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							- using System.Collections.Generic;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class SkillDataManager : SingletonBase<SkillDataManager>
 
-     {
 
-         public Dictionary<int, Dictionary<int, int>> CardSkillData = new Dictionary<int, Dictionary<int, int>>();
 
-         public Dictionary<int, List<int>> LeagueSkillDatas = new Dictionary<int, List<int>>();//雅集技能
 
-         public Dictionary<int, Dictionary<int, int>> LeagueSkillScoreDatas = new Dictionary<int, Dictionary<int, int>>();//雅集技能增加属性
 
-         public void Clear()
 
-         {
 
-             CardSkillData.Clear();
 
-             LeagueSkillDatas.Clear();
 
-             LeagueSkillScoreDatas.Clear();
 
-         }
 
-         /*********************************************************卡牌技能****************************************************/
 
-         public void InitCardData(int cardId, List<int> skillIds, List<int> skillLvs)
 
-         {
 
-             if (!this.CardSkillData.ContainsKey(cardId))
 
-             {
 
-                 this.CardSkillData[cardId] = new Dictionary<int, int>();
 
-             }
 
-             for (int i = 0; i < skillIds.Count; i++)
 
-             {
 
-                 UpdateCardSkill(cardId, skillIds[i], skillLvs[i]);
 
-             }
 
-         }
 
-         public void UpdateCardSkill(int cardId, int skillId, int skillLv)
 
-         {
 
-             this.CardSkillData[cardId][skillId] = skillLv;
 
-         }
 
-         public int GetCardSkillLv(int cardId, int skillId)
 
-         {
 
-             int lv = 1;
 
-             if (this.CardSkillData.ContainsKey(cardId) && this.CardSkillData[cardId].ContainsKey(skillId))
 
-             {
 
-                 lv = this.CardSkillData[cardId][skillId];
 
-             }
 
-             return lv;
 
-         }
 
-         public List<int> GetCardSkillLvs(int cardId)
 
-         {
 
-             List<int> skillLvs = new List<int>();
 
-             List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardId);
 
-             for (int i = 0; i < skillCfgs.Count; i++)
 
-             {
 
-                 skillLvs.Add(GetCardSkillLv(cardId, skillCfgs[i].skillId));
 
-             }
 
-             return skillLvs;
 
-         }
 
-         /*************************************************************************************************************/
 
-         public void UpdateSkillDatas(int skillType, List<int> skillIds)
 
-         {
 
-             switch (skillType)
 
-             {
 
-                 case SkillType.LeagueSkill:
 
-                     for (int i = 0; i < skillIds.Count; i++)
 
-                     {
 
-                         LeagueSkillCfg skillCfg = LeagueSkillCfgArray.Instance.GetCfg(skillIds[i]);
 
-                         if (skillIds[i] == 105)
 
-                         {
 
-                             Debug.Log("");
 
-                         }
 
-                         if (!LeagueSkillDatas.ContainsKey(skillCfg.type))
 
-                         {
 
-                             LeagueSkillDatas.Add(skillCfg.type, new List<int>());
 
-                             LeagueSkillScoreDatas.Add(skillCfg.type, new Dictionary<int, int>());
 
-                             LeagueSkillScoreDatas[skillCfg.type][ConstDressUpScoreType.SCORE_FENG] = 0;
 
-                             LeagueSkillScoreDatas[skillCfg.type][ConstDressUpScoreType.SCORE_HUA] = 0;
 
-                             LeagueSkillScoreDatas[skillCfg.type][ConstDressUpScoreType.SCORE_XUE] = 0;
 
-                             LeagueSkillScoreDatas[skillCfg.type][ConstDressUpScoreType.SCORE_YUE] = 0;
 
-                         }
 
-                         if (LeagueSkillDatas[skillCfg.type].IndexOf(skillIds[i]) < 0)
 
-                         {
 
-                             LeagueSkillDatas[skillCfg.type].Add(skillIds[i]);
 
-                             LeagueSkillScoreDatas[skillCfg.type][skillCfg.score] = LeagueSkillScoreDatas[skillCfg.type][skillCfg.score] + skillCfg.value;
 
-                         }
 
-                     }
 
-                     break;
 
-             }
 
-         }
 
-     }
 
- }
 
 
  |