| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061 | using UnityEngine;using FairyGUI;using UI.Notice;namespace GFGGame{    public class NoticeSystemShowView : BaseWindow    {        private UI_NoticeSystemShowUI _ui;        public override void Dispose()        {            if (_ui != null)            {                _ui.Dispose();                _ui = null;            }            base.Dispose();        }        protected override void Init()        {            base.Init();            packageName = UI_NoticeSystemShowUI.PACKAGE_NAME;            _ui = UI_NoticeSystemShowUI.Create();            this.viewCom = _ui.target;            isfullScreen = true;            this.clickBlankToClose = false;            // this.modal = true;            // viewAnimationType = EnumViewAnimationType.None;        }        protected override void OnInit()        {            base.OnInit();            _ui.m_btnBack.onClick.Add(GoBackFrom);            _ui.m_btnBg.onClick.Add(GoBackFrom);        }        protected override void OnShown()        {            base.OnShown();            NoticeInfo noticeInfo = this.viewData as NoticeInfo;            _ui.m_txtTitle.text = noticeInfo.title;            _ui.m_ComContent.m_txtContent.text = noticeInfo.content;            _ui.m_ComContent.target.scrollPane.ScrollTop();        }        protected override void OnHide()        {            base.OnHide();        }        private void GoBackFrom()        {            ViewManager.GoBackFrom(typeof(NoticeSystemShowView).Name);            ViewManager.Show<NoticeView>();        }    }}
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