GameController.cs 15 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341
  1. using FairyGUI;
  2. using UnityEngine;
  3. using ET;
  4. using static GFGGame.LauncherConfig;
  5. namespace GFGGame
  6. {
  7. public class GameController
  8. {
  9. public static async void Start()
  10. {
  11. //GameObject对象池
  12. PrefabManager.Instance.Init();
  13. //字体
  14. await FontLoader.Instance.Init();
  15. //界面
  16. ViewManager.Init();
  17. //日志
  18. LogController.Instance.Init();
  19. //全局
  20. GameGlobal.Init();
  21. //sqlite
  22. SqliteController.Instance.Init(false, ResPathUtil.SQLITE_FILE_PATH);
  23. //全局点击效果
  24. ViewGlobal.CreatClickEffect();
  25. GMController.AddShowGMViewEventListener();
  26. //获取游戏配置
  27. GetGameCfg();
  28. }
  29. /// <summary>
  30. /// 获取游戏配置
  31. /// </summary>
  32. public static void GetGameCfg()
  33. {
  34. var url = LauncherConfig.cfgUrl.Replace("{cfgName}", GameGlobal.cfgName);
  35. url = url + "?t=" + TimeHelper.ClientNow();
  36. LauncherView.Instance.SetDesc("正在解压数据...");
  37. HttpTool.Instance.Get(url, (string data) =>
  38. {
  39. //初始化游戏配置
  40. GameConfig.InitData(data);
  41. //缓存一部分配置文件
  42. FightScoreCfgArray.Instance.Init();
  43. StudioCfgArray.Instance.Init();
  44. DailySignCfgArray.Instance.Init();
  45. DailyLoginCfgArray.Instance.Init();
  46. DressUpMenuItemCfg2Array.Instance.Init();
  47. AdCfgArray.Instance.Init();
  48. ItemTypeCfgArray.Instance.Init();
  49. GuideCfgArray.Instance.Init();
  50. SuitCfgArray.Instance.Init();
  51. ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_ACTIVITY);
  52. SuitFosterCfgArray.Instance.Init();
  53. VipCfgArray.Instance.Init();
  54. ActivityRechargeCfgArray.Instance.Init();
  55. ActivityLuckybonusCfgArray.Instance.Init();
  56. Activity7DaysTaskCfgArray.Instance.Init();
  57. Activity7DaysCfgArray.Instance.Init();
  58. SuitGuideMenuCfgArray.Instance.Init();
  59. ActivityRecharge2CfgArray.Instance.Init();
  60. SuitFosterListCfgArray.Instance.Init();
  61. //显示登录
  62. LoginController.ShowLogin();
  63. });
  64. }
  65. public static bool CheckLoginCache(bool doLogin)
  66. {
  67. string account = PlayerPrefs.GetString(GameConst.ACCOUNT_LAST_LOGIN_KEY, null);
  68. string password = PlayerPrefs.GetString(GameConst.PASSWORD_LAST_LOGIN_KEY, null);
  69. bool lastLoginIsVisitor = LocalCache.GetBool(GameConst.LAST_LOGIN_IS_VISITOR_KEY, false);
  70. if (lastLoginIsVisitor)
  71. {
  72. long id = (long)PlayerPrefs.GetFloat(GameConst.VISITOR_ID_KEY, -1);
  73. if (id >= 0)
  74. {
  75. if (doLogin)
  76. {
  77. //LoginProxy.LoginAsVisitor();
  78. }
  79. return true;
  80. }
  81. }
  82. else if (!string.IsNullOrEmpty(account))
  83. {
  84. if (!string.IsNullOrEmpty(password))
  85. {
  86. if (doLogin)
  87. {
  88. LoginController.Login(account, password, true).Coroutine();
  89. }
  90. return true;
  91. }
  92. else if (LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL && PlayerPrefs.HasKey(GameConst.PASSWORD_LAST_LOGIN_KEY))
  93. {
  94. if (doLogin)
  95. {
  96. LoginController.LoginTest(account).Coroutine();
  97. }
