DressUpView.cs 31 KB

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  1. using UI.DressUp;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. using ET;
  6. namespace GFGGame
  7. {
  8. public class DressUpView : BaseView
  9. {
  10. public const int BOTTOM_BLANK = 20;
  11. public const int RIGHT_BLANK = 36;
  12. private const int SORT_BY_HIGH_RARITY = 0;
  13. private const int SORT_BY_LOW_RARITY = 1;
  14. private const int SORT_BY_GET_TIME = 2;
  15. private UI_DressUpUI _ui;
  16. private float listType1X = 0;
  17. private float partsListX = 0;
  18. private DressUpListType currentListType;
  19. /// <summary>
  20. /// 子菜单列表
  21. /// </summary>
  22. private int[] _currentList2;
  23. private GameObject _scenePrefab;
  24. private GameObject _sceneObject;
  25. private List<int> _currentList3 = new List<int>();
  26. private List<int> _currentList4 = new List<int>();
  27. private int _currentMenuType;
  28. private int _currentSuitId;
  29. private int _rarityIndex = SORT_BY_HIGH_RARITY;
  30. private UI_TypeItem listTypeItem_FreedomDress;
  31. public override void Dispose()
  32. {
  33. if (_scenePrefab != null)
  34. {
  35. GameObject.Destroy(_scenePrefab);
  36. _scenePrefab = null;
  37. }
  38. UI_TypeItem.ClearProxy();
  39. base.Dispose();
  40. }
  41. protected override void Init()
  42. {
  43. base.Init();
  44. packageName = UI_DressUpUI.PACKAGE_NAME;
  45. _ui = UI_DressUpUI.Create();
  46. viewCom = _ui.target;
  47. isfullScreen = true;
  48. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
  49. }
  50. protected override void OnInit()
  51. {
  52. base.OnInit();
  53. _ui.m_btnLastStep.visible = false;
  54. _ui.m_btnNextStep.visible = false;
  55. _ui.m_btnSearch.visible = true;
  56. _ui.m_btnPhoto.visible = true;
  57. _ui.m_btnAction.visible = false;
  58. _ui.m_comboBox.items = new string[] { "我的套装一", "我的套装二", "我的套装三", "我的套装四", "我的套装五", "我的套装六" };
  59. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  60. InitLists();
  61. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  62. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  63. _ui.m_comboBox.onChanged.Add(OnComboBoxChanged);
  64. _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
  65. _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
  66. _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
  67. _ui.m_partsList2.m_list.onClickItem.Add(OnClickSuitPartsListItem);
  68. _ui.m_touchPad.onClick.Add(OnTouchPad);
  69. _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
  70. _ui.m_btnSave.onClick.Add(OnClickBtnSave);
  71. _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);
  72. _ui.m_btnAction.onClick.Add(OnClickBtnAction);
  73. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  74. _ui.m_btnShow.onClick.Add(OnClickBtnShow);
  75. _ui.m_btnHide.onClick.Add(OnClickBtnHide);
  76. _ui.m_loaShow.onClick.Add(OnClickLoaShow);
  77. _ui.m_btnPhoto.onClick.Add(OnClickBtnPhoto);
  78. EventAgent.AddEventListener(ConstMessage.CLOSE_PHOTOGRAPHVIEW, UpdateScene);
  79. _ui.m_partsList2.m_comboBoxRarity.visible = false;
  80. }
  81. protected override void OnShown()
  82. {
  83. base.OnShown();
  84. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  85. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  86. _rarityIndex = SORT_BY_HIGH_RARITY;
  87. // MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DRESS_UP, "mp3"));
  88. _ui.m_comListType1.target.x = _ui.target.width;
  89. _ui.m_comListType2.target.x = _ui.target.width;
  90. _ui.m_partsList.target.x = _ui.target.width;
  91. _ui.m_partsList2.target.x = _ui.target.width;
  92. this.showListType1();
  93. if (_sceneObject == null)
  94. {
  95. _sceneObject = GameObject.Instantiate(_scenePrefab);
  96. EquipDataCache.cacher.setSceneObj(_sceneObject);
  97. }
  98. _ui.m_comboBox.selectedIndex = CustomSuitDataManager.currentIndex;
  99. EquipDataCache.cacher.PutOnCurrentSuitSaved();
  100. }
  101. protected override void OnHide()
  102. {
  103. base.OnHide();
  104. listTypeItem_FreedomDress = null;
  105. // MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  106. EquipDataCache.cacher.setSceneObj(_sceneObject);//再拍照界面断线返回登录,需要重新设置_sceneObject
  107. EquipDataCache.cacher.TakeOffAll();
