StoreBrocadeWeavView.cs 16 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using ET;
  4. using FairyGUI;
  5. using UI.Store;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class StoreBrocadeWeavView : BaseWindow
  10. {
  11. private UI_StoreBrocadeWeavUI _ui;
  12. private List<BattlePassCfg> _rewardCfgs;
  13. public override void Dispose()
  14. {
  15. if (_ui != null)
  16. {
  17. _ui.Dispose();
  18. _ui = null;
  19. }
  20. base.Dispose();
  21. }
  22. protected override void OnInit()
  23. {
  24. base.OnInit();
  25. packageName = UI_StoreBrocadeWeavUI.PACKAGE_NAME;
  26. _ui = UI_StoreBrocadeWeavUI.Create();
  27. viewCom = _ui.target;
  28. isfullScreen = true;
  29. clickBlankToClose = false;
  30. _ui.m_btnOpen.onClick.Add(OnBtnOpenClick);
  31. _ui.m_btnBuyLevel.onClick.Add(OnBtnBuyLevel);
  32. _ui.m_btnGetAll.onClick.Add(OnBtnGetAllClick);
  33. _ui.m_btnBrocadeWeavTask.onClick.Add(OnBtnBrocadeWeavTaskClick);
  34. _ui.m_RewardList.itemRenderer = ListBoxRewardItemRender;
  35. _ui.m_RewardList.SetVirtual();
  36. _ui.m_SpecialReward.m_RewardList.itemRenderer = SpecialRewardRender;
  37. _ui.m_tip.onClick.Add(RuleController.ShowRuleView);
  38. _ui.m_tip.data = 300012;
  39. _ui.m_LevelProcess.m_loaIcon.url =
  40. ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(ConstItemID.BATTLE_PASS_CURRENCY).res);
  41. }
  42. protected override void OnHide()
  43. {
  44. base.OnHide();
  45. Timers.inst.Remove(UpdateTime);
  46. }
  47. protected override void OnShown()
  48. {
  49. base.OnShown();
  50. oldLevel = 0;
  51. SetSeasonLeftTime();
  52. SetBattlePassLevel();
  53. SetOpenBattlePassBtnStatus();
  54. FreshSpecialReward(oldLevel);
  55. var battlePassCfgs =
  56. BattlePassCfgArray.Instance.GetCfgsByid(BattlePassTaskDataManager.Instance.GetSeasonId());
  57. var minLevel =
  58. (from battlePassCfg in battlePassCfgs
  59. let state = BattlePassTaskDataManager.Instance.GetRewardState(battlePassCfg.level)
  60. where battlePassCfg.level != 0 && state != 2
  61. select battlePassCfg.level).FirstOrDefault();
  62. minLevel = Mathf.Max(1, minLevel);
  63. _ui.m_RewardList.ScrollToView(minLevel - 1);
  64. UpdateBtnBrocadeWeavTaskRed();
  65. }
  66. protected override void AddEventListener()
  67. {
  68. base.AddEventListener();
  69. //监听通行证等级变化
  70. EventAgent.AddEventListener(ConstMessage.BATTLEPASS_LEVEL_CHANGE, SetBattlePassLevel);
  71. EventAgent.AddEventListener(ConstMessage.NOTICE_PASSPORT_OPEN, OnBattlePassOpen);
  72. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, OnItemChange);
  73. EventAgent.AddEventListener(ConstMessage.NOTICE_BATCH_TASK_STATE_CHANGE, UpdateBtnBrocadeWeavTaskRed);
  74. EventAgent.AddEventListener(ConstMessage.NOTICE_PASSPORT_OPEN, UpdateBtnBrocadeWeavTaskRed);
  75. }
  76. protected override void RemoveEventListener()
  77. {
  78. base.RemoveEventListener();
  79. EventAgent.RemoveEventListener(ConstMessage.BATTLEPASS_LEVEL_CHANGE, SetBattlePassLevel);
  80. EventAgent.RemoveEventListener(ConstMessage.NOTICE_PASSPORT_OPEN, OnBattlePassOpen);
  81. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnItemChange);
  82. EventAgent.RemoveEventListener(ConstMessage.NOTICE_BATCH_TASK_STATE_CHANGE, UpdateBtnBrocadeWeavTaskRed);
  83. EventAgent.RemoveEventListener(ConstMessage.NOTICE_PASSPORT_OPEN, UpdateBtnBrocadeWeavTaskRed);
  84. }
  85. private void OnBattlePassOpen()
  86. {
  87. SetOpenBattlePassBtnStatus();
  88. FreshReward();
  89. }
