ActivityThemeLuckyBoxBonusView.cs 3.9 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.ActivityThemeLuckyBox;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class ActivityThemeLuckyBoxBonusView : BaseWindow
  9. {
  10. private UI_ActivityThemeLuckyBoxBonusUI _ui;
  11. private List<ActivityLuckybonusCfg> _bonueCfgs = new List<ActivityLuckybonusCfg>();
  12. public override void Dispose()
  13. {
  14. if (_ui != null)
  15. {
  16. _ui.Dispose();
  17. _ui = null;
  18. }
  19. base.Dispose();
  20. }
  21. protected override void OnInit()
  22. {
  23. base.OnInit();
  24. packageName = UI_ActivityThemeLuckyBoxBonusUI.PACKAGE_NAME;
  25. _ui = UI_ActivityThemeLuckyBoxBonusUI.Create();
  26. this.viewCom = _ui.target;
  27. this.viewCom.Center();
  28. this.modal = true;
  29. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  30. _ui.m_list.itemRenderer = RenderListItem;
  31. _ui.m_btnClose.onClick.Add(Hide);
  32. }
  33. protected override void AddEventListener()
  34. {
  35. base.AddEventListener();
  36. }
  37. protected override void OnShown()
  38. {
  39. base.OnShown();
  40. _bonueCfgs = ActivityLuckybonusCfgArray.Instance.GetCfgsByid(ActivityDataManager.Instance.actLuckyBoxId);
  41. _bonueCfgs = ActivityDataManager.Instance.SortActivityLuckybonusCfg(_bonueCfgs);
  42. _ui.m_list.numItems = _bonueCfgs.Count;
  43. }
  44. protected override void OnHide()
  45. {
  46. base.OnHide();
  47. }
  48. protected override void RemoveEventListener()
  49. {
  50. base.RemoveEventListener();
  51. }
  52. private void RenderListItem(int index, GObject obj)
  53. {
  54. ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(ActivityDataManager.Instance.actLuckyBoxId);
  55. UI_ListItem item = UI_ListItem.Proxy(obj);
  56. item.m_txtTitle.text = string.Format("{0}限定摘星{1}次({2}/{3})", activityOpenCfg.themeName, _bonueCfgs[index].num, ActivityDataManager.Instance.allPlayTimes, _bonueCfgs[index].num);
  57. if (item.m_listRewards.data == null)
  58. {
  59. item.m_listRewards.itemRenderer = RenderListRewardItem;
  60. }
  61. item.m_listRewards.data = _bonueCfgs[index].bonusArr;
  62. item.m_listRewards.numItems = _bonueCfgs[index].bonusArr.Length;
  63. int key = _bonueCfgs[index].num;
  64. int state = ActivityDataManager.Instance.luckyBoxActBonusState.ContainsKey(key) ? ActivityDataManager.Instance.luckyBoxActBonusState[key] : 0;
  65. bool canGet = state < ConstBonusStatus.GOT && ActivityDataManager.Instance.allPlayTimes >= _bonueCfgs[index].num;
  66. item.m_c1.selectedIndex = canGet ? 1 : state;
  67. if (item.m_btnGet.data == null)
  68. {
  69. item.m_btnGet.onClick.Add(OnBtnGetClick);
  70. }
  71. item.m_btnGet.data = key;
  72. UI_ListItem.ProxyEnd();
  73. }
  74. private void RenderListRewardItem(int index, GObject obj)
  75. {
  76. int[][] bonus = (int[][])obj.parent.data;
  77. ItemData reward = ItemUtil.createItemData(bonus[index]);
  78. if (obj.data == null)
  79. {
  80. obj.data = new ItemView(obj as GComponent);
  81. }
  82. (obj.data as ItemView).SetData(reward);
  83. (obj.data as ItemView).ChangeTxtCountStyle();
  84. }
  85. private async void OnBtnGetClick(EventContext context)
  86. {
  87. GObject obj = context.sender as GObject;
  88. int key = (int)obj.data;
  89. bool result = await ActivitySProxy.ReqGetTimeLimitLuckyBoxBonus(ActivityDataManager.Instance.actLuckyBoxId, key);
  90. if (result)
  91. {
  92. _bonueCfgs = ActivityDataManager.Instance.SortActivityLuckybonusCfg(_bonueCfgs);
  93. _ui.m_list.numItems = _bonueCfgs.Count;
  94. }
  95. }
  96. }
  97. }