  108. if (_sceneObject != null)
  109. {
  110. GameObject.Destroy(_sceneObject);
  111. _sceneObject = null;
  112. }
  113. EventAgent.RemoveEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  114. EventAgent.RemoveEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  115. }
  116. private void OnClickBtnBack()
  117. {
  118. Reset();
  119. this.Hide();
  120. ViewManager.Show(ViewName.MAINUI_VIEW);
  121. }
  122. private void OnClickBtnHome()
  123. {
  124. GameController.GoBackToMainView();
  125. Reset();
  126. }
  127. private void Reset()
  128. {
  129. DressUpMenuItemDataManager.dressFilterType = DressFilterType.None;
  130. DressUpMenuItemDataManager.Clear();
  131. DressUpMenuItemDataManager.dressSearchTxt = "";
  132. }
  133. private void OnComboBoxChanged()
  134. {
  135. EquipDataCache.cacher.PutOnSuitSaved(_ui.m_comboBox.selectedIndex);
  136. }
  137. private void OnClickListType1Item(EventContext context)
  138. {
  139. GObject typeItem = (GObject)context.data as GObject;
  140. int order = (int)typeItem.data;
  141. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];
  142. if (item1.subMenusArr.Length > 0)
  143. {
  144. this.showListType2(item1.subMenusArr);
  145. }
  146. else
  147. {
  148. // if (_ui.m_partsList.m_list.numItems <= 0)
  149. // {
  150. // PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  151. // return;
  152. // }
  153. if (this.showListParts(item1.type) == false)
  154. {
  155. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  156. return;
  157. }
  158. // this.showListParts(item1.type);
  159. }
  160. this.hideListType1();
  161. UpdateListPartsSelected();
  162. }
  163. private void OnClickListType2Item(EventContext context)
  164. {
  165. GObject typeItem = (GObject)context.data as GObject;
  166. int order = (int)typeItem.data;
  167. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];
  168. if (this.showListParts(item2.type) == false)
  169. {
  170. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  171. return;
  172. }
  173. this.hideListType2();
  174. }
  175. private void OnClickPartsListItem(EventContext context)
  176. {
  177. GObject listItem = (GObject)context.data as GObject;
  178. int id = (int)listItem.data;
  179. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  180. {
  181. this.showListParts2(id);
  182. this.hideListParts();
  183. EquipDataCache.cacher.PutOnSuitCfg(id, true, false);
  184. UpdateBtnAction();
  185. }
  186. else
  187. {
  188. EquipDataCache.cacher.TryCancelSuit(id);
  189. EquipDataCache.cacher.AddOrRemove(id, true);
  190. }
  191. UpdateListPartsSelected();
  192. UpdateListSuitPartsSelected();
  193. }
  194. private void OnClickSuitPartsListItem(EventContext context)
  195. {
  196. GObject listItem = (GObject)context.data as GObject;
  197. int id = (int)listItem.data;
  198. EquipDataCache.cacher.TryCancelSuit(id);
  199. EquipDataCache.cacher.AddOrRemove(id, true);
  200. UpdateListSuitPartsSelected();
  201. UpdateBtnAction();
  202. }
  203. private void OnTouchPad()
  204. {
  205. if (this.currentListType == DressUpListType.List4)
  206. {
  207. this.hideListParts2();
  208. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  209. }
  210. else if (this.currentListType == DressUpListType.List3)
  211. {
  212. if (_currentList2 != null)
  213. {
  214. this.showListType2();
  215. }
  216. else
  217. {
  218. this.showListType1();
  219. }
  220. this.hideListParts();
  221. }
  222. else if (this.currentListType == DressUpListType.List2)
  223. {
  224. this.showListType1();
  225. this.hideListType2();
  226. }
  227. }
  228. private void OnClickBtnDelete()
  229. {
  230. EquipDataCache.cacher.TakeOffAll();
  231. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  232. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  233. }
  234. private void OnClickBtnSave()
  235. {
  236. CustomSuitDataManager.SaveCurrentSuit(_ui.m_comboBox.selectedIndex);
  237. PromptController.Instance.ShowFloatTextPrompt("保存成功", MessageType.SUCCESS);
  238. }
  239. private void OnComboBoxRarityChanged()
  240. {
  241. _rarityIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  242. this.UpdatePartsListSort();
  243. }