  90. private void OnItemChange(EventContext eventContext)
  91. {
  92. var itemId = (int)eventContext.data;
  93. if (itemId != ConstItemID.BATTLE_PASS_CURRENCY) return;
  94. //刷新积分列表
  95. SetExpProcess();
  96. }
  97. //开启通行证
  98. private void OnBtnOpenClick(EventContext context)
  99. {
  100. ViewManager.Show<OpenBattlePassView>(null, new object[] { typeof(StoreBrocadeWeavView).FullName, null });
  101. }
  102. private void OnBtnBuyLevel(EventContext context)
  103. {
  104. var dataManager = BattlePassTaskDataManager.Instance;
  105. var seasonId = dataManager.GetSeasonId();
  106. var battlePassCfg =
  107. BattlePassCfgArray.Instance.GetCfgByidAndlevel(seasonId, dataManager.GetBattlePassLevel() + 1);
  108. if (battlePassCfg == null)
  109. {
  110. PromptController.Instance.ShowFloatTextPrompt("已经满级");
  111. return;
  112. }
  113. ViewManager.Show<BuyBattlePassLevelView>(null, new object[] { typeof(StoreBrocadeWeavView).FullName, null });
  114. }
  115. //领取奖励
  116. private async void OnBtnGetClick(EventContext context)
  117. {
  118. if (!(context.sender is GObject obj)) return;
  119. var id = (int)obj.data;
  120. var get = await BattlePassTaskSProxy.GetBattlePassReward(id);
  121. if (!get) return;
  122. SetBattlePassLevel();
  123. }
  124. //继续领取
  125. private void OnBtnContinueClick(EventContext context)
  126. {
  127. // if (!(context.sender is GObject obj)) return;
  128. // var id = (int)obj.data;
  129. // var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
  130. // if (!isBuy)
  131. // {
  132. ViewManager.Show<OpenBattlePassView>(null, new object[] { typeof(StoreBrocadeWeavView).FullName, null });
  133. // return;
  134. // }
  135. // var get = await BattlePassTaskSProxy.GetBattlePassReward(id);
  136. // if (!get) return;
  137. // SetBattlePassLevel();
  138. }
  139. //领取全部奖励
  140. private async void OnBtnGetAllClick(EventContext context)
  141. {
  142. var get = await BattlePassTaskSProxy.GetAllBattlePassReward(onSuccess: () =>
  143. {
  144. var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
  145. if (isBuy) return;
  146. ViewManager.Show<OpenBattlePassView>(null,
  147. new object[] { typeof(StoreBrocadeWeavView).FullName, null });
  148. });
  149. if (!get) return;
  150. SetBattlePassLevel();
  151. }
  152. //点击织造任务
  153. private void OnBtnBrocadeWeavTaskClick(EventContext context)
  154. {
  155. ViewManager.Show<BrocadeWeavTaskView>();
  156. }
  157. //前往
  158. // private void OnBtnGoClick(EventContext context)
  159. // {
  160. // Hide();
  161. // var btnGo = context.sender as GObject;
  162. // if (btnGo == null) return;
  163. // ViewManager.Show($"GFGGame.{btnGo.data}", null, new[] { typeof(TaskView).FullName, viewData }, true);
  164. // }
  165. private void ListBoxRewardItemRender(int index, GObject obj)
  166. {
  167. var item = UI_BrocadeWeavRewardItem.Proxy(obj);
  168. var level = index + 1;
  169. //设置进度
  170. item.m_imageProgress.visible = BattlePassTaskDataManager.Instance.GetBattlePassLevel() >= level;
  171. //这里跳过为0的第一个配置
  172. var battlePassCfg = _rewardCfgs[level];
  173. //设置等级
  174. item.m_Level.text = battlePassCfg.level.ToString();
  175. //获取玩家当前的通行证等级
  176. var state = BattlePassTaskDataManager.Instance.GetRewardState(level);
  177. //设置奖励
  178. var bonusNormalArr = battlePassCfg.bonusNormalArr;
  179. if (bonusNormalArr != null && bonusNormalArr.Length > 0)
  180. {
  181. item.m_NormalReward.visible = true;
  182. var itemData = ItemUtil.createItemData(bonusNormalArr[0]);
