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- using ET;
- namespace GFGGame
- {
- public class RoleLimitData
- {
- /// <summary>
- /// 已购买次数
- /// </summary>
- public int BuyTimes;
- /// <summary>
- /// 已挑战次数
- /// </summary>
- public int PlayTimes;
- /// <summary>
- /// 最大可挑战次数
- /// </summary>
- public int TotalPlayMax;
- /// <summary>
- /// 重置时相对于配置额外的挑战次数
- /// </summary>
- public int PlayTimesResetExtra;
- /// <summary>
- /// 最大存储次数
- /// </summary>
- public int MaxStorageCount;
- public void FromMessage(UnitLimitInfoProto proto)
- {
- BuyTimes = proto.BuyTimes;
- PlayTimes = proto.PlayTimes;
- TotalPlayMax = proto.PlayTimesMax;
- PlayTimesResetExtra = proto.PlayTimesResetExtra;
- MaxStorageCount = proto.MaxStorageCount;
- }
- }
- }
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