  244. private void OnClickBtnAction()
  245. {
  246. if (!_ui.m_btnAction.grayed)
  247. {
  248. EquipDataCache.cacher.ChangeAction();
  249. }
  250. }
  251. private void OnClickBtnSearch()
  252. {
  253. ViewManager.Show<DressFilterView>(true, new object[] { ViewName.DRESS_UP_VIEW });
  254. }
  255. private void InitLists()
  256. {
  257. _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;
  258. _ui.m_partsList.m_list.itemRenderer = ListPartsItem;
  259. _ui.m_partsList2.m_list.itemRenderer = ListParts2Item;
  260. listType1X = _ui.m_comListType1.target.x;
  261. partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width - DressUpView.RIGHT_BLANK;
  262. //一级菜单
  263. _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;
  264. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length;
  265. //_ui.m_comListType1.m_listType1.ResizeToFit(_ui.m_comListType1.m_listType1.numItems);
  266. float maxHeight = _ui.target.height - _ui.m_comListType1.target.y - DressUpView.BOTTOM_BLANK;
  267. if (_ui.m_comListType1.m_listType.height > maxHeight)
  268. {
  269. _ui.m_comListType1.m_listType.height = maxHeight;
  270. }
  271. }
  272. private void showListType1()
  273. {
  274. _currentList2 = null;
  275. currentListType = DressUpListType.List1;
  276. GTween.To(_ui.target.width, listType1X, 0.5f)
  277. .SetTarget(_ui.m_comListType1.target)
  278. .OnUpdate((GTweener t) =>
  279. {
  280. _ui.m_comListType1.target.x = t.value.x;
  281. });
  282. }
  283. private void hideListType1()
  284. {
  285. GTween.To(listType1X, _ui.target.width, 0.5f)
  286. .SetTarget(_ui.m_comListType1.target)
  287. .OnUpdate((GTweener t) =>
  288. {
  289. _ui.m_comListType1.target.x = t.value.x;
  290. });
  291. }
  292. private void showListType2(int[] menuStrArr = null)
  293. {
  294. currentListType = DressUpListType.List2;
  295. if (menuStrArr != null && menuStrArr.Length > 0)
  296. {
  297. int len = menuStrArr.Length;
  298. _currentList2 = menuStrArr.Clone() as int[];
  299. _ui.m_comListType2.m_listType.RemoveChildrenToPool();
  300. _ui.m_comListType2.m_listType.numItems = len;
  301. //_ui.m_comListType2.m_listType2.ResizeToFit(_ui.m_comListType2.m_listType2.numItems);
  302. float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;
  303. if (_ui.m_comListType2.m_listType.height > maxHeight)
  304. {
  305. _ui.m_comListType2.m_listType.height = maxHeight;
  306. }
  307. }
  308. GTween.To(_ui.target.width, listType1X, 0.5f)
  309. .SetTarget(_ui.m_comListType2.target)
  310. .OnUpdate((GTweener t) =>
  311. {
  312. _ui.m_comListType2.target.x = t.value.x;
  313. });
  314. }
  315. private void hideListType2()
  316. {
  317. GTween.To(listType1X, _ui.target.width, 0.5f)
  318. .SetTarget(_ui.m_comListType2.target)
  319. .OnUpdate((GTweener t) =>
  320. {
  321. _ui.m_comListType2.target.x = t.value.x;
  322. });
  323. }
  324. private bool showListParts(int type, bool selectItem = false)
  325. {
  326. _currentMenuType = type;
  327. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  328. {
  329. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  330. if (_rarityIndex >= SORT_BY_GET_TIME)
  331. {
  332. _rarityIndex = SORT_BY_HIGH_RARITY;
  333. }
  334. }
  335. else
  336. {
  337. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  338. }
  339. this.UpdatePartsListSort();
  340. if (_ui.m_partsList.m_list.numItems <= 0) return false;
  341. _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);
  342. float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;// - DressUpView.BOTTOM_BLANK;
  343. if (_ui.m_partsList.m_list.height > maxHeight)
  344. {
  345. _ui.m_partsList.m_list.height = maxHeight;
  346. }
  347. if (selectItem)
  348. {
  349. int itemId = EquipDataCache.cacher.GetItemIdBuyType(_currentMenuType);
  350. if (itemId > 0)
  351. {
  352. int index = _currentList3.IndexOf(itemId);
  353. _ui.m_partsList.m_list.ScrollToView(index);
  354. }
  355. }
  356. currentListType = DressUpListType.List3;
  357. GTween.To(_ui.target.width, partsListX, 0.5f)
  358. .SetTarget(_ui.m_partsList)
  359. .OnUpdate((GTweener t) =>
  360. {
  361. _ui.m_partsList.target.x = t.value.x;
  362. });
  363. UpdateBtnAction();
