DailySignView.cs 12 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. using FairyGUI;
  5. using Hutool;
  6. using UI.DailyWelfare;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. public class DailySignView : BaseWindow
  11. {
  12. private UI_DailySignUI _ui;
  13. private EffectUI _effectUI0;
  14. private EffectUI _effectUI1;
  15. private EffectUI _effectUI2;
  16. private EffectUI _effectUI3;
  17. private EffectUI _effectUI4;
  18. private EffectUI _effectUI5;
  19. private GGraph m_holderSign;
  20. private float _signCount;
  21. private int _year;
  22. private int _month;
  23. private int _day;
  24. private bool isOpenPanel = true;
  25. DateTime dateTime;
  26. public override void Dispose()
  27. {
  28. EffectUIPool.Recycle(_effectUI0);
  29. _effectUI0 = null;
  30. EffectUIPool.Recycle(_effectUI1);
  31. _effectUI1 = null;
  32. EffectUIPool.Recycle(_effectUI2);
  33. _effectUI2 = null;
  34. EffectUIPool.Recycle(_effectUI3);
  35. _effectUI3 = null;
  36. EffectUIPool.Recycle(_effectUI4);
  37. _effectUI4 = null;
  38. EffectUIPool.Recycle(_effectUI5);
  39. _effectUI5 = null;
  40. if (_ui != null)
  41. {
  42. _ui.Dispose();
  43. _ui = null;
  44. }
  45. base.Dispose();
  46. }
  47. protected override void OnInit()
  48. {
  49. base.OnInit();
  50. packageName = UI_DailySignUI.PACKAGE_NAME;
  51. _ui = UI_DailySignUI.Create();
  52. this.viewCom = _ui.target;
  53. this.viewCom.Center();
  54. this.modal = true;
  55. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  56. _ui.m_btnClose.onClick.Add(Hide);
  57. _ui.m_list.itemRenderer = ListItemRender;
  58. _effectUI0 = EffectUIPool.CreateEffectUI(_ui.m_holderFlower, "ui_league", "Answer_bgtx");
  59. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLizi, "ui_Activity", "Everyday_2lizi");
  60. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRole, "ui_Activity", "Everydayy_people");
  61. _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_proSign.m_holder, "ui_fight_new", "Progress_head");
  62. }
  63. protected override void AddEventListener()
  64. {
  65. base.AddEventListener();
  66. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateSignView);
  67. }
  68. protected override void OnShown()
  69. {
  70. base.OnShown();
  71. _ui.m_proSign.m_holder.visible = false;
  72. GRoot.inst.touchable = false;
  73. _ui.m_t0.SetHook("touch", () => { GRoot.inst.touchable = true; });
  74. _ui.m_t0.Play(() =>
  75. {
  76. //不知道sethook会不会出问题,在这里也加一个
  77. GRoot.inst.touchable = true;
  78. if (m_holderSign != null)
  79. {
  80. m_holderSign.visible = true;
  81. }
  82. });
  83. _year = TimeUtil.GetCurYear();
  84. _month = TimeUtil.GetCurMonth();
  85. _day = TimeUtil.GetCurDay();
  86. _ui.m_txtMonth.text = NumberUtil.GetOldChiniseNumberText(_month);
  87. //这个是0时区的0时间戳,所以转换为中国时间(东八区)需要加八个小时的毫秒
  88. DateTime unixStartTime = new DateTime(1970, 1, 1, 0 , 0 , 0);
  89. double chinaTime = GameGlobal.OpenServerTime + 28800000;
  90. dateTime = unixStartTime.AddMilliseconds(chinaTime);
  91. UpdateSignView();
  92. //从主界面自动打开这个界面的话,就显示 1
  93. if (this.viewData != null)
  94. {
  95. Timers.inst.Add(0.8f, 1, (obj) =>
  96. {
  97. //防止手速超快关了又开
  98. if (ViewManager.isViewOpen(nameof(DailySignView)))
  99. {
  100. int sourceType = (int)(this.viewData as object[])[0];
  101. if (sourceType == 1)
  102. {
  103. SignBonus(_day);
  104. }
  105. }
  106. }
