFightScore com = UI_ComFightScore.Proxy(obj);
 
-             com.m_txtSuitScore.SetVar("value", fightScore[0].ToString()).FlushVars(); ;
 
-             com.m_txtClickScore.SetVar("value", fightScore[1].ToString()).FlushVars(); ;
 
-             com.m_txtCardScore.SetVar("value", fightScore[2].ToString()).FlushVars(); ;
 
-             UI_ComFightScore.ProxyEnd();
 
-         }
 
-     }
 
- }
 
 
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