ItemApproachScanner.cs 13 KB

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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. using GFGGame;
  4. using System;
  5. namespace GFGEditor
  6. {
  7. /// <summary>
  8. /// 物品扫描器:
  9. /// 1.扫描获取途径,并填入物品表的获取途径字段
  10. /// 2.扫描套装部件个数
  11. /// </summary>
  12. public class ItemApproachScanner
  13. {
  14. private delegate string GetApproachCall(int itemId);
  15. public static void startScan()
  16. {
  17. ItemCfg[] dataArray = ItemCfgArray.Instance.dataArray;
  18. GetApproachCall[] actions = new GetApproachCall[] { GetClothingShopApproach, GetZhaiXingApproach, GetStoryLevelApproach, GetClothingSyntheticApproach, GetSuitGuideApproach, GetSuitSyntheticApproach, GetClothingDecomposeApproach };
  19. Dictionary<SuitCfg, List<int>> suitDic = new Dictionary<SuitCfg, List<int>>();
  20. int suitPartTotalCount = 0;
  21. foreach (ItemCfg cfg in dataArray)
  22. {
  23. HandleSuitTable(cfg, suitDic);
  24. HandleItemApproch(cfg, actions);
  25. }
  26. var globalCfg = GlobalCfgArray.globalCfg;
  27. SQLiteHelper.Instance.OpenConnection();
  28. try
  29. {
  30. //物品
  31. foreach (ItemCfg cfg in dataArray)
  32. {
  33. var names = new string[] { nameof(cfg.subType), nameof(cfg.itemType), nameof(cfg.approach) };
  34. var values = new string[] { "" + cfg.subType, "" + cfg.itemType, "" + cfg.approach };
  35. SQLiteHelper.Instance.UpdateValues(nameof(ItemCfgArray), names, values, nameof(cfg.id), cfg.id.ToString());
  36. }
  37. //套装
  38. foreach (var a in suitDic)
  39. {
  40. suitPartTotalCount += a.Value.Count;
  41. var names = new string[] { nameof(a.Key.partsArr).Replace("Arr", "") };
  42. var values = new string[] { string.Join(";", a.Value) };
  43. SQLiteHelper.Instance.UpdateValues(nameof(SuitCfgArray), names, values, nameof(a.Key.id), a.Key.id.ToString());
  44. }
  45. globalCfg.suitPartTotalCount = suitPartTotalCount;
  46. UpdateGlobalCfg(globalCfg);
  47. }
  48. catch (Exception e)
  49. {
  50. ET.Log.Error(e.ToString());
  51. }
  52. finally
  53. {
  54. SQLiteHelper.Instance.CloseConnection();
  55. }
  56. }
  57. private static void UpdateGlobalCfg(GlobalCfg globalCfg)
  58. {
  59. var names = new string[] { nameof(globalCfg.suitPartTotalCount) };
  60. var values = new string[] { globalCfg.suitPartTotalCount.ToString() };
  61. SQLiteHelper.Instance.UpdateValues(nameof(GlobalCfgArray), names, values, nameof(globalCfg.id), globalCfg.id.ToString());
  62. }
  63. private static void HandleSuitTable(ItemCfg itemCfg, Dictionary<SuitCfg, List<int>> suitDic)
  64. {
  65. if (itemCfg.suitId <= 0)
  66. {
  67. return;
  68. }
  69. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  70. if (suitCfg == null)
  71. {
  72. return;
  73. }
  74. suitDic.TryGetValue(suitCfg, out var partsList);
  75. if (partsList == null)
  76. {
  77. partsList = new List<int>();
  78. suitDic[suitCfg] = partsList;
  79. }
  80. partsList.Add(itemCfg.id);
  81. }
  82. private static void HandleItemApproch(ItemCfg cfg, GetApproachCall[] actions)
  83. {
  84. List<string> approachs = new List<string>();
  85. foreach (GetApproachCall action in actions)
  86. {
  87. string tempApproach = action(cfg.id);
  88. if (tempApproach != null)
  89. {
  90. approachs.Add(tempApproach);
  91. }
  92. }
  93. if (approachs.Count > 0)
  94. {
  95. string approach = string.Join(";", approachs);
  96. cfg.approach = approach;
  97. if (approachs.Count > 5)
  98. {
  99. Debug.LogFormat("物品{0}的获取途径为 {1}", cfg.name, approach);
  100. }
  101. }
  102. else
  103. {
  104. if (cfg.id < 1000000 || cfg.id >= 2000000)