  364. UpdateListPartsSelected();
  365. return true;
  366. }
  367. private void hideListParts()
  368. {
  369. // _currentMenuType = 0;
  370. UpdateBtnAction();
  371. GTween.To(partsListX, _ui.target.width, 0.5f)
  372. .SetTarget(_ui.m_partsList)
  373. .OnUpdate((GTweener t) =>
  374. {
  375. _ui.m_partsList.target.x = t.value.x;
  376. });
  377. }
  378. private void showListParts2(int suitId)
  379. {
  380. _currentSuitId = suitId;
  381. _ui.m_partsList2.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  382. if (_rarityIndex >= SORT_BY_GET_TIME)
  383. {
  384. _rarityIndex = SORT_BY_HIGH_RARITY;
  385. }
  386. this.UpdateSuitPartsListSort();
  387. _ui.m_partsList2.m_list.ResizeToFit(_ui.m_partsList2.m_list.numItems);
  388. float maxHeight = _ui.m_partsList2.target.height - _ui.m_partsList2.m_list.y;// - DressUpView.BOTTOM_BLANK;
  389. if (_ui.m_partsList2.m_list.height > maxHeight)
  390. {
  391. _ui.m_partsList2.m_list.height = maxHeight;
  392. }
  393. currentListType = DressUpListType.List4;
  394. GTween.To(_ui.target.width, partsListX, 0.5f)
  395. .SetTarget(_ui.m_partsList2)
  396. .OnUpdate((GTweener t) =>
  397. {
  398. _ui.m_partsList2.target.x = t.value.x;
  399. });
  400. UpdateBtnAction();
  401. }
  402. private void hideListParts2()
  403. {
  404. _currentMenuType = ConstDressUpItemType.TAO_ZHUANG;
  405. UpdateBtnAction();
  406. GTween.To(partsListX, _ui.target.width, 0.5f)
  407. .SetTarget(_ui.m_partsList2)
  408. .OnUpdate((GTweener t) =>
  409. {
  410. _ui.m_partsList2.target.x = t.value.x;
  411. });
  412. }
  413. /********************************************************************************************************************************************/
  414. private void ListType1Item(int index, GObject item)
  415. {
  416. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  417. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];
  418. typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;
  419. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
  420. typeItem.target.data = item1.id;
  421. typeItem.m_imgNeed.visible = false;
  422. }
  423. private void ListType2Item(int index, GObject item)
  424. {
  425. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  426. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];
  427. typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;
  428. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;
  429. typeItem.target.data = item2.id;
  430. typeItem.m_imgNeed.visible = false;
  431. }
  432. private void ListPartsItem(int index, GObject item)
  433. {
  434. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  435. int id = (int)_currentList3[index];
  436. string iconRes = "";
  437. string partName = "";
  438. string ext = "png";
  439. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  440. {
  441. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  442. iconRes = suitCfg.res;
  443. partName = suitCfg.name;
  444. listItem.m_iconSelected.visible = false;
  445. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  446. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + suitCfg.rarity;
  447. listItem.m_ScoreType.visible = false;
  448. }
  449. else
  450. {
  451. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  452. iconRes = itemCfg.res;
  453. partName = itemCfg.name;
  454. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  455. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  456. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  457. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  458. listItem.m_ScoreType.visible = true;
  459. int mainScore;
  460. int mainValuel;
  461. ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  462. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + mainScore);
  463. }
  464. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  465. listItem.m_txtTitle.text = partName;
  466. listItem.target.data = id;
  467. listItem.m_txtScore.visible = false;
  468. //listItem.m_ScoreType.visible = true;
  469. listItem.m_imgNeed.visible = false;
  470. }
  471. private void ListParts2Item(int index, GObject item)
  472. {
  473. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  474. int id = (int)_currentList4[index];
