DailyWelfareView.cs 10 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. using FairyGUI;
  5. using UI.DailyWelfare;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class DailyWelfareView : BaseWindow
  10. {
  11. private UI_DailyWelfareUI _ui;
  12. private ValueBarController _valueBarController;
  13. private int _signCount;
  14. private int _month;
  15. private int _day;
  16. public override void Dispose()
  17. {
  18. base.Dispose();
  19. if (_valueBarController != null)
  20. {
  21. _valueBarController.Dispose();
  22. _valueBarController = null;
  23. }
  24. if (_ui != null)
  25. {
  26. _ui.Dispose();
  27. _ui = null;
  28. }
  29. }
  30. protected override void OnInit()
  31. {
  32. base.OnInit();
  33. packageName = UI_DailyWelfareUI.PACKAGE_NAME;
  34. _ui = UI_DailyWelfareUI.Create();
  35. this.viewCom = _ui.target;
  36. isfullScreen = true;
  37. _valueBarController = new ValueBarController(_ui.m_comValueBar);
  38. _ui.m_btnback.onClick.Add(OnBtnBackClick);
  39. _ui.m_list.itemRenderer = ListItemRender;
  40. }
  41. protected override void AddEventListener()
  42. {
  43. base.AddEventListener();
  44. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateView);
  45. }
  46. protected override void OnShown()
  47. {
  48. base.OnShown();
  49. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("mrqd_bjbj");
  50. _valueBarController.OnShown();
  51. if (TimeHelper.ClientNow() < TimeUtil.GetCurDayTime(GlobalCfgArray.globalCfg.refreshTime))
  52. {
  53. if (DateTime.Now.Day == 1)
  54. {
  55. if (DateTime.Now.Month == 1)
  56. {
  57. _month = 12;
  58. }
  59. else
  60. {
  61. _month = DateTime.Now.Month - 1;
  62. }
  63. List<DailySignBonusCfg> cfgs = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month);
  64. _day = cfgs[cfgs.Count - 1].day;
  65. }
  66. else
  67. {
  68. _day = DateTime.Now.Day - 1;
  69. }
  70. }
  71. else
  72. {
  73. _month = DateTime.Now.Month;
  74. _day = DateTime.Now.Day;
  75. }
  76. // _ui.m_list.ScrollToView(0);
  77. UpdateView();
  78. }
  79. protected override void OnHide()
  80. {
  81. _valueBarController.OnHide();
  82. base.OnHide();
  83. }
  84. protected override void RemoveEventListener()
  85. {
  86. base.RemoveEventListener();
  87. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateView);
  88. }
  89. private void OnBtnBackClick()
  90. {
  91. ViewManager.GoBackFrom(typeof(DailyWelfareView).FullName);
  92. }
  93. private void UpdateView()
  94. {
  95. UpdateSgignView();
  96. UpdateSupplyView();
  97. }
  98. private void UpdateSgignView()
  99. {
  100. _signCount = MathHelper.CountOnes(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignDay));
  101. _ui.m_txtSignCount.text = _signCount.ToString();// DailyWelfareManager.Instance.DailySignDatas.Count.ToString();
  102. List<DailySignBonusCfg> signBonusCfgs = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month);
  103. _ui.m_proSign.target.max = signBonusCfgs.Count;
  104. _ui.m_proSign.target.value = _signCount;
  105. List<DailySignCfg> signCfgs = DailySignCfgArray.Instance.GetCfgsBymonth(_month);
  106. for (int i = 0; i < signCfgs.Count; i++)
  107. {
  108. GComponent comProBonus = _ui.m_proSign.target.GetChild("comProBonus" + i).asCom;
  109. comProBonus.x = ((float)signCfgs[i].day / (float)signBonusCfgs.Count) * _ui.m_proSign.target.width;
  110. UI_ComProBonus item = UI_ComProBonus.Proxy(comProBonus);
  111. item.m_loaIcon.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(signCfgs[i].bonusArr[0][0]));
  112. item.m_txtCount.text = signCfgs[i].bonusArr[0][1].ToString();
  113. item.m_txtDay.text = signCfgs[i].day.ToString();
  114. if (item.target.data == null)
  115. {
  116. item.target.onClick.Add(OnBtnGetProBonus);
  117. }
  118. item.target.data = signCfgs[i];
  119. UI_ComProBonus.ProxyEnd();
  120. }
  121. _ui.m_list.numItems = signBonusCfgs.Count;
  122. }
  123. private async void OnBtnGetProBonus(EventContext context)
  124. {
  125. GObject obj = context.sender as GObject;
  126. DailySignCfg signCfg = obj.data as DailySignCfg;
  127. if (_signCount < signCfg.day || MathHelper.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignReward), signCfg.day))
  128. {
  129. GoodsItemTipsController.ShowItemTips(signCfg.bonusArr[0][1]);
  130. }
  131. else
  132. {
  133. bool result = await DailyWelfareSProxy.ReqGetSignReward(signCfg.day);
  134. if (result)
  135. {
  136. UpdateSgignView();
  137. }
  138. }
  139. }
  140. private void UpdateSupplyView()
  141. {