  98. return true;
  99. }
  100. }
  101. return false;
  102. }
  103. public static void CheckSpecialAccount(string account)
  104. {
  105. GameGlobal.antiAddiction = !(account.IndexOf("sygfg") == 0);
  106. }
  107. public static void ShowCreateRole()
  108. {
  109. ViewManager.Show<CreateRoleView>();
  110. }
  111. public static async ETTask PreEnterGameAsync()
  112. {
  113. QDManager.OnEnterGame();
  114. RoleDataHandler.StartUpdate();
  115. //GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("CommonGame"));
  116. //GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("Main"));
  117. await ItemProxy.GetItemInfos();
  118. await RoleLimitSProxy.ReqUnitLimitInfos();
  119. await InstanceZonesSProxy.GetInstanceZonesInfos();
  120. await StorageSProxy.ReqGetClientValues();
  121. await RoleInfoSProxy.ReqPersonalInfo();
  122. //功能协议数据不要放这里获取,放在AfterEnterGame函数中
  123. GameGlobal.lastLoginTime = StorageDataManager.Instance.GetStorageValue(ConstStorageId.LAST_LOGIN_TIME);
  124. long lastTime = GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  125. StorageSProxy.ReqSetClientValue(ConstStorageId.LAST_LOGIN_TIME, (int)lastTime).Coroutine();
  126. int skipGuide = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_SKIP_GUIDE);
  127. if (skipGuide <= 0 && LauncherConfig.netType == EnumNetType.LOCAL)
  128. {
  129. AlertUI.Show("是否跳过引导?如果您是第一次体验,建议不要跳过引导!")
  130. .SetLeftButton(true, "不用", (obj) =>
  131. {
  132. EnterGame();
  133. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 1).Coroutine();
  134. })
  135. .SetRightButton(true, "跳过", (obj) =>
  136. {
  137. GameGlobal.skipGuide = true;
  138. EnterGame();
  139. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 2).Coroutine();
  140. });
  141. }
  142. else
  143. {
  144. if (skipGuide == 2) GameGlobal.skipGuide = true;
  145. EnterGame();
  146. }
  147. }
  148. private static void EnterGame()
  149. {
  150. LoadingView.Instance.SetProgress(100, () =>
  151. {
  152. ViewManager.Hide<LoadingView>();
  153. GameGlobal.isEnterGame = true;
  154. if (MainStoryDataManager.CheckOpenMainUI() || GameGlobal.skipGuide)
  155. {
  156. ViewManager.Show<MainUIView>();
  157. }
  158. else
  159. {
  160. MainStoryDataManager.currentChapterCfgId = 10001;
  161. // GameGlobal.isFirstEntry == true
  162. if (!InstanceZonesDataManager.CheckLevelPass(100001001))
  163. {
  164. GameGlobal.isFirstEntry = false;
  165. // StoryController.ShowPriorStoryDialog();
  166. StoryController.ShowLevelView(100001001);
  167. }
  168. else
  169. {
  170. ViewManager.Show<StoryChapterView>(MainStoryDataManager.currentChapterCfgId, new object[] { typeof(StoryChapterListView).FullName});
  171. //ViewManager.Show<StoryChapterView>(StudioDataManager.Instance.luckyBoxFilingChapterId, new object[] { typeof(ActivityThemeLuckyBoxView).FullName, this.viewData });
  172. ViewManager.Show<StoryChapterView>(MainStoryDataManager.currentChapterCfgId, ViewManager.GetGoBackDatas(typeof(StoryChapterListView).FullName), true);
  173. }
  174. }
  175. });
  176. }
  177. public static async void AfterShowMainUI(object param = null)
