LuckyBoxBonusView.cs 11 KB

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.LuckyBox;
  4. using System.Collections.Generic;
  5. namespace GFGGame
  6. {
  7. public class LuckyBoxBonusView : BaseWindow
  8. {
  9. private UI_LuckBoxBonusUI _ui;
  10. private List<ItemData> itemList;
  11. private GComponent _curComItem;
  12. private int openCount = 0;
  13. private List<ItemData> newItemList = new List<ItemData>();
  14. private List<int> newCardList = new List<int>();
  15. private int openIndex = 0;
  16. // private List<int> openIndexList = new List<int>();
  17. private List<GameObject> _effects = new List<GameObject>();
  18. private List<GoWrapper> _wrappers = new List<GoWrapper>();
  19. private GameObject _effect;
  20. private GoWrapper _wrapper;
  21. public override void Dispose()
  22. {
  23. base.Dispose();
  24. for (int i = 0; i < _effects.Count; i++)
  25. {
  26. SceneController.DestroyObjectFromView(_effects[i], _wrappers[i]);
  27. }
  28. SceneController.DestroyObjectFromView(_effect, _wrapper);
  29. if (_ui != null)
  30. {
  31. _ui.Dispose();
  32. _ui = null;
  33. }
  34. }
  35. protected override void OnInit()
  36. {
  37. base.OnInit();
  38. packageName = UI_LuckBoxBonusUI.PACKAGE_NAME;
  39. _ui = UI_LuckBoxBonusUI.Create();
  40. this.viewCom = _ui.target;
  41. isfullScreen = true;
  42. InitAllItem();
  43. _ui.m_loaBg.onClick.Add(OnClickBg);
  44. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("bj_ckzxin");
  45. _ui.m_loaOpen.onClick.Add(OnClickOpen);
  46. _ui.m_btnPass.onClick.Add(OnBtnPassClick);
  47. }
  48. protected override void OnShown()
  49. {
  50. base.OnShown();
  51. itemList = (viewData as object[])[0] as List<ItemData>;
  52. _ui.m_loaOpen.visible = true;
  53. _ui.m_loaMask.visible = true;
  54. if (itemList != null)
  55. {
  56. int count = itemList.Count;
  57. if (count == 10)
  58. {
  59. _ui.m_c1.selectedIndex = 1;
  60. }
  61. else if (count > 0)
  62. {
  63. _ui.m_c1.selectedIndex = 0;
  64. }
  65. ShowBonusList();
  66. }
  67. else
  68. {
  69. _ui.m_loaOpen.visible = false;
  70. }
  71. _ui.m_t0.Play(UpdateView);
  72. }
  73. protected override void OnHide()
  74. {
  75. base.OnHide();
  76. // _ui.m_grpItems.visible = false;
  77. // _ui.m_itemOne.target.visible = false;
  78. _ui.m_t1.Play();
  79. openCount = 0;
  80. openIndex = 0;
  81. newCardList.Clear();
  82. newItemList.Clear();
  83. Timers.inst.Remove(UpdateTime);
  84. }
  85. private void OnClickBg()
  86. {
  87. this.Hide();
  88. ViewManager.Show(ViewName.LUCKY_BOX_VIEW, ViewManager.GetGoBackDatas(ViewName.LUCKY_BOX_STAR_VIEW));
  89. GetSuitItemController.TryShow(0);
  90. _ui.m_t0.Stop(true, false);
  91. }
  92. private void UpdateView()
  93. {
  94. _ui.m_loaMask.visible = false;
  95. int[][] bonus = LuckyBoxCfgArray.Instance.GetCfg(LuckyBoxDataManager.Instance.luckyBoxId).bonusArr;
  96. List<ItemData> itemDatas = ItemUtil.CreateItemDataList(bonus, LuckyBoxDataManager.Instance.times);
  97. ViewManager.Show<LuckyBoxNewDressView>(itemDatas);
  98. }
  99. private void ShowBonusList()
  100. {
  101. if (itemList.Count > 1)
  102. {
