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							- using System.Collections;
 
- using System.Collections.Generic;
 
- using System;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public enum DressFilterType
 
-     {
 
-         None,
 
-         Search,
 
-         Filter
 
-     }
 
-     public class DressUpMenuItemDataManager
 
-     {
 
-         public static string dressSearchTxt = "";
 
-         public static DressFilterType dressFilterType = DressFilterType.None;
 
-         public static List<int> selectRarityList = new List<int>();
 
-         public static List<int> selectScoreList = new List<int>();
 
-         public static List<string> selectTagList = new List<string>();
 
-         private static List<int> _itemDatas = new List<int>();
 
-         public static void InitData()
 
-         {
 
-             _itemDatas.Clear();
 
-         }
 
-         public static void Add(int value)
 
-         {
 
-             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(value);
 
-             if (itemCfg == null)
 
-             {
 
-                 Debug.LogError("添加了一个不存在的物品" + value);
 
-             }
 
-             else
 
-             {
 
-                 if (!_itemDatas.Contains(value))
 
-                 {
 
-                     _itemDatas.Add(value);
 
-                     DressUpMenuSuitDataManager.CheckItemInSuit(value);
 
-                 }
 
-             }
 
-         }
 
-         public static bool CheckHasItem(int itemID)
 
-         {
 
-             return _itemDatas.Contains(itemID);
 
-         }
 
-         public static void Remove(int value)
 
-         {
 
-             if (_itemDatas == null)
 
-             {
 
-                 return;
 
-             }
 
-             if (_itemDatas.Contains(value))
 
-             {
 
-                 _itemDatas.Remove(value);
 
-             }
 
-         }
 
-         public static List<int> getItemDatasByType(int type)
 
-         {
 
-             List<int> arrayList = new List<int>();
 
-             for (int i = 0; i < _itemDatas.Count; i++)
 
-             {
 
-                 int itemID = (int)_itemDatas[i];
 
-                 int subType = ItemUtil.GetItemSubType(itemID);
 
-                 if (type == (int)ConstDressUpItemType.TE_SHU && subType > type)
 
-                 {
 
-                     arrayList.Add(itemID);
 
-                 }
 
-                 else if (subType == type)
 
-                 {
 
-                     arrayList.Add(itemID);
 
-                 }
 
-             }
 
-             return arrayList;
 
-         }
 
-         public static List<int> SortItemListByHighScore(List<int> arrayList)
 
-         {
 
-             arrayList.Sort((int a, int b) =>
 
-             {
 
-                 int scoreA = GetItemScore(a);
 
-                 int scoreB = GetItemScore(b);
 
-                 if (scoreB > scoreA)
 
-                 {
 
-                     return 1;
 
-                 }
 
-                 else if (scoreB < scoreA)
 
-                 {
 
-                     return -1;
 
-                 }
 
-                 return 0;
 
-             });
 
-             return arrayList;
 
-         }
 
-         public static List<int> SortItemListByLowScore(List<int> arrayList)
 
-         {
 
-             arrayList.Sort((int a, int b) =>
 
-             {
 
-                 int scoreA = GetItemScore(a);
 
-                 int scoreB = GetItemScore(b);
 
-                 if (scoreB < scoreA)
 
-                 {
 
-                     return 1;
 
-                 }
 
-                 else if (scoreB > scoreA)
 
-                 {
 
-                     return -1;
 
-                 }
 
-                 return 0;
 
-             });
 
-             return arrayList;
 
-         }
 
-         private static List<int> SortItemListByScoreByType(List<int> arrayList)
 
-         {
 
-             arrayList.Sort((int a, int b) =>
 
-             {
 
-                 int typeA = ItemUtil.GetItemSubType(a);
 
-                 int typeB = ItemUtil.GetItemSubType(b);
 
-                 int scoreA = GetItemScore(a);
 
-                 int scoreB = GetItemScore(b);
 
-                 if (typeB < typeA)
 
-                 {
 
-                     return -1;
 
-                 }
 
-                 else if (typeB > typeA)
 
-                 {
 
-                     return 1;
 
-                 }
 
-                 else if (scoreB > scoreA)
 
-                 {
 
-                     return 1;
 
-                 }
 
-                 else if (scoreB < scoreA)
 
-                 {
 
-                     return -1;
 
-                 }
 
-                 return 0;
 
-             });
 