  178. {
  179. if (GameGlobal.AfterDataInited) return;
  180. await ActivitySProxy.ReqSevenDayLoginInfos();
  181. await ActivityGlobalSProxy.GetActivityInfo();
  182. FieldDataManager.Instance.waitToShowFieldFightEndView = false;
  183. bool result = await FieldSProxy.ReqFieldInstanceInfos();
  184. if (result && FieldDataManager.Instance.fieldInfos.hasBonus)
  185. {
  186. bool result1 = await FieldSProxy.ReqFieldInstanceResult();
  187. if (result1)
  188. {
  189. FieldDataManager.Instance.waitToShowFieldFightEndView = true;
  190. }
  191. }
  192. GameGlobal.AfterDataInited = true;
  193. EventAgent.DispatchEvent(ConstMessage.AFTER_DATA_INITED);
  194. ItemProxy.GetItemAttributeInfos().Coroutine();
  195. MainStorySProxy.GetStoryBonusInfos().Coroutine();
  196. CardSProxy.GetCardInfos().Coroutine();
  197. TaskSProxy.GetTaskInfos();
  198. BattlePassTaskSProxy.GetBattlePassInfo().Coroutine();
  199. DailyTaskSProxy.ReqDailyTaskInfos().Coroutine();
  200. NoticeSProxy.ReqSystemNoticeList().Coroutine();
  201. MailSProxy.ReqMailCount().Coroutine();
  202. FriendSProxy.ReqAllFriendInfos().Coroutine();
  203. ActivityAfuGiftProxy.GetAfuGiftInfo().Coroutine();
  204. PoemPhotoSProxy.ReqAllPhotoInfos().Coroutine();
  205. TravelSProxy.ReqTravelInfo().Coroutine();
  206. TravelSProxy.ReqTravelGuideInfo().Coroutine();
  207. PoemGallerySProxy.ReqGalleryTheme().Coroutine();
  208. ArenaDataManager.Instance.ReqArenaInfo();
  209. SkillSProxy.ReqGetSkillList(SkillType.LeagueSkill).Coroutine();
  210. EnduringGiftBoxSProxy.ReqGetAllGiftBagRebateStatus().Coroutine();
  211. ChatSProxy.ReqQueryChatMsg(ChatType.League).Coroutine();
  212. ChatSProxy.ReqQueryChatMsg(ChatType.LeagueQuestion).Coroutine();
  213. LuckyBoxSProxy.ReqGetLuckyBoxInfo().Coroutine();
  214. LeagueSproxy.ReqGetLeagueInfo().Coroutine();
  215. SuitFosterProxy.SendGetSuitInfos().Coroutine();
  216. ShopSProxy.ReqShopInfo().Coroutine();
  217. StudioSProxy.ReqStudioInfos().Coroutine();
  218. LuckyBoxSProxy.ReqGetLuckyBoxRotatingInfo().Coroutine();
  219. LeagueSproxy.GetTeapartyInfos().Coroutine();
  220. LeagueSproxy.GetTeapartyMatchingInfos(RoleDataManager.roleId).Coroutine();
  221. int storageAutoPlay = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_AUTO_PLAY);
  222. FightDataManager.Instance.autoPlay = storageAutoPlay <= 0 ? false : true;
  223. int fightSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_FIGHT_AUTO_PLAY_SPEED);
  224. FightDataManager.Instance.fightSpeed = fightSpeed <= 0 ? 1 : fightSpeed;
  225. int dialogSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_DIALOG_AUTO_PLAY_SPEED);
  226. FightDataManager.Instance.dialogSpeed = dialogSpeed <= 0 ? 1 : dialogSpeed;
  227. int filingChapterId = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STUDIO_FILING_CHAPTERID);
  228. StudioDataManager.Instance.npcFilingChapterId = filingChapterId <= 0 ? StudioDataManager.Instance.FilingDatas[0].id : filingChapterId;
  229. StudioDataManager.Instance.filingChapterId = StudioDataManager.Instance.npcFilingChapterId;
