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- using ET;
- using System.Collections.Generic;
- using System;
- using UnityEngine;
- using FairyGUI;
- namespace GFGGame
- {
- public class MatchingPlayerData
- {
- public int roleID = 0;
- public int HeadId = 0;
- public int HeadBorderId = 0;
- public string OtherPlayerName = "其他玩家";
- public int Rank = 10;
- //搭配数据
- public int bgID = 0;
- public int actionID = 0;
- public List<int> DressIDList = new List<int>();
- //搭配道具ID
- public List<int> PropIDList = new List<int>();
- //搭配道具位置信息
- public List<string> DressTransformInfoList = new List<string>();
- /// <summary>
- /// 点赞投票次数
- /// </summary>
- public int OtherPlayerPopularity = 100;
- /// <summary>
- /// 个人相册_照片数据
- /// </summary>
- public byte[] Bytes;
- /// <summary>
- /// 作品资源
- /// </summary>
- public NTexture Ntexture = null;
- }
- //道具的位置信息
- public class TransformData
- {
- public Vector3 position = new Vector3(0,0,0);
- public float rotationZ = 0f;
- public Vector3 scale = new Vector3(1,1,1);
- }
-
- //搭配赛当期排行榜作品信息
- public class CurRanMatchingPhotoWorksData
- {
- public long RoleId { get; set; }
- public bool IsUp = true;
- public JudgingRoundRoleInfo JudgingInfo;
- /// <summary>
- /// 照片数据
- /// </summary>
- public byte[] Bytes;
- /// <summary>
- /// 照片资源
- /// </summary>
- public NTexture Ntexture;//个人相册数据
- }
-
- //搭配赛作品信息
- public class MatchingPhotoWorksData
- {
- public long RoleId { get; set; }
- public bool IsUp = true;
- public JudgingRoundRoleInfo JudgingInfo;
- /// <summary>
- /// 照片数据
- /// </summary>
- public byte[] Bytes;
- /// <summary>
- /// 照片资源
- /// </summary>
- public NTexture Ntexture;//个人相册数据
- }
- //搭配赛作品集信息
- public class MatchingWorksData
- {
- public WorksCollectionInfo WorksInfo;
- /// <summary>
- /// 照片数据
- /// </summary>
- public byte[] Bytes;
- /// <summary>
- /// 照片资源
- /// </summary>
- public NTexture Ntexture;//个人相册数据
- }
- }
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