  103. for (int i = 0; i < itemList.Count; i++)
  104. {
  105. GObject itemObject = _ui.target.GetChild("item" + i);
  106. if (itemObject != null)
  107. {
  108. UpdateItem(i, itemObject);
  109. }
  110. }
  111. }
  112. else
  113. {
  114. UpdateItem(0, _ui.m_itemOne.target);
  115. }
  116. }
  117. private void UpdateItem(int index, GObject obj)
  118. {
  119. ItemData itemData = itemList[index];
  120. UI_LuckyBoxBonusItem itemUI = UI_LuckyBoxBonusItem.Proxy(obj);
  121. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  122. bool isFirst = true;
  123. int count = 0;
  124. for (int i = 0; i < itemList.Count; i++)
  125. {
  126. if (i < index && itemList[i].id == itemData.id)
  127. {
  128. isFirst = false;
  129. }
  130. if (itemList[i].id == itemData.id)
  131. {
  132. count++;
  133. }
  134. }
  135. itemUI.m_comIcon.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
  136. itemUI.m_comIcon.m_imgNew.visible = ItemDataManager.GetItemNum(itemData.id) == count && isFirst ? true : false;
  137. string itemName = itemCfg.name;
  138. // if (itemData.num > 1)
  139. // {
  140. // itemName += "x" + itemData.num;
  141. // }
  142. itemUI.m_comIcon.m_txtName.text = itemName;
  143. itemUI.m_c1.selectedIndex = itemCfg.rarity;
  144. itemUI.m_comIcon.m_c1.selectedIndex = itemCfg.rarity;
  145. RarityIconController.UpdateRarityIcon(itemUI.m_comIcon.m_rarity, itemData.id, false);
  146. itemUI.m_comIcon.m_icon.data = itemData.id;
  147. itemUI.target.data = itemData;
  148. // itemUI.m_comIcon.target.SetScale(0, 0);
  149. itemUI.m_t0.Play();
  150. UI_LuckyBoxBonusItem.ProxyEnd();
  151. }
  152. private void InitAllItem()
  153. {
  154. UI_LuckyBoxBonusItem itemUI = UI_LuckyBoxBonusItem.Proxy(_ui.m_itemOne.target);
  155. itemUI.target.onClick.Add(OnClickItem);
  156. itemUI.m_comIcon.m_icon.onClick.Add(OnClickItemTips);
  157. UI_LuckyBoxBonusItem.ProxyEnd();
  158. for (int i = 0; i < 10; i++)
  159. {
  160. GObject itemObject = _ui.target.GetChild("item" + i);
  161. if (itemObject != null)
  162. {
  163. UI_LuckyBoxBonusItem itemUITen = UI_LuckyBoxBonusItem.Proxy(itemObject);
  164. itemUITen.target.onClick.Add(OnClickItem);
  165. itemUITen.m_comIcon.m_icon.onClick.Add(OnClickItemTips);
  166. UI_LuckyBoxBonusItem.ProxyEnd();
  167. }
  168. }
  169. }
  170. private void OnClickItem(EventContext context)
  171. {
  172. GComponent item = context.sender as GComponent;
  173. PlayOpenAni(item);
  174. }
  175. private void OnClickOpen()
  176. {
  177. if (itemList.Count == 1)
  178. {
  179. PlayOpenAni(_ui.m_itemOne.target);
  180. return;
  181. }
  182. for (int i = 0; i < itemList.Count; i++)
  183. {
  184. GComponent component = _ui.target.GetChild("item" + i).asCom;
  185. if (component != null)
  186. {
  187. bool playing = PlayOpenAni(component);
  188. if (!playing) continue;
  189. if (playing) break;
  190. }
  191. }
  192. }
  193. private bool PlayOpenAni(GComponent component)
  194. {
  195. Transition transition = component.GetTransition("t1");
  196. GComponent comIcon = component.GetChild("comIcon").asCom;
  197. if (transition.playing || comIcon.skew == Vector2.zero) return false;
