CardUpView.cs 8.7 KB

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  1. using FairyGUI;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UI.Card;
  5. using UI.CommonGame;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class CardUpView : BaseWindow
  10. {
  11. private UI_CardUpUI _ui;
  12. private Dictionary<int, int> _scores;
  13. private string _type;
  14. private int _lastNum;
  15. private int _curNum;
  16. private int _cardId;
  17. private string _fromUIType;
  18. private CardLvlCfg _cardLvCfg;
  19. private CardStarCfg _cardStarCfg;
  20. private int _mainScore = 0;
  21. private int _otherScore = 0;
  22. private int _itemCfgMainScore = 0;
  23. private EffectUI _effectUI1;
  24. private EffectUI _effectUI2;
  25. public override void Dispose()
  26. {
  27. if (_ui != null)
  28. {
  29. _ui.Dispose();
  30. _ui = null;
  31. }
  32. base.Dispose();
  33. }
  34. protected override void OnInit()
  35. {
  36. base.OnInit();
  37. packageName = UI_CardUpUI.PACKAGE_NAME;
  38. _ui = UI_CardUpUI.Create();
  39. this.viewCom = _ui.target;
  40. this.viewCom.Center();
  41. this.modal = true;
  42. this.isfullScreen = true;
  43. //MakeFullScreen(_ui);
  44. _ui.target.onClick.Add(OnBackClick);
  45. _ui.m_listProperty.itemRenderer = RenderListPropertyItem;
  46. _ui.m_listLastProperty.itemRenderer = RenderListLastPropertyItem;
  47. _ui.m_listCardProperty.itemRenderer = RenderListCardPropertyItem;
  48. _ui.m_listLastCardProperty.itemRenderer = RenderListLastCardPropertyItem;
  49. }
  50. private void OnBackClick()
  51. {
  52. this.Hide();
  53. }
  54. protected override void OnShown()
  55. {
  56. base.OnShown();
  57. _scores = (Dictionary<int, int>)(viewData as object[])[0];
  58. _type = (string)(viewData as object[])[1];
  59. _lastNum = (int)(viewData as object[])[2];
  60. _curNum = (int)(viewData as object[])[3];
  61. _cardId = (int)(viewData as object[])[4];
  62. if ((viewData as object[]).Length > 5)
  63. _fromUIType = (string)(viewData as object[])[5];
  64. if (_type == "lv")
  65. {
  66. _ui.m_c1.selectedIndex = 0;
  67. _ui.m_txtLast.text = string.Format("{0}级", _lastNum);
  68. _ui.m_txtNow.text = string.Format("{0}级", _curNum);
  69. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_cardId);
  70. _cardLvCfg = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(itemCfg.rarity, _lastNum);
  71. _cardStarCfg = null;
  72. _itemCfgMainScore = itemCfg.mainScore;
  73. _mainScore = 0;
  74. _otherScore = 0;
  75. for (int i = _lastNum; i < _curNum; i++)
  76. {
  77. CardLvlCfg cardLvCfg = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(itemCfg.rarity, i);
  78. _mainScore += cardLvCfg.mainScore;
  79. _otherScore += cardLvCfg.otherScore;
  80. }
  81. _ui.m_listProperty.numItems = _scores.Count;
  82. _ui.m_listLastProperty.numItems = _scores.Count;
  83. }
  84. else if (_type == "star")
  85. {
  86. _ui.m_c1.selectedIndex = 1;
  87. _ui.m_txtLast.text = string.Format("{0}星", _lastNum / 6);
  88. _ui.m_txtNow.text = string.Format("{0}星", _curNum / 6);
  89. _cardStarCfg = CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(_cardId, _lastNum);
  90. if (_cardStarCfg == null)
  91. ET.Log.Error("RenderListCardPropertyItemd _cardStarCfg 1 is null=" + _cardId + "==" + _lastNum);
  92. _cardLvCfg = null;
  93. _ui.m_listCardProperty.numItems = 1;
  94. _ui.m_listLastCardProperty.numItems = 1;
  95. }
  96. else {
  97. _ui.m_c1.selectedIndex = 2;
  98. _cardStarCfg = CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(_cardId, _lastNum);
  99. if (_cardStarCfg == null)
  100. ET.Log.Error("RenderListCardPropertyItemd _cardStarCfg 2 is null=" + _fromUIType +"=="+ _cardId + "==" + _lastNum);
  101. _cardLvCfg = null;
  102. _ui.m_listCardProperty.numItems = 1;
  103. _ui.m_listLastCardProperty.numItems = 1;
  104. }
  105. Timers.inst.AddUpdate(CheckGuide);
  106. if (_type == "lv")
