FieldWorkLevelInfoView.cs 11 KB

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  1. using FairyGUI;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using ET;
  5. using UI.FieldWork;
  6. using UI.CommonGame;
  7. namespace GFGGame
  8. {
  9. class FieldWorkLevelInfoView : BaseWindow
  10. {
  11. private UI_FieldWorkLevelInfoUI _ui;
  12. private int _levelID;
  13. private int _type;
  14. private List<ItemData> _bonusList = new List<ItemData>();
  15. public override void Dispose()
  16. {
  17. if (_ui != null)
  18. {
  19. _ui.Dispose();
  20. _ui = null;
  21. }
  22. base.Dispose();
  23. }
  24. protected override void OnInit()
  25. {
  26. base.OnInit();
  27. _ui = UI_FieldWorkLevelInfoUI.Create();
  28. