PoemGalleryDataManager.cs 7.8 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. using ET;
  5. using FairyGUI;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class PoemGalleryDataManager : SingletonBase<PoemGalleryDataManager>
  10. {
  11. private long _themeOrder = 0;
  12. /// <summary>
  13. /// 主题期数
  14. /// </summary>
  15. public long ThemeOrder
  16. {
  17. get
  18. {
  19. return _themeOrder;
  20. }
  21. set
  22. {
  23. _themeOrder = value;
  24. }
  25. }
  26. private long _themeId = 1;
  27. /// <summary>
  28. /// 主题配置id
  29. /// </summary>
  30. public long ThemeId
  31. {
  32. get
  33. {
  34. return _themeId;
  35. }
  36. set
  37. {
  38. _themeId = value;
  39. }
  40. }
  41. private long _myRank = 0;
  42. /// <summary>
  43. /// 我的最高排行,排行榜界面展示用
  44. /// </summary>
  45. public long MyRank
  46. {
  47. get
  48. {
  49. return _myRank;
  50. }
  51. set
  52. {
  53. _myRank = value;
  54. }
  55. }
  56. private long _myWorksCountOfTheme = 0;
  57. /// <summary>
  58. /// 本期主题我的作品数
  59. /// </summary>
  60. public long MyWorksCountOfTheme
  61. {
  62. get
  63. {
  64. return _myWorksCountOfTheme;
  65. }
  66. set
  67. {
  68. _myWorksCountOfTheme = value;
  69. }
  70. }
  71. private bool _hasBonus = false;
  72. /// <summary>
  73. /// 本期主题我的作品数
  74. /// </summary>
  75. public bool HasBonus
  76. {
  77. get
  78. {
  79. return _hasBonus;
  80. }
  81. set
  82. {
  83. _hasBonus = value;
  84. }
  85. }
  86. private List<int> _myWorksRanks = new List<int>() { 1, 5 };
  87. /// <summary>
  88. /// 本期主题我的作品数
  89. /// </summary>
  90. public List<int> MyWorksRanks
  91. {
  92. get
  93. {
  94. return _myWorksRanks;
  95. }
  96. set
  97. {
  98. _myWorksRanks = value;
  99. }
  100. }
  101. /// <summary>
  102. /// 推荐数据
  103. /// </summary>
  104. public List<long> RecommendDatas = new List<long>();
  105. /// <summary>
  106. /// 最新数据
  107. /// </summary>
  108. public List<long> NewestDatas = new List<long>();
  109. /// <summary>
  110. /// 好友数据
  111. /// </summary>
  112. public List<long> FrinedDatas = new List<long>();
  113. /// <summary>
  114. /// 收藏数据
  115. /// </summary>
  116. public List<long> FavoriteDatas = new List<long>();
  117. /// <summary>
  118. /// 我的作品数据
  119. /// </summary>
  120. public List<long> MySelfDatas = new List<long>();
  121. /// <summary>
  122. /// 排行榜数据
  123. /// </summary>
  124. public List<long> RankDatas = new List<long>();
  125. private Dictionary<long, PoemGalleryData> _dicGalleryData = new Dictionary<long, PoemGalleryData>();
  126. public void Clear()
  127. {
  128. _myWorksRanks.Clear();
  129. _dicGalleryData.Clear();
  130. RecommendDatas.Clear();
  131. NewestDatas.Clear();
  132. FrinedDatas.Clear();
  133. FavoriteDatas.Clear();
  134. MySelfDatas.Clear();
  135. RankDatas.Clear();
  136. ThemeOrder = 0;
  137. ThemeId = 1;
  138. MyWorksCountOfTheme = 0;
  139. HasBonus = false;
  140. }
  141. public void UpdateGalleryData(PoemGalleryData data)
  142. {
  143. if (_dicGalleryData.ContainsKey(data.WorkId))
  144. {
  145. _dicGalleryData[data.WorkId] = data;
  146. }
  147. else
  148. {
  149. _dicGalleryData.Add(data.WorkId, data);
  150. }
  151. }
  152. public void RemoveGalleryData(long workId)
  153. {
  154. if (_dicGalleryData.ContainsKey(workId))
  155. {
  156. _dicGalleryData.Remove(workId);