  183. var itemView = new ItemView(item.m_NormalReward);
  184. item.m_NormalReward.data ??= itemView;
  185. itemView.SetData(itemData);
  186. itemView.ChangeTxtCountStyle();
  187. itemView.GrpGotVisible = BattlePassTaskDataManager.Instance.CheckLevelRewardGet(level);
  188. bool redDot = (!BattlePassTaskDataManager.Instance.CheckLevelRewardGet(level) && state == 1);
  189. RedDotController.Instance.SetComRedDot(item.m_NormalReward, redDot);
  190. }
  191. else
  192. {
  193. item.m_NormalReward.data = null;
  194. item.m_NormalReward.visible = false;
  195. }
  196. if (item.m_RewardList.data == null)
  197. {
  198. item.m_RewardList.itemRenderer = SpecialRewardRender;
  199. }
  200. var superLevelRewardGet = BattlePassTaskDataManager.Instance.CheckSuperLevelRewardGet(level);
  201. item.m_RewardList.data = (battlePassCfg.bonusSpecialArr, true , state, superLevelRewardGet);
  202. item.m_RewardList.numItems = battlePassCfg.bonusSpecialArr.Length;
  203. if (state == 1)
  204. {
  205. item.m_touch.onClick.Set(OnBtnGetClick);
  206. item.m_touch.data = battlePassCfg.level;
  207. item.m_touch.touchable = true;
  208. }
  209. else {
  210. item.m_touch.onClick.Clear();
  211. item.m_touch.touchable = false;
  212. }
  213. //设置按钮状态
  214. //SetBtnState(item, battlePassCfg.level, state);
  215. //item.target.data = battlePassCfg;
  216. UI_BrocadeWeavRewardItem.ProxyEnd();
  217. FreshSpecialReward(level);
  218. }
  219. //SpecialRewardRender
  220. private static void SpecialRewardRender(int index, GObject obj)
  221. {
  222. var keyValuePair = ((int[][], bool, int, bool))obj.parent.data;
  223. var itemInfo = keyValuePair.Item1[index];
  224. var itemData = ItemUtil.createItemData(itemInfo);
  225. var itemView = new ItemView(obj as GComponent);
  226. obj.data ??= itemView;
  227. itemView.SetData(itemData);
  228. itemView.ChangeTxtCountStyle();
  229. var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
  230. if (keyValuePair.Item2 && isBuy) {
  231. RedDotController.Instance.SetComRedDot(itemView.GetGComponentObj, keyValuePair.Item3 == 1);
  232. itemView.GrpGotVisible = keyValuePair.Item4;
  233. }
  234. }
  235. //根据状态设置按钮
  236. private void SetBtnState(UI_BrocadeWeavRewardItem item, int id, int state)
  237. {
  238. item.m_c1.selectedIndex = state;
  239. RedDotController.Instance.SetComRedDot(item.m_GetRewardBt, state == 1);
  240. if (item.m_GetRewardBt.data == null)
  241. {
  242. item.m_GetRewardBt.onClick.Add(OnBtnGetClick);
  243. }
  244. item.m_GetRewardBt.data = id;
  245. //继续领取
  246. if (item.m_ContinueBt.data == null)
  247. {
  248. item.m_ContinueBt.onClick.Add(OnBtnContinueClick);
  249. }
  250. item.m_ContinueBt.data = id;
  251. //前往
  252. if (item.m_ComeBt.data == null)
  253. {
  254. item.m_ComeBt.enabled = false;
  255. }
  256. item.m_ComeBt.data = id;
  257. }
  258. //设置赛季剩余时间
  259. private void SetSeasonLeftTime()
  260. {
  261. //获取赛季结束时间
  262. Timers.inst.Add(1, 0, UpdateTime);
  263. }
  264. //UpdateTime
  265. private void UpdateTime(object param)
  266. {
  267. var seasonEndTime = BattlePassTaskDataManager.Instance.GetSeasonEndTime();
  268. var leftTime = seasonEndTime - TimeHelper.ServerNow();
  269. if (leftTime <= 0)
  270. {
  271. Timers.inst.Remove(UpdateTime);
  272. return;
  273. }
  274. _ui.m_LeftTime.text = TimeUtil.FormattingTimeTo_DDHHmm(leftTime);
  275. }
  276. private void SetBattlePassLevel()
  277. {
  278. //获取玩家当前的通行证等级