  198. GImage imgNew = component.GetChild("comIcon").asCom.GetChild("imgNew").asImage;
  199. if (imgNew.visible)
  200. {
  201. _ui.m_loaMask.visible = true;
  202. }
  203. _curComItem = component;
  204. transition.Play(UpdateOpenCount);
  205. return true;
  206. }
  207. private void UpdateOpenCount()
  208. {
  209. GImage imgNew = _curComItem.GetChild("comIcon").asCom.GetChild("imgNew").asImage;
  210. if (imgNew.visible)
  211. {
  212. ItemData itemData = _curComItem.data as ItemData;
  213. ItemCfg cfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  214. if (cfg.itemType == ConstItemType.DRESS_UP)
  215. {
  216. List<ItemData> itemDatas = ItemUtil.CreateItemDataList(itemData.id, itemData.num);
  217. ViewManager.Show<LuckyBoxNewDressView>(itemDatas);
  218. }
  219. else if (cfg.itemType == ConstItemType.CARD)
  220. {
  221. List<int> list = new List<int>();
  222. list.Add(itemData.id);
  223. ViewManager.Show<LuckyBoxNewCardView>(new object[] { list, new List<ItemData>() });
  224. }
  225. }
  226. openCount++;
  227. _ui.m_loaMask.visible = false;
  228. if (openCount == itemList.Count)
  229. {
  230. _ui.m_loaOpen.visible = false;
  231. }
  232. }
  233. private void OnClickItemTips(EventContext context)
  234. {
  235. GLoader item = context.sender as GLoader;
  236. int itemID = (int)item.data;
  237. GoodsItemTipsController.ShowItemTips(itemID);
  238. }
  239. private void OnBtnPassClick()
  240. {
  241. if (openCount == itemList.Count)
  242. {
  243. OnClickBg();
  244. return;
  245. }
  246. _ui.m_loaMask.visible = true;
  247. if (itemList.Count == 1)
  248. {
  249. PlayOpenAni(_ui.m_itemOne.target);
  250. }
  251. else
  252. {
  253. Timers.inst.Add(0.3f, itemList.Count, UpdateTime);
  254. }
  255. }
  256. private void UpdateTime(object param)
  257. {
  258. GComponent component = _ui.target.GetChild("item" + openIndex).asCom;
  259. Transition transition = component.GetTransition("t1");
  260. GComponent comIcon = component.GetChild("comIcon").asCom;
  261. GImage imgNew = comIcon.GetChild("imgNew").asImage;
  262. openIndex++;
  263. if (transition.playing || comIcon.skew == Vector2.zero) return;
  264. openCount++;
  265. if (imgNew.visible)
  266. {
  267. ItemData itemData = component.data as ItemData;
  268. ItemCfg cfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  269. if (cfg.itemType == ConstItemType.DRESS_UP)
  270. {
  271. newItemList.Add(itemData);
  272. }
  273. else if (cfg.itemType == ConstItemType.CARD)
  274. {
  275. newCardList.Add(itemData.id);
  276. }
  277. }
  278. if (openCount == itemList.Count)
  279. {
  280. transition.Play(PlayComplete);
  281. }
  282. else
  283. {
  284. transition.Play();
  285. }
  286. }
  287. private void PlayComplete()
  288. {
  289. _ui.m_loaMask.visible = false;
  290. _ui.m_loaOpen.visible = false;
  291. if (newCardList.Count > 0)
  292. {
  293. ViewManager.Show<LuckyBoxNewCardView>(new object[] { newCardList, newItemList });
  294. }
  295. else if (newItemList.Count > 0)
  296. {
  297. ViewManager.Show<LuckyBoxNewDressView>(newItemList);
  298. }
  299. }
  300. }
  301. }