  230. GameGlobal.skipCheckOpen = StorageDataManager.Instance.GetStorageValue(ConstStorageId.SKIP_CHECK_OPEN) <= 0 ? false : true;
  231. }
  232. public static void QuitToLoginView(bool logout)
  233. {
  234. FieldDataManager.Instance.waitToShowFieldFightEndView = false;
  235. GameGlobal.AutoSevenDayLoginView = true;
  236. GameGlobal.AutoDailySignView = true;
  237. GameGlobal.PreDataInited = false;
  238. GameGlobal.AfterDataInited = false;
  239. QDManager.OnQuitToLoginView();
  240. GameGlobal.isVisitor = false;
  241. GameGlobal.antiAddiction = true;
  242. GameGlobal.userId = 0;
  243. GameGlobal.userAge = 0;
  244. GameGlobal.skipGuide = false;
  245. GuideDataManager.currentGuideId = 0;
  246. MainDataManager.Instance.ViewType = 0;
  247. RoleDataHandler.StopUpdate();
  248. CardDataManager.Clear();
  249. ItemDataManager.Clear();
  250. DecomposeDataManager.Instance.Clear();
  251. PhotographDataManager.Instance.Clear();
  252. SkillDataManager.Instance.Clear();
  253. SuitFosterDataManager.Instance.Clear();
  254. StudioDataManager.Instance.Clear();
  255. StorageDataManager.Instance.Clear();
  256. ShopDataManager.Instance.Clear();
  257. DressUpMenuItemDataManager.Clear();
  258. GuideDataManager.Clear();
  259. GetSuitItemController.Clear();
  260. FriendDataManager.Instance.Clear();
  261. RedDotController.Instance.Clear();
  262. BagDataManager.Instance.Clear();
  263. PoemPhotoDataManager.Instance.Clear();
  264. PoemGalleryDataManager.Instance.Clear();
  265. RoleInfoManager.Instance.Clear();
  266. DailyTaskDataManager.Instance.Clear();
  267. TravelDataManager.Instance.Clear();
  268. ArenaDataManager.Instance.Clear();
  269. ChatDataManager.Instance.Clear();
  270. ActivityDataManager.Instance.Clear();
  271. ActivityGlobalDataManager.Instance.Clear();
  272. EnduringGiftBoxDataManager.Instance.Clear();
  273. LimitedTimeGiftBoxDataManager.Instance.Clear();
  274. BattlePassTaskDataManager.Instance.Clear();
  275. TaskDataManager.Instance.Clear();
  276. LeagueDataManager.Instance.Clear();
  277. ActivityAfuGiftDataManager.Instance.Clear();
  278. FightDataManager.Instance.Clear();
  279. GameGlobal.zoneScene.GetComponent<SessionComponent>()?.Disconnect();
  280. GameGlobal.zoneScene.GetComponent<ServerInfosComponent>()?.ServerInfoList?.Clear();
  281. GameGlobal.zoneScene.GetComponent<AccountInfoComponent>()?.Clear();
  282. if (logout)
  283. {
  284. QDManager.Logout();
  285. PlayerPrefs.DeleteKey(GameConst.PASSWORD_LAST_LOGIN_KEY);
  286. }
  287. ViewManager.Hide<GuideView>();
  288. ViewManager.Show<LoginView>(null, null, true);
  289. }
  290. //断线重连后需要处理的事情
  291. public static void OnReconnected()
  292. {
  293. //重连成功请求邮件和公告等离线后会变更的数据
  294. NoticeSProxy.ReqSystemNoticeList().Coroutine();
  295. MailSProxy.ReqMailCount().Coroutine();
  296. FriendSProxy.ReqAllFriendInfos().Coroutine();
  297. PoemGallerySProxy.ReqGalleryTheme().Coroutine();
  298. TaskSProxy.GetTaskInfos();
  299. }
  300. public static void GoBackToMainView()
  301. {
  302. MainDataManager.Instance.ViewType = 0;
  303. ViewManager.Show<MainUIView>(null, null, true);
  304. }
  305. }
  306. }