  107. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderTitle, "ui_hd", "GXSJ_Text");
  108. else
  109. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderTitle, "ui_hd", "GXSX_Text");
  110. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderBgCom, "ui_hd", "TC_Quad_ALL");
  111. }
  112. private void RenderListLastCardPropertyItem(int index, GObject obj)
  113. {
  114. UI_ListScoreItem2 listItem = UI_ListScoreItem2.Proxy(obj);
  115. int score = 0;
  116. int typeIndex = 1;
  117. listItem.m_ArrowsType.selectedIndex = 2;
  118. if (_cardStarCfg.score1 > 0) {
  119. typeIndex = 1;
  120. score = _scores[typeIndex] - _cardStarCfg.score1;
  121. }
  122. else if (_cardStarCfg.score2 > 0)
  123. {
  124. typeIndex = 2;
  125. score = _scores[typeIndex] - _cardStarCfg.score2;
  126. }
  127. else if (_cardStarCfg.score3 > 0)
  128. {
  129. typeIndex = 3;
  130. score = _scores[typeIndex] - _cardStarCfg.score3;
  131. }
  132. else if (_cardStarCfg.score4 > 0)
  133. {
  134. typeIndex = 4;
  135. score = _scores[typeIndex] - _cardStarCfg.score4;
  136. }
  137. listItem.m_txtProperty.text = score.ToString();
  138. listItem.m_loaIcon.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (typeIndex));
  139. UI_ListScoreItem2.ProxyEnd();
  140. }
  141. private void RenderListLastPropertyItem(int index, GObject obj)
  142. {
  143. UI_ListScoreItem2 listItem = UI_ListScoreItem2.Proxy(obj);
  144. int score = 0;
  145. listItem.m_ArrowsType.selectedIndex = 1;
  146. if ((index + 1) == _itemCfgMainScore)
  147. score = _scores[index + 1] - _mainScore;
  148. else
  149. score = _scores[index + 1] - _otherScore;
  150. listItem.m_txtProperty.text = score.ToString();
  151. listItem.m_loaIcon.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (index + 1));
  152. UI_ListScoreItem2.ProxyEnd();
  153. }
  154. private void RenderListPropertyItem(int index, GObject obj)
  155. {
  156. UI_ListScoreItem2 listItem = UI_ListScoreItem2.Proxy(obj);
  157. listItem.m_txtProperty.text = _scores[index + 1].ToString();
  158. listItem.m_loaIcon.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (index + 1));
  159. UI_ListScoreItem2.ProxyEnd();
  160. }
  161. private void RenderListCardPropertyItem(int index, GObject obj)
  162. {
  163. UI_ListScoreItem2 listItem = UI_ListScoreItem2.Proxy(obj);
  164. if (_cardStarCfg == null)
  165. ET.Log.Error("RenderListCardPropertyItemd _cardStarCfg is null");
  166. int typeIndex = 1;
  167. if (_cardStarCfg.score1 > 0)
  168. typeIndex = 1;
  169. else if (_cardStarCfg.score2 > 0)
  170. typeIndex = 2;
  171. else if (_cardStarCfg.score3 > 0)
  172. typeIndex = 3;
  173. else if (_cardStarCfg.score4 > 0)
  174. typeIndex = 4;
  175. _scores.TryGetValue(typeIndex, out var scoresValue);
  176. listItem.m_txtProperty.text = scoresValue.ToString();
  177. listItem.m_loaIcon.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + typeIndex);
  178. UI_ListScoreItem2.ProxyEnd();
  179. }
  180. protected override void OnHide()
  181. {
  182. base.OnHide();
  183. Timers.inst.Remove(CheckGuide);
  184. EffectUIPool.Recycle(_effectUI1);
  185. _effectUI1 = null;
  186. EffectUIPool.Recycle(_effectUI2);
  187. _effectUI2 = null;
  188. }
  189. private void CheckGuide(object param)
  190. {
  191. if (GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_LV) <= 0
  192. || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_STAR) <= 0)
  193. {
  194. UpdateToCheckGuide(null);
  195. }
  196. else
  197. {
  198. Timers.inst.Remove(CheckGuide);
  199. }
  200. }
  201. protected override void UpdateToCheckGuide(object param)
  202. {
  203. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  204. GuideController.TryGuide(null, ConstGuideId.UP_CARD_LV, 6, "升级成功啦", -1, true, 1500);
  205. GuideController.TryGuide(null, ConstGuideId.UP_CARD_STAR, 6, "升星成功啦", -1, true, 1500);
  206. }
  207. }
  208. }