  157. MySelfDatas.Remove(workId);
  158. }
  159. }
  160. public PoemGalleryData GetGalleryDataById(long workId)
  161. {
  162. if (_dicGalleryData.ContainsKey(workId))
  163. {
  164. return _dicGalleryData[workId];
  165. }
  166. return null;
  167. }
  168. public void UpdateRoleInfo(long workId, string name, int rank = 0)
  169. {
  170. if (_dicGalleryData.ContainsKey(workId))
  171. {
  172. _dicGalleryData[workId].AuthorName = name;
  173. if (rank > 0)
  174. {
  175. _dicGalleryData[workId].Rank = rank;
  176. }
  177. }
  178. }
  179. public void UpdateFavoriteState(long workId, bool state, long count)
  180. {
  181. if (_dicGalleryData.ContainsKey(workId))
  182. {
  183. _dicGalleryData[workId].CollectOrNot = state;
  184. _dicGalleryData[workId].CollectCount = count;
  185. }
  186. }
  187. public void UpdateVoteiteState(long workId, bool state, long count)
  188. {
  189. if (_dicGalleryData.ContainsKey(workId))
  190. {
  191. _dicGalleryData[workId].VoteOrNot = state;
  192. _dicGalleryData[workId].VoteCount = count;
  193. }
  194. }
  195. public string GetThemeTime()
  196. {
  197. long monday00 = TimeUtil.GetCurWeekTime(1);//本周一0点
  198. long monday = TimeUtil.GetCurWeekTime(GlobalCfgArray.globalCfg.galleryClearingWeekTime, GlobalCfgArray.globalCfg.galleryClearingStartTime);//本周结算时间
  199. long startTime = 0;
  200. long endTime = 0;
  201. if ((TimeInfo.Instance.ServerNow()) < monday)//本周一5点之前显示上周
  202. {
  203. startTime = TimeUtil.GetLastWeekTime(GlobalCfgArray.globalCfg.galleryClearingWeekTime, GlobalCfgArray.globalCfg.galleryClearingStartTime);
  204. endTime = TimeUtil.GetCurWeekTime(GlobalCfgArray.globalCfg.galleryClearingWeekTime - 1);
  205. }
  206. else
  207. {
  208. startTime = monday;
  209. endTime = TimeUtil.GetNextWeekTime(GlobalCfgArray.globalCfg.galleryClearingWeekTime - 1, GlobalCfgArray.globalCfg.galleryClearingEndTime);
  210. }
  211. string strStartTime = TimeUtil.FormattingTime3(startTime);
  212. string strEndTime = TimeUtil.FormattingTime3(endTime); ;
  213. return string.Format("{0}至{1}", strStartTime, strEndTime);
  214. }
  215. /// <summary>
  216. /// 是否结算中
  217. /// </summary>
  218. /// <returns></returns>
  219. public bool IsResulting()
  220. {
  221. long start = TimeUtil.GetCurWeekTime(GlobalCfgArray.globalCfg.galleryClearingWeekTime, GlobalCfgArray.globalCfg.galleryClearingStartTime); ;//本周一5点刷新本周
  222. long end = TimeUtil.GetCurWeekTime(GlobalCfgArray.globalCfg.galleryClearingWeekTime, GlobalCfgArray.globalCfg.galleryClearingEndTime);//本周一4点结算上周
  223. long now = TimeInfo.Instance.ServerNow();
  224. return now > start && now < end;
  225. }
  226. /// <summary>
  227. /// 是否为本期作品
  228. /// </summary>
  229. /// <returns></returns>
  230. public bool IsCurThemeWork(long time)
  231. {
  232. long monday = TimeUtil.GetCurWeekTime(GlobalCfgArray.globalCfg.galleryClearingWeekTime, GlobalCfgArray.globalCfg.galleryClearingStartTime);//本周结算时间
  233. long startTime = 0;
  234. if ((TimeInfo.Instance.ServerNow()) < monday)//本周一5点之前显示上周
  235. {
  236. startTime = TimeUtil.GetLastWeekTime(GlobalCfgArray.globalCfg.galleryClearingWeekTime, GlobalCfgArray.globalCfg.galleryClearingStartTime);
  237. return time > startTime;
  238. }
  239. else
  240. {
  241. startTime = monday;
  242. }
  243. return time > startTime;
  244. }
  245. }
  246. }