  279. var dataManager = BattlePassTaskDataManager.Instance;
  280. var battlePassLevel = dataManager.GetBattlePassLevel();
  281. var uiExpProcess = _ui.m_LevelProcess;
  282. uiExpProcess.m_Level.text = battlePassLevel.ToString();
  283. SetExpProcess();
  284. }
  285. private void SetExpProcess()
  286. {
  287. var dataManager = BattlePassTaskDataManager.Instance;
  288. var seasonId = dataManager.GetSeasonId();
  289. var uiExpProcess = _ui.m_LevelProcess;
  290. //获取当前等级的经验
  291. var battlePassCfg =
  292. BattlePassCfgArray.Instance.GetCfgByidAndlevel(seasonId, dataManager.GetBattlePassLevel());
  293. if (battlePassCfg == null)
  294. {
  295. //已经超过了最大等级
  296. uiExpProcess.target.max = 100;
  297. uiExpProcess.target.value = 0;
  298. uiExpProcess.m_c1.selectedIndex = 1;
  299. }
  300. else
  301. {
  302. uiExpProcess.target.max = battlePassCfg.value;
  303. uiExpProcess.target.value = dataManager.GetBattlePassExp();
  304. uiExpProcess.m_NumProcess.SetVar("value", dataManager.GetBattlePassExp().ToString())
  305. .SetVar("maxValue", battlePassCfg.value.ToString()).FlushVars();
  306. FreshReward();
  307. }
  308. }
  309. private void FreshReward()
  310. {
  311. //刷新奖励列表
  312. _rewardCfgs =
  313. new List<BattlePassCfg>(
  314. BattlePassCfgArray.Instance.GetCfgsByid(BattlePassTaskDataManager.Instance.GetSeasonId()));
  315. //去掉第一个为0的配置
  316. _ui.m_RewardList.numItems = _rewardCfgs.Count - 1;
  317. RedDotController.Instance.SetComRedDot(_ui.m_btnGetAll,
  318. BattlePassTaskDataManager.Instance.CheckStoreBrocadeWeavRed());
  319. }
  320. private void SetOpenBattlePassBtnStatus()
  321. {
  322. //通行证是否购买
  323. var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
  324. _ui.m_c1.selectedIndex = isBuy ? 1 : 0;
  325. }
  326. private int oldLevel;
  327. //刷新特别大奖展示
  328. private void FreshSpecialReward(int level)
  329. {
  330. var battlePassCfg = BattlePassTaskDataManager.Instance.GetSpecialCfg(level);
  331. var uiBattlePassReward = _ui.m_SpecialReward;
  332. if (battlePassCfg == null)
  333. {
  334. uiBattlePassReward.target.visible = false;
  335. return;
  336. }
  337. var newLeve = battlePassCfg.level;
  338. if (newLeve == oldLevel) return;
  339. oldLevel = newLeve;
  340. uiBattlePassReward.target.visible = true;
  341. uiBattlePassReward.m_Level.text = newLeve.ToString();
  342. //设置奖励
  343. var bonusNormalArr = battlePassCfg.bonusNormalArr;
  344. if (bonusNormalArr != null && bonusNormalArr.Length > 0)
  345. {
  346. uiBattlePassReward.m_NormalReward.visible = true;
  347. var itemData = ItemUtil.createItemData(bonusNormalArr[0]);
  348. var item = new ItemView(uiBattlePassReward.m_NormalReward);
  349. item.SetData(itemData);
  350. item.ChangeTxtCountStyle();
  351. }
  352. else
  353. {
  354. uiBattlePassReward.m_NormalReward.visible = false;
  355. }
  356. var superLevelRewardGet = BattlePassTaskDataManager.Instance.CheckSuperLevelRewardGet(level);
  357. var state = BattlePassTaskDataManager.Instance.GetRewardState(level);
  358. uiBattlePassReward.m_RewardList.data = (battlePassCfg.bonusSpecialArr,false ,state, superLevelRewardGet);
  359. uiBattlePassReward.m_RewardList.numItems = battlePassCfg.bonusSpecialArr.Length;
  360. }
  361. //更新织造任务按钮红点
  362. private void UpdateBtnBrocadeWeavTaskRed()
  363. {
  364. RedDotController.Instance.SetComRedDot(_ui.m_btnBrocadeWeavTask,
  365. TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.BattlePass));
  366. }
  367. }
  368. }