  475. string iconRes = "";
  476. string partName = "";
  477. string ext = "png";
  478. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  479. iconRes = itemCfg.res;
  480. partName = itemCfg.name;
  481. listItem.m_iconSelected.visible = !_ui.m_btnAction.grayed || EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  482. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  483. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  484. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  485. listItem.m_ScoreType.visible = true;
  486. int mainScore;
  487. int mainValuel;
  488. ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  489. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + mainScore);
  490. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  491. listItem.m_txtTitle.text = partName;
  492. listItem.target.data = id;
  493. listItem.m_txtScore.visible = false;
  494. //listItem.m_ScoreType.visible = true;
  495. listItem.m_imgNeed.visible = false;
  496. }
  497. private void UpdateListPartsSelected()
  498. {
  499. int count = _ui.m_partsList.m_list.numChildren;
  500. int suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit();
  501. for (int i = 0; i < count; i++)
  502. {
  503. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(i));
  504. int id = (int)listItem.target.data;
  505. if (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG)
  506. {
  507. listItem.m_iconSelected.visible = suitId > 0 && id == suitId;
  508. }
  509. else
  510. {
  511. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  512. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  513. isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && suitId == id;
  514. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  515. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  516. }
  517. }
  518. }
  519. private void UpdateListSuitPartsSelected()
  520. {
  521. int count = _ui.m_partsList2.m_list.numChildren;
  522. int suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit();
  523. for (int i = 0; i < count; i++)
  524. {
  525. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList2.m_list.GetChildAt(i));
  526. int id = (int)listItem.target.data;
  527. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  528. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  529. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  530. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  531. }
  532. }
  533. private void UpdatePartsListSort()
  534. {
  535. if (_currentMenuType == 0) return;
  536. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  537. {
  538. _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
  539. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  540. {
  541. _currentList3 = SuitUtil.SortSuitListByHighRarity(_currentList3);
  542. }
  543. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  544. {
  545. _currentList3 = SuitUtil.SortSuitListByLowRarity(_currentList3);
  546. }
  547. else
  548. {
  549. _currentList3.Reverse();
  550. }
  551. }
  552. else
  553. {
  554. _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);
  555. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  556. {
  557. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighRarity(_currentList3);
  558. }
  559. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  560. {
  561. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowRarity(_currentList3);
  562. }
  563. else
  564. {
  565. _currentList3.Reverse();
  566. }
  567. }
  568. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  569. {
  570. _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  571. }
  572. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  573. {
  574. _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  575. }
  576. _ui.m_partsList.m_list.RemoveChildrenToPool();
  577. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  578. }
  579. private void UpdateSuitPartsListSort()
  580. {
  581. if (_currentMenuType == 0) return;
  582. _currentList4 = new List<int>(SuitCfgManager.Instance.GetSuitItems(_currentSuitId));
  583. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  584. {