  142. UpdateReward(_ui.m_comSupply0.target, DailySupplyCfgArray.Instance.dataArray[0].id);
  143. UpdateReward(_ui.m_comSupply1.target, DailySupplyCfgArray.Instance.dataArray[1].id);
  144. }
  145. private void ListItemRender(int index, GObject obj)
  146. {
  147. DailySignBonusCfg bonusCfg = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month)[index];
  148. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(bonusCfg.bonusArr[0][0]);
  149. bool isGot = MathHelper.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignDay), bonusCfg.day);
  150. if (itemCfg == null) return;
  151. UI_ListSignItem item = UI_ListSignItem.Proxy(obj);
  152. item.m_c1.selectedIndex = itemCfg.itemType == ConstItemType.DRESS_UP ? 0 : bonusCfg.type;
  153. item.m_txtDay.text = bonusCfg.day.ToString();
  154. item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
  155. item.m_txtCount.text = bonusCfg.bonusArr[0][1].ToString();
  156. item.m_imgGot.visible = isGot;// bonusCfg.day <= _day && DailyWelfareManager.Instance.DailySignDatas.IndexOf(bonusCfg.day) >= 0;
  157. item.m_imgNotGet.visible = bonusCfg.day < _day && !isGot;
  158. RedDotController.Instance.SetComRedDot(item.target, bonusCfg.day == _day && !isGot);
  159. if (item.target.data == null)
  160. {
  161. item.target.onClick.Add(OnGetSignBonus);
  162. }
  163. item.target.data = bonusCfg.day;
  164. UI_ListSignItem.ProxyEnd();
  165. }
  166. private async void OnGetSignBonus(EventContext context)
  167. {
  168. GObject obj = context.sender as GObject;
  169. int day = (int)obj.data;
  170. bool result = false;
  171. if (day > _day) return;
  172. if (day < _day)
  173. {
  174. int[] cost = GlobalCfgArray.globalCfg.dailySignConsumeArr[0];
  175. AlertUI.Show(string.Format("是否确定花费{0}{1}补签?", cost[1], ItemCfgArray.Instance.GetCfg(cost[0]).name)).
  176. SetLeftButton(true, "否").
  177. SetRightButton(true, "是", async (object param) =>
  178. {
  179. result = await DailyWelfareSProxy.ReqReSign(day);
  180. });
  181. }
  182. else
  183. {
  184. result = await DailyWelfareSProxy.ReqSign(day);
  185. }
  186. if (result)
  187. {
  188. _ui.m_list.numItems = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month).Count;
  189. }
  190. }
  191. private void UpdateReward(GObject obj, int id)
  192. {
  193. DailySupplyCfg supplyCfg = DailySupplyCfgArray.Instance.GetCfg(id);
  194. UI_ComSupply item = UI_ComSupply.Proxy(obj);
  195. long openTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.openTime).ToString("HH:mm:ss"));
  196. long endTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.endTime).ToString("HH:mm:ss"));
  197. item.m_txtTime.text = TimeUtil.FormattingTime6(openTime) + "-" + TimeUtil.FormattingTime6(endTime);
  198. if (item.m_comItem.data == null)
  199. {
  200. item.m_comItem.data = new ItemView(item.m_comItem);
  201. }
  202. ItemData itemData = ItemUtil.createItemData(supplyCfg.bonusArr[0]);
  203. (item.m_comItem.data as ItemView).SetData(itemData);
  204. (item.m_comItem.data as ItemView).ShowTips = false;
  205. ItemUtil.UpdateItemNeedNum(item.m_comCost, GlobalCfgArray.globalCfg.dailySupplyConsumeArr[0]);
  206. item.m_comCost.visible = false;
  207. if (MathHelper.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.DailySupplyReward), supplyCfg.id))
  208. {
  209. item.m_btnGet.title = "已领取";
  210. item.m_btnGet.enabled = false;
  211. return;
  212. }
  213. long curTime = TimeHelper.ServerNow();
  214. if (curTime < openTime)
  215. {
  216. item.m_btnGet.title = "领取";
  217. item.m_btnGet.enabled = false;
  218. }
  219. else if (curTime > openTime && curTime < endTime)
  220. {
  221. item.m_btnGet.title = "领取";
  222. item.m_btnGet.enabled = true;
  223. }
  224. else
  225. {
  226. item.m_comCost.visible = true;
  227. item.m_btnGet.title = "补领";
  228. item.m_btnGet.enabled = true;
  229. }
  230. if (item.m_btnGet.data == null)
  231. {
  232. item.m_btnGet.onClick.Add(OnBtnGetSupplyClick);
  233. }
  234. item.m_btnGet.data = supplyCfg;
  235. UI_ComSupply.ProxyEnd();
  236. }
  237. private async void OnBtnGetSupplyClick(EventContext context)
  238. {
  239. GObject obj = context.sender as GObject;
  240. DailySupplyCfg supplyCfg = obj.data as DailySupplyCfg;
  241. long openTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.openTime).ToString("HH:mm:ss"));
  242. long endTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.endTime).ToString("HH:mm:ss"));
  243. bool result = await DailyWelfareSProxy.ReqGetSupplyReward(supplyCfg.id);
  244. if (result)
  245. {
  246. UpdateSupplyView();
  247. }
  248. }
  249. }
  250. }