  105. {
  106. if ((!cfg.name.Contains("原始") && !cfg.name.Contains("默认")) || cfg.id >= 1000000)
  107. {
  108. //Debug.LogErrorFormat("物品 {0} {1} 没有获取途径", cfg.id, cfg.name);
  109. }
  110. }
  111. }
  112. }
  113. /// <summary>
  114. /// 尝试获取服装店产出途径
  115. /// </summary>
  116. /// <param name="itemId"></param>
  117. /// <returns></returns>
  118. private static string GetClothingShopApproach(int itemId)
  119. {
  120. ShopCfgClothingArray manager = ShopCfgClothingArray.Instance;
  121. ShopCfg[] dataArray = manager.dataArray;
  122. foreach (ShopCfg cfg in dataArray)
  123. {
  124. if (cfg.itemID == itemId)
  125. {
  126. return "FU_ZHUANG_DIAN";
  127. }
  128. }
  129. return null;
  130. }
  131. /// <summary>
  132. /// 尝试获取服装分解产出途径
  133. /// </summary>
  134. /// <param name="itemId"></param>
  135. /// <returns></returns>
  136. private static string GetClothingDecomposeApproach(int itemId)
  137. {
  138. DecomposeCfgArray manager = DecomposeCfgArray.Instance;
  139. DecomposeCfg[] dataArray = manager.dataArray;
  140. foreach (DecomposeCfg cfg in dataArray)
  141. {
  142. for (int i = 0; i < cfg.itemsArr.Length; i++)
  143. {
  144. if (cfg.itemsArr[i][0] == itemId)
  145. {
  146. return "FU_ZHUANG_DECOMPOSE";
  147. }
  148. }
  149. }
  150. return null;
  151. }
  152. /// <summary>
  153. /// 尝试获取摘星(抽奖)产出途径
  154. /// </summary>
  155. /// <param name="itemId"></param>
  156. /// <returns></returns>
  157. private static string GetZhaiXingApproach(int itemId)
  158. {
  159. LuckyBoxCfgArray manager = LuckyBoxCfgArray.Instance;
  160. LuckyBoxCfg[] dataArray = manager.dataArray;
  161. if (itemId == 10090)
  162. {
  163. Debug.Log("");
  164. }
  165. foreach (LuckyBoxCfg cfg in dataArray)
  166. {
  167. for (int i = 0; i < cfg.bonusArr.Length; i++)
  168. {
  169. if (itemId == cfg.bonusArr[i][0])
  170. {
  171. return "ZHAI_XING";
  172. }
  173. }
  174. int dropId = cfg.dropId;
  175. if (itemId == 3000028)
  176. {
  177. ET.Log.Debug("");
  178. }
  179. bool approach = CheckDropApproach(itemId, dropId);
  180. if (approach)
  181. {
  182. return "ZHAI_XING";
  183. }
  184. // }
  185. }
  186. return null;
  187. }
  188. /// <summary>
  189. /// 尝试获取剧情关卡产出途径
  190. /// </summary>
  191. /// <param name="itemId"></param>
  192. /// <returns></returns>
  193. private static string GetStoryLevelApproach(int itemId)
  194. {
  195. List<string> approachs = new List<string>();
  196. StoryLevelCfgArray manager = StoryLevelCfgArray.Instance;
  197. StoryLevelCfg[] dataArray = manager.dataArray;
  198. foreach (StoryLevelCfg cfg in dataArray)
  199. {
  200. bool result = CheckItemInBonus(itemId, cfg);
  201. if (result)
  202. {
  203. string approach = "JU_QING_GUAN_QIA=" + cfg.id;
  204. approachs.Add(approach);
  205. }
  206. }
  207. if (approachs.Count > 0)
  208. {
  209. return string.Join(";", approachs);
  210. }
  211. return null;
  212. }
  213. /// <summary>
  214. /// 尝试获取服装合成产出途径
  215. /// </summary>
  216. /// <param name="itemId"></param>
  217. /// <returns></returns>
  218. private static string GetClothingSyntheticApproach(int itemId)
  219. {
  220. var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  221. if (itemCfg == null)
  222. {
  223. return null;
  224. }
  225. if (itemCfg.suitId <= 0)
  226. {
  227. return null;
  228. }
  229. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  230. if (suitCfg == null)
  231. {
  232. return null;
  233. }
  234. if (suitCfg.syntheticType <= 0)
  235. {
  236. return null;
  237. }