  585. _currentList4 = DressUpMenuItemDataManager.SortItemListByHighRarity(_currentList4);
  586. }
  587. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  588. {
  589. _currentList4 = DressUpMenuItemDataManager.SortItemListByLowRarity(_currentList4);
  590. }
  591. else
  592. {
  593. _currentList4.Reverse();
  594. }
  595. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  596. {
  597. _currentList4 = DressUpMenuItemDataManager.DressSearch(_currentList4, false);
  598. }
  599. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  600. {
  601. _currentList4 = DressUpMenuItemDataManager.DressFilter(_currentList4, false);
  602. }
  603. _ui.m_partsList2.m_list.RemoveChildrenToPool();
  604. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  605. }
  606. private void UpdateBtnAction()
  607. {
  608. _ui.m_btnAction.visible = (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG) || this.currentListType == DressUpListType.List4;
  609. if (_ui.m_btnAction.visible)
  610. {
  611. _ui.m_btnAction.grayed = !EquipDataCache.cacher.HasSuitPicRes;
  612. }
  613. }
  614. private void OnClickBtnShow()
  615. {
  616. Timers.inst.Remove(SetBtnShowVisable);
  617. _ui.m_c1.selectedIndex = 0;
  618. _ui.m_btnHide.visible = true;
  619. _ui.m_btnShow.visible = false;
  620. _ui.m_loaShow.visible = false;
  621. }
  622. private void OnClickBtnHide()
  623. {
  624. _ui.m_c1.selectedIndex = 1;
  625. _ui.m_btnHide.visible = false;
  626. _ui.m_btnShow.visible = true;
  627. _ui.m_loaShow.visible = true;
  628. Timers.inst.Add(2f, 1, SetBtnShowVisable);
  629. }
  630. private void OnClickLoaShow()
  631. {
  632. Timers.inst.Remove(SetBtnShowVisable);
  633. _ui.m_btnShow.alpha = 1;
  634. Timers.inst.Add(2f, 1, SetBtnShowVisable);
  635. _ui.m_btnShow.enabled = true;
  636. }
  637. private void OnClickBtnPhoto()
  638. {
  639. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.PAI_ZHAO, 1);
  640. if (!ViewManager.Show<PhotographView>())
  641. {
  642. return;
  643. }
  644. _ui.target.visible = false;
  645. this._sceneObject.gameObject.SetActive(false);
  646. }
  647. private void UpdateScene()
  648. {
  649. _ui.target.visible = true;
  650. this._sceneObject.gameObject.SetActive(true);
  651. EquipDataCache.cacher.setSceneObj(_sceneObject);
  652. }
  653. private void SetBtnShowVisable(object param)
  654. {
  655. _ui.m_btnShow.enabled = false;
  656. GTween.To(1, 0, 0.3f).SetTarget(_ui.m_btnShow, TweenPropType.Alpha);
  657. }
  658. private bool CheckListCount(int type)
  659. {
  660. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  661. {
  662. return DressUpMenuSuitDataManager.GetSuitIDList().Count > 0;
  663. }
  664. else
  665. {
  666. return DressUpMenuItemDataManager.getItemDatasByType(type).Count > 0;
  667. }
  668. }
  669. protected override void UpdateToCheckGuide(object param)
  670. {
  671. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  672. if (listTypeItem_FreedomDress == null && GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0)
  673. {
  674. int len = _ui.m_comListType1.m_listType.numChildren;
  675. for (int i = 0; i < len; i++)
  676. {
  677. UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType1.m_listType.GetChildAt(i));
  678. if (item != null)
  679. {
  680. int menuID = (int)item.target.data;
  681. DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
  682. if (dressUpMenuItemCfg1.type == ConstDressUpItemType.TAO_ZHUANG)
  683. {
  684. listTypeItem_FreedomDress = item;
  685. _ui.m_comListType1.m_listType.ScrollToView(i);
  686. break;
  687. }
  688. }
  689. }
  690. }
  691. if (listTypeItem_FreedomDress != null) GuideController.TryGuide(listTypeItem_FreedomDress.target, ConstGuideId.FREEDOM_DRESS, 3, "套装分类里,可以查看集齐成套的服饰");
  692. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.FREEDOM_DRESS, 4, "点击一键换上", 0, true, 330);
  693. GuideController.TryGuide(_ui.m_btnSave, ConstGuideId.FREEDOM_DRESS, 5, "搭配好的服饰,可以保存随时查看");
  694. GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.FREEDOM_DRESS, 6, "保存成功,回主界面看看吧");
  695. GuideController.TryCompleteGuide(ConstGuideId.FREEDOM_DRESS, 6);
  696. GuideController.TryGuide(_ui.m_btnPhoto, ConstGuideId.PHOTOGRAPH, 1, "完成心水搭配后,可以拍照留下纪念哦");
  697. }
  698. }
  699. }