  107. );
  108. }
  109. GameGlobal.AutoDailySignView = false;
  110. }
  111. protected override void OnHide()
  112. {
  113. base.OnHide();
  114. _ui.m_t0.Stop();
  115. m_holderSign = null;
  116. }
  117. protected override void RemoveEventListener()
  118. {
  119. base.RemoveEventListener();
  120. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateSignView);
  121. }
  122. private void UpdateSignView()
  123. {
  124. _signCount = MathUtil.CountOnes2(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay));
  125. _ui.m_proSign.m_txtSignCount.text = _signCount.ToString();
  126. List<DailySignBonusCfg> signBonusCfgs = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month);
  127. List<DailySignCfg> signCfgs = DailySignCfgArray.Instance.GetCfgsBymonth(_month);
  128. _ui.m_proSign.target.max = signCfgs[signCfgs.Count - 1].day;
  129. _ui.m_proSign.target.value = _signCount;
  130. if (_signCount >= signCfgs[signCfgs.Count - 1].day)
  131. {
  132. _ui.m_proSign.m_holder.visible = false;
  133. }
  134. else
  135. {
  136. _ui.m_proSign.m_holder.visible = true;
  137. }
  138. _ui.m_proSign.m_holder.x = _signCount / signCfgs[signCfgs.Count - 1].day * _ui.m_proSign.target.width - 88;
  139. _ui.m_proSign.m_holderReward.visible = false;
  140. for (int i = 0; i < signCfgs.Count; i++)
  141. {
  142. GComponent comProBonus = _ui.m_proSign.target.GetChild("comProBonus" + i).asCom;
  143. if (i == signCfgs.Count - 1)
  144. {
  145. comProBonus.x = ((float)signCfgs[i].day / (float)signCfgs[signCfgs.Count - 1].day) * _ui.m_proSign.target.width - 48;
  146. }
  147. else
  148. {
  149. comProBonus.x = ((float)signCfgs[i].day / (float)signCfgs[signCfgs.Count-1].day) * _ui.m_proSign.target.width - 20;
  150. }
  151. UI_ComProBonus item = UI_ComProBonus.Proxy(comProBonus);
  152. item.target.visible = true;
  153. item.m_loaIcon.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(signCfgs[i].bonusArr[0][0]));
  154. item.m_txtCount.text = signCfgs[i].bonusArr[0][1].ToString();
  155. item.m_txtDay.text = signCfgs[i].day.ToString();
  156. if (item.target.data == null)
  157. {
  158. item.target.onClick.Add(OnBtnGetProBonus);
  159. }
  160. item.target.data = signCfgs[i];
  161. bool isGot = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignReward),
  162. signCfgs[i].day);
  163. item.m_imgGot.visible = isGot;
  164. bool canGet = _signCount >= signCfgs[i].day && !isGot;
  165. if (canGet)
  166. {
  167. if (_effectUI5 == null)
  168. {
  169. _effectUI5 = EffectUIPool.CreateEffectUI(_ui.m_proSign.m_holderReward, "ui_Activity",
  170. "Everyday_enable");
  171. }
  172. _ui.m_proSign.m_holderReward.visible = canGet;
  173. _ui.m_proSign.m_holderReward.position = new Vector2(item.target.x, 35);
  174. }
  175. RedDotController.Instance.SetComRedDot(item.target, canGet);
  176. UI_ComProBonus.ProxyEnd();
  177. }
  178. if ((_month > dateTime.Month && _year == dateTime.Year) || _year > dateTime.Year)
  179. {
  180. _ui.m_list.numItems = signBonusCfgs.Count > 29 ? signBonusCfgs.Count + 1 : signBonusCfgs.Count;
  181. }
  182. else if (_month == dateTime.Month)
  183. {
  184. _ui.m_list.numItems = signBonusCfgs.Count > 29 ? signBonusCfgs.Count + 1 - dateTime.Day : signBonusCfgs.Count - dateTime.Day + 1;
  185. }
  186. }
  187. private async void OnBtnGetProBonus(EventContext context)
  188. {
  189. GObject obj = context.sender as GObject;