-             return arrayList;
 
-         }
 
-         public static List<int> SortItemListByHighRarity(List<int> arrayList)
 
-         {
 
-             arrayList.Sort((int a, int b) =>
 
-             {
 
-                 ItemCfg itemCfgA = ItemCfgArray.Instance.GetCfg(a);
 
-                 ItemCfg itemCfgB = ItemCfgArray.Instance.GetCfg(b);
 
-                 if (itemCfgB.rarity > itemCfgA.rarity)
 
-                 {
 
-                     return 1;
 
-                 }
 
-                 else if (itemCfgB.rarity < itemCfgA.rarity)
 
-                 {
 
-                     return -1;
 
-                 }
 
-                 return 0;
 
-             });
 
-             return arrayList;
 
-         }
 
-         public static List<int> SortItemListByLowRarity(List<int> arrayList)
 
-         {
 
-             arrayList.Sort((int a, int b) =>
 
-             {
 
-                 ItemCfg itemCfgA = ItemCfgArray.Instance.GetCfg(a);
 
-                 ItemCfg itemCfgB = ItemCfgArray.Instance.GetCfg(b);
 
-                 if (itemCfgB.rarity < itemCfgA.rarity)
 
-                 {
 
-                     return 1;
 
-                 }
 
-                 else if (itemCfgB.rarity > itemCfgA.rarity)
 
-                 {
 
-                     return -1;
 
-                 }
 
-                 return 0;
 
-             });
 
-             return arrayList;
 
-         }
 
-         public static List<int> GetRecommendItemList(bool toSort = true)
 
-         {
 
-             List<int> recommendTypeList = new List<int>();
 
-             List<int> recommendList = new List<int>();
 
-             List<int> tempAllList = _itemDatas.GetRange(0, _itemDatas.Count);
 
-             if (toSort)
 
-             {
 
-                 SortItemListByScoreByType(tempAllList);
 
-             }
 
-             foreach (int itemID in tempAllList)
 
-             {
 
-                 int subType = ItemUtil.GetItemSubType(itemID);
 
-                 if (!CheckIsSceneType(itemID))
 
-                 {
 
-                     if (!recommendTypeList.Contains(subType))
 
-                     {
 
-                         recommendList.Add(itemID);
 
-                         recommendTypeList.Add(subType);
 
-                     }
 
-                 }
 
-             }
 
-             return recommendList;
 
-         }
 
-         public static int GetRecommendCount()
 
-         {
 
-             List<int> recommendTypeList = GetRecommendItemList(false);
 
-             return recommendTypeList.Count;
 
-         }
 
-         public static bool CheckIsSceneType(int itemID)
 
-         {
 
-             int subType = ItemUtil.GetItemSubType(itemID);
 
-             DressUpMenuItemCfg1 typeCfg = DressUpMenuItemCfg1Array.Instance.GetCfg(12);
 
-             foreach (int temp in typeCfg.subMenusArr)
 
-             {
 
-                 DressUpMenuItemCfg2 subTypeCfg = DressUpMenuItemCfg2Array.Instance.GetCfg(temp);
 
-                 if (subType == subTypeCfg.type)
 
-                 {
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         public static int GetItemScore(int itemId)
 
-         {
 
-             return GetItemScore(itemId, StoryDataManager.currentScoreType);
 
-         }
 
-         public static int GetItemScore(int itemId, int scoreType)
 
-         {
 
-             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
 
-             if (itemCfg == null) return 0;
 
-             int score = itemCfg.baseScore;
 
-             switch (scoreType)
 
-             {
 
-                 case ConstDressUpScoreType.SCORE_FENG:
 
-                     score += itemCfg.score1;
 
-                     break;
 
-                 case ConstDressUpScoreType.SCORE_HUA:
 
-                     score += itemCfg.score2;
 
-                     break;
 
-                 case ConstDressUpScoreType.SCORE_XUE:
 
-                     score += itemCfg.score3;
 
-                     break;
 
-                 case ConstDressUpScoreType.SCORE_YUE:
 
-                     score += itemCfg.score4;
 
-                     break;
 
-             }
 
-             return score;
 
-         }
 
-         public static List<int> DressSearch(List<int> list, bool isTaoZhuang)
 
-         {
 
-             List<int> searchList = new List<int>();
 
-             for (int i = 0; i < list.Count; i++)
 