  238. return "FU_ZHUANG_HE_CHENG=" + suitCfg.id;
  239. }
  240. private static string GetSuitGuideApproach(int itemId)
  241. {
  242. SuitCfgArray manager = SuitCfgArray.Instance;
  243. SuitCfg[] dataArray = manager.dataArray;
  244. foreach (SuitCfg cfg in dataArray)
  245. {
  246. bool result = CheckItemInBonus(itemId, cfg.guideBoxBonusArr);
  247. if (result)
  248. {
  249. return "TAO_ZHUANG_TU_JIAN";
  250. }
  251. }
  252. return null;
  253. }
  254. private static string GetSuitSyntheticApproach(int itemId)
  255. {
  256. var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  257. if (itemCfg == null)
  258. {
  259. return null;
  260. }
  261. if (itemCfg.suitId <= 0)
  262. {
  263. return null;
  264. }
  265. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  266. if (suitCfg == null)
  267. {
  268. return null;
  269. }
  270. if (suitCfg.syntheticType <= 0)
  271. {
  272. return null;
  273. }
  274. bool result = CheckItemInBonus(itemId, suitCfg.syntheticBoxBonusArr);
  275. if (result)
  276. {
  277. return "TAO_ZHUANG_HE_CHENG";
  278. }
  279. return null;
  280. }
  281. /// <summary>
  282. /// 检测掉落表是否产出该物品
  283. /// </summary>
  284. /// <param name="itemId"></param>
  285. /// <returns></returns>
  286. private static bool CheckDropApproach(int itemId, int dropId)
  287. {
  288. DropOutCfgArray manager = DropOutCfgArray.Instance;
  289. List<DropOutCfg> dataArray = manager.GetCfgs(dropId);
  290. for (int i = 0; i < dataArray.Count; i++)
  291. {
  292. if (dataArray[i].item == itemId)
  293. {
  294. return true;
  295. }
  296. if (manager.GetCfgs(dataArray[i].item).Count > 0)
  297. {
  298. if (dropId == 11000006)
  299. {
  300. ET.Log.Debug("");
  301. }
  302. return CheckDropApproach(itemId, dataArray[i].item);
  303. }
  304. }
  305. return false;
  306. }
  307. private static bool CheckItemInBonus(int itemId, StoryLevelCfg cfg)
  308. {
  309. if (cfg.fightID.Length > 0)
  310. {
  311. StoryFightCfgArray manager = StoryFightCfgArray.Instance;
  312. StoryFightCfg storyFightCfg = manager.GetCfg(cfg.fightID);
  313. List<int[]> a = new List<int[]>();
  314. a.AddRange(cfg.bonusOnceArr);
  315. a.AddRange(storyFightCfg.bonusBaseArr);
  316. int[][] bonus = a.ToArray();
  317. bool result = CheckItemInBonus(itemId, bonus);
  318. if (itemId == 100095)
  319. {
  320. Debug.Log("zoya");
  321. }
  322. if (result)
  323. {
  324. return true;
  325. }
  326. result = CheckItemInDropOut(itemId, storyFightCfg.bonusRandomArr);
  327. return result;
  328. }
  329. return false;
  330. }
  331. private static bool CheckItemInBonus(int itemId, int[][] bosnu)
  332. {
  333. List<ItemData> aList = ItemUtil.CreateItemDataList(bosnu);
  334. foreach (ItemData itemData in aList)
  335. {
  336. if (itemId == itemData.id)
  337. {
  338. return true;
  339. }
  340. }
  341. return false;
  342. }
  343. private static bool CheckItemInDropOut(int itemId, int[] dropIds)
  344. {
  345. List<ItemData> result = new List<ItemData>();
  346. foreach (int dropId in dropIds)
  347. {
  348. DropOutCfgArray manager = DropOutCfgArray.Instance;
  349. List<DropOutCfg> aList = manager.GetCfgs(dropId);
  350. foreach (DropOutCfg dropOutCfg in aList)
  351. {
  352. if (manager.GetCfgs(dropOutCfg.item).Count > 0)
  353. {
  354. int[] _dropIds = { dropOutCfg.item };
  355. if (CheckItemInDropOut(itemId, _dropIds))
  356. {
  357. return true;
  358. }
  359. }
  360. else
  361. {
  362. if (itemId == dropOutCfg.item)
  363. {
  364. return true;
  365. }
  366. }
  367. }
  368. }
  369. return false;
  370. }
  371. }
  372. }