| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899 | using System.Collections.Generic;using System.Text.RegularExpressions;using ET;using FairyGUI;using UI.League;using UnityEngine;namespace GFGGame{    //联盟答题奖励展示    public class LeagueAnswerRewardView : BaseWindow    {        private UI_LeagueAnswerRewardUI _ui;        List<string> ruleDatas = new List<string>();        public override void Dispose()        {            if (_ui != null)            {                _ui.Dispose();                _ui = null;            }            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            packageName = UI_LeagueAnswerRewardUI.PACKAGE_NAME;            _ui = UI_LeagueAnswerRewardUI.Create();            this.viewCom = _ui.target;            this.viewCom.Center();            this.modal = true;            viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;            _ui.m_btnClose.onClick.Add(Hide);            _ui.m_list.itemRenderer = RenderListItem;            _ui.m_listRule.itemRenderer = RenderListRuleItem;        }        protected override void AddEventListener()        {            base.AddEventListener();        }        protected override void OnShown()        {            base.OnShown();            _ui.m_list.numItems = LeagueQuestionBonusCfgArray.Instance.dataArray.Length;            string rule = TextDescCfgArray.Instance.GetCfg(300008).text;            string[] rules = rule.Split(new char[] { '.', '\n' });            for (int i = 0; i < rules.Length; i++)            {                if (i % 2 == 0) continue;                ruleDatas.Add(rules[i]);            }            _ui.m_listRule.numItems = ruleDatas.Count;        }        protected override void OnHide()        {            base.OnHide();            ruleDatas.Clear();        }        protected override void RemoveEventListener()        {            base.RemoveEventListener();        }        private void RenderListRuleItem(int index, GObject obj)        {            UI_ListAnswerRuleItem item = UI_ListAnswerRuleItem.Proxy(obj);            item.m_txtRule.text = ruleDatas[index];            UI_ListAnswerRuleItem.ProxyEnd();        }        private void RenderListItem(int index, GObject obj)        {            UI_ListAnswerRewardItem item = UI_ListAnswerRewardItem.Proxy(obj);            item.m_txtDesc.text = string.Format("答对{0}题", index + 1);            if (item.m_listReward.data == null)            {                item.m_listReward.itemRenderer = RenderListIrem;            }            item.m_listReward.data = LeagueQuestionBonusCfgArray.Instance.dataArray[index].bonusArr;            item.m_listReward.numItems = LeagueQuestionBonusCfgArray.Instance.dataArray[index].bonusArr.Length;            UI_ListAnswerRewardItem.ProxyEnd();        }        private void RenderListIrem(int index, GObject obj)        {            int[][] rewards = (int[][])obj.parent.data;            ItemUtil.UpdateItemNeedNum(obj, rewards[index]);        }    }}
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