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							- using System.Collections.Generic;
 
- using System.Linq;
 
- using ET;
 
- using FairyGUI;
 
- namespace GFGGame
 
- {
 
-     public class GuideDataManager
 
-     {
 
-         private static Dictionary<int, Dictionary<int, int>> _guideDicIndex = new Dictionary<int, Dictionary<int, int>>();
 
-         public static int _currentGuideId;
 
-         public static void Clear()
 
-         {
 
-             _guideDicIndex.Clear();
 
-         }
 
-         public static int currentGuideId
 
-         {
 
-             get
 
-             {
 
-                 return _currentGuideId;
 
-             }
 
-             set
 
-             {
 
-                 if (_currentGuideId == value) return;
 
-                 _currentGuideId = value;
 
-             }
 
-         }
 
-         public static async ETTask<bool> TryCompleteGuide(int guideId)
 
-         {
 
-             if (GameGlobal.skipGuide)
 
-             {
 
-                 return false;
 
-             }
 
-             if (currentGuideId == guideId)
 
-             {
 
-                 LogServerHelper.SendNodeLog(GuideDataManager.currentGuideId * 100 + 2);
 
-                 bool result = await StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_GUIDE + guideId, 1);
 
-                 return result;
 
-             }
 
-             return false;
 
-         }
 
-         public static int _currentGuideIdIndex;
 
-         public static int currentGuideIdIndex
 
-         {
 
-             get
 
-             {
 
-                 return _currentGuideIdIndex;
 
-             }
 
-             set
 
-             {
 
-                 _currentGuideIdIndex = value;
 
-             }
 
-         }
 
-         public static void SetGuideIndex(int guideId, int index)
 
-         {
 
-             if (!_guideDicIndex.ContainsKey(guideId))
 
-             {
 
-                 _guideDicIndex.Add(guideId, new Dictionary<int, int>());
 
-             }
 
-             if (_guideDicIndex[guideId].ContainsKey(index)) return;
 
-             _guideDicIndex[guideId][index] = 0;
 
-         }
 
-         public static int IsGuideFinish(string guideKey)
 
-         {
 
-             GuideCfg cfg = GuideCfgArray.Instance.GetCfg(guideKey);
 
-             if (GameGlobal.skipGuide || cfg == null) return 1;
 
-             return StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_GUIDE + cfg.id);
 
-         }
 
-         public static bool TryCompleteGuideIndex(int guideId, int index, bool checkInde = true)
 
-         {
 
-             if (GameGlobal.skipGuide)
 
-             {
 
-                 return false;
 
-             }
 
-             if (!checkInde && guideId == currentGuideId || checkInde && guideId == currentGuideId && index == currentGuideIdIndex && !IsGuideIndexFinish(guideId, index))
 
-             {
 
-                 _guideDicIndex[guideId][index] = 1;
 
-                 return true;
 
-             }
 
-             return false;
 
-         }
 
-         public static void SetGuideIndexState(int guideId, int index, int state)
 
-         {
 
-             if (guideId == currentGuideId && index == currentGuideIdIndex && _guideDicIndex.ContainsKey(guideId) && _guideDicIndex[guideId].ContainsKey(index))
 
-             {
 
-                 _guideDicIndex[guideId][index] = state;
 
-             }
 
-         }
 
-         public static bool CheckAllIndexFinish(int guideId, int count)
 
-         {
 
-             for (int i = 1; i <= count; i++)
 
-             {
 
-                 if (!IsGuideIndexFinish(guideId, i)) return false;
 
-             }
 
-             return true;
 
-         }
 
-         public static bool IsGuideIndexFinish(int guideId, int index)
 
-         {
 
-             if (index == 0) return true;
 
-             if (_guideDicIndex.ContainsKey(guideId) && _guideDicIndex[guideId].ContainsKey(index) && _guideDicIndex[guideId][index] == 1)
 
-             {
 
-                 return true;
 
-             }
 
-             return false;
 
-         }
 
-     }
 
- }
 
 
  |