LimitChargeView.cs 5.9 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.DailyWelfare;
  5. using UI.CommonGame;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class LimitChargeView : BaseWindow
  10. {
  11. private UI_LimitChargeUI _ui;
  12. private List<ActivityRechargeCfg> _rechargeCfgs;
  13. private int _activityId = 0;
  14. private ActivityInfo _activityInfo;
  15. public override void Dispose()
  16. {
  17. if (_ui != null)
  18. {
  19. _ui.Dispose();
  20. _ui = null;
  21. }
  22. base.Dispose();
  23. }
  24. protected override void OnInit()
  25. {
  26. base.OnInit();
  27. packageName = UI_LimitChargeUI.PACKAGE_NAME;
  28. _ui = UI_LimitChargeUI.Create();
  29. this.viewCom = _ui.target;
  30. isfullScreen = true;
  31. isReturnView = true;
  32. _ui.m_list.itemRenderer = RenderListItem;
  33. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  34. _ui.m_btnCharge.onClick.Add(OnBtnChargeClick);
  35. }
  36. protected override void AddEventListener()
  37. {
  38. base.AddEventListener();
  39. EventAgent.AddEventListener(ConstMessage.ACTIVITY_REWARD_ADD, UpdateView);
  40. EventAgent.AddEventListener(ConstMessage.ACTIVITY_COUNT_VALUE_CHANGE, UpdateView);
  41. }
  42. protected override void OnShown()
  43. {
  44. base.OnShown();
  45. _activityId = (int)(this.viewData as object[])[0];
  46. _rechargeCfgs = ActivityRechargeCfgArray.Instance.GetCfgsByactivityId(_activityId);
  47. UpdateView();
  48. Timers.inst.Add(1, 0, UpdateTime);
  49. }
  50. protected override void OnHide()
  51. {
  52. base.OnHide();
  53. if (_ui.m_list.numItems > 0) _ui.m_list.ScrollToView(0);
  54. Timers.inst.Remove(UpdateTime);
  55. }
  56. protected override void RemoveEventListener()
  57. {
  58. base.RemoveEventListener();
  59. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_REWARD_ADD, UpdateView);
  60. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_COUNT_VALUE_CHANGE, UpdateView);
  61. }
  62. private void OnBtnBackClick()
  63. {
  64. ViewManager.GoBackFrom(typeof(LimitChargeView).FullName);
  65. }
  66. private void UpdateTime(object param)
  67. {
  68. long curTime = TimeHelper.ServerNow();
  69. long endTime = _activityInfo.EndTime;
  70. _ui.m_txtTime.text = TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  71. }
  72. private void OnBtnChargeClick()
  73. {
  74. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_CHARGE, ConstStoreSubId.STORE_CHARGE });
  75. }
  76. private void UpdateView()
  77. {
  78. _activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfo(_activityId);
  79. _rechargeCfgs = SortCfg(_rechargeCfgs);
  80. _ui.m_list.numItems = _rechargeCfgs.Count;
  81. ActivityOpenCfg openCfg = ActivityOpenCfgArray.Instance.GetCfg(_activityId);
  82. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("xslc_banner_" + openCfg.res);
  83. }
  84. private void RenderListItem(int index, GObject obj)
  85. {
  86. UI_ListChargeItem item = UI_ListChargeItem.Proxy(obj);
  87. long limitChargeExp = _activityInfo.CountValue;// GameGlobal.myNumericComponent.GetAsInt(NumericType.TotalRechargeScore);
  88. item.m_txtTitle.text = string.Format("活动期间累计获得{0}会员积分({1}/{2})", _rechargeCfgs[index].value, limitChargeExp, _rechargeCfgs[index].value);
  89. if (limitChargeExp >= _rechargeCfgs[index].value)
  90. {
  91. item.m_c1.selectedIndex = _activityInfo.GetRewards.IndexOf(_rechargeCfgs[index].id) >= 0 ? 2 : 1;
  92. }
  93. else
  94. {
  95. item.m_c1.selectedIndex = 0;
  96. }
  97. if (item.m_btnGet.data == null)
  98. {
  99. item.m_btnGet.onClick.Add(OnBtnGetClick);
  100. }
  101. item.m_btnGet.data = _rechargeCfgs[index].id;
  102. if (item.m_listRewards.data == null)
  103. {
  104. item.m_listRewards.itemRenderer = RenderListRewardItem;
  105. }
  106. item.m_listRewards.data = _rechargeCfgs[index].bonusArr;
  107. item.m_listRewards.numItems = _rechargeCfgs[index].bonusArr.Length;
  108. item.m_listRewards.scrollPane.posX = 0;
  109. UI_ListChargeItem.ProxyEnd();
  110. }
  111. private void RenderListRewardItem(int index, GObject obj)
  112. {
  113. int[] reward = ((int[][])obj.parent.data)[index];
  114. ItemData itemData = ItemUtil.createItemData(reward);
  115. if (obj.data == null)
  116. {
  117. obj.data = new ItemView(obj as GComponent);
  118. }
  119. (obj.data as ItemView).SetData(itemData);
  120. }
  121. private void OnBtnGetClick(EventContext context)
  122. {
  123. GObject obj = context.sender as GObject;
  124. int id = (int)obj.data;
  125. ActivityGlobalSProxy.ReqGetActivityBonus(_activityId, id).Coroutine();
  126. }
  127. private List<ActivityRechargeCfg> SortCfg(List<ActivityRechargeCfg> rechargeCfgs)
  128. {
  129. rechargeCfgs.Sort((ActivityRechargeCfg a, ActivityRechargeCfg b) =>
  130. {
  131. long limitChargeExp = _activityInfo.CountValue;// GameGlobal.myNumericComponent.GetAsInt(NumericType.TotalRechargeScore);
  132. int stateA = _activityInfo.GetRewards.IndexOf(a.id);
  133. int stateB = _activityInfo.GetRewards.IndexOf(b.id);
  134. if (limitChargeExp >= a.value && limitChargeExp < b.value && stateA < 0) return -1;
  135. if (limitChargeExp >= b.value && limitChargeExp < a.value && stateB < 0) return 1;
  136. if (stateA >= 0 && stateB < 0) return 1;
  137. if (stateB >= 0 && stateA < 0) return -1;
  138. return a.id - b.id;
  139. });
  140. return rechargeCfgs;
  141. }
  142. }
  143. }