-             {
 
-                 bool isSearch = true;
 
-                 string name = isTaoZhuang ? SuitCfgArray.Instance.GetCfg(list[i]).name : ItemCfgArray.Instance.GetCfg(list[i]).name;
 
-                 for (int j = 0; j < dressSearchTxt.Length; j++)
 
-                 {
 
-                     if (name.IndexOf(dressSearchTxt[j]) < 0)
 
-                     {
 
-                         isSearch = false;
 
-                         break;
 
-                     }
 
-                 }
 
-                 if (isSearch)
 
-                 {
 
-                     searchList.Add(list[i]);
 
-                 }
 
-             }
 
-             if (searchList.Count == 0)
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("搜索不到相关物品");
 
-             }
 
-             return searchList;
 
-         }
 
-         public static List<int> DressFilter(List<int> list, bool isTaoZhuang)
 
-         {
 
-             List<int> filterList = new List<int>();
 
-             for (int i = 0; i < list.Count; i++)
 
-             {
 
-                 ItemCfg cfg = ItemCfgArray.Instance.GetCfg(list[i]);
 
-                 SuitCfg tzCfg = SuitCfgArray.Instance.GetCfg(list[i]);
 
-                 bool isRarity = isTaoZhuang ? FilterRarity(tzCfg) : FilterRarity(cfg);
 
-                 bool isScore = isTaoZhuang ? true : FilterScore(cfg);
 
-                 bool isTag = isTaoZhuang ? true : FilterTag(cfg);
 
-                 if (isRarity && isScore && isTag)
 
-                 {
 
-                     filterList.Add(list[i]);
 
-                 }
 
-             }
 
-             if (filterList.Count == 0)
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("无满足条件物品");
 
-             }
 
-             return filterList;
 
-         }
 
-         private static bool FilterRarity(ItemCfg cfg)
 
-         {
 
-             bool isRarity = false;
 
-             if (selectRarityList.Count > 0)
 
-             {
 
-                 for (int j = 0; j < selectRarityList.Count; j++)
 
-                 {
 
-                     if (cfg != null && cfg.rarity == selectRarityList[j])
 
-                     {
 
-                         isRarity = true;
 
-                         break;
 
-                     }
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 isRarity = true;
 
-             }
 
-             return isRarity;
 
-         }
 
-         private static bool FilterRarity(SuitCfg cfg)
 
-         {
 
-             bool isRarity = false;
 
-             if (selectRarityList.Count > 0)
 
-             {
 
-                 for (int j = 0; j < selectRarityList.Count; j++)
 
-                 {
 
-                     if (cfg != null && cfg.rarity == selectRarityList[j])
 
-                     {
 
-                         isRarity = true;
 
-                         break;
 
-                     }
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 isRarity = true;
 
-             }
 
-             return isRarity;
 
-         }
 
-         private static bool FilterScore(ItemCfg cfg)
 
-         {
 
-             bool isScore = false;
 
-             if (selectScoreList.Count > 0)
 
-             {
 
-                 if (cfg != null)
 
-                 {
 
-                     int mainScore;
 
-                     int mainScoreValue;
 
-                     ItemDataManager.GetMainScore(cfg.id, out mainScore, out mainScoreValue);
 
-                     for (int j = 0; j < selectScoreList.Count; j++)
 
-                     {
 
-                         if (mainScore == selectScoreList[j])
 
-                         {
 
-                             isScore = true;
 
-                             break;
 
-                         }
 
-                     }
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 isScore = true;
 
-             }
 
-             return isScore;
 
-         }
 
-         private static bool FilterTag(ItemCfg cfg)
 
-         {
 
-             bool isTag = false;
 
-             if (selectTagList.Count > 0)
 
-             {
 
-                 if (cfg != null)
 
-                 {
 
-                     for (int j = 0; j < selectTagList.Count; j++)
 
-                     {
 
-                         if (isTag == true)
 
-                         {
 
-                             break;
 
-                         }
 
-                         for (int k = 0; k < cfg.tagsArr.Length; k++)
 
-                         {
 
-                             if (cfg.tagsArr[k] == selectTagList[j])
 
-                             {
 
-                                 isTag = true;
 
-                                 break;
 
-                             }
 
-                         }
 
-                     }
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 isTag = true;
 
-             }
 
-             return isTag;
 
-         }
 
-     }
 
- }
 
 
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