  190. DailySignCfg signCfg = obj.data as DailySignCfg;
  191. if (_signCount < signCfg.day ||
  192. MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignReward), signCfg.day))
  193. {
  194. GoodsItemTipsController.ShowItemTips(signCfg.bonusArr[0][0]);
  195. }
  196. else
  197. {
  198. bool result = await DailyWelfareSProxy.ReqGetSignReward(signCfg.day);
  199. if (result)
  200. {
  201. UpdateSignView();
  202. }
  203. }
  204. }
  205. private void ListItemRender(int index, GObject obj)
  206. {
  207. UI_ListSignItem item = UI_ListSignItem.Proxy(obj);
  208. if (_month == dateTime.Month)
  209. {
  210. index += dateTime.Day - 1;
  211. }
  212. if (index == 29 && _ui.m_list.numItems > 29)
  213. {
  214. item.target.touchable = false;
  215. item.target.visible = false;
  216. return;
  217. }
  218. try
  219. {
  220. int _index = index >= 29 && _ui.m_list.numItems > 29 ? index - 1 : index;
  221. DailySignBonusCfg bonusCfg = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month)[_index];
  222. int itemType = ItemDataManager.GetItemType(bonusCfg.bonusArr[0][0]);
  223. bool isGot = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay), bonusCfg.day);
  224. if (bonusCfg.day == _day && !isGot && _effectUI3 == null)
  225. {
  226. _effectUI3 = EffectUIPool.CreateEffectUI(item.m_holderSign, "ui_Activity", "everyday_kuang");
  227. m_holderSign = item.m_holderSign;
  228. }
  229. item.m_holderSign.visible = false;
  230. item.m_c1.selectedIndex = itemType == ConstItemType.DRESS_UP ? 0 : bonusCfg.type;
  231. item.m_txtDay.text = NumberUtil.GetChiniseNumberText(bonusCfg.day); // bonusCfg.day.ToString();
  232. if (item.m_comItem.data == null)
  233. {
  234. item.m_comItem.data = new ItemView(item.m_comItem);
  235. }
  236. ItemData itemData = ItemUtil.createItemData(bonusCfg.bonusArr[0]);
  237. (item.m_comItem.data as ItemView).SetData(itemData);
  238. (item.m_comItem.data as ItemView).ShowTips = false;
  239. (item.m_comItem.data as ItemView).ChangeTxtCountStyle();
  240. item.m_imgMask.visible = isGot || bonusCfg.day < _day && !isGot;
  241. item.m_imgGot.visible = isGot;
  242. item.m_imgNotGet.visible = bonusCfg.day < _day && !isGot;
  243. RedDotController.Instance.SetComRedDot(item.target, bonusCfg.day == _day && !isGot);
  244. if (item.target.data == null)
  245. {
  246. item.target.onClick.Add(OnGetSignBonus);
  247. }
  248. item.target.data = bonusCfg.day;
  249. UI_ListSignItem.ProxyEnd();
  250. }
  251. catch (Exception e)
  252. {
  253. Console.WriteLine(e);
  254. throw;
  255. }
  256. }
  257. private async void OnGetSignBonus(EventContext context)
  258. {
  259. GObject obj = context.sender as GObject;
  260. int day = (int)obj.data;
  261. if (day > _day) return;
  262. SignBonus(day);
  263. }
  264. private async void SignBonus(int day)
  265. {
  266. bool isGot = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay), day);
  267. bool result = false;
  268. if (isGot)
  269. {
  270. PromptController.Instance.ShowFloatTextPrompt("已领取");
  271. return;
  272. }
  273. if (day < _day)
  274. {
  275. ViewManager.Show<ReDailySignTipsView>(day);
  276. }
  277. else
  278. {
  279. result = await DailyWelfareSProxy.ReqSign(day);
  280. }
  281. // if (result)
  282. // {
  283. // _ui.m_list.numItems = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month).Count;
  284. // }
  285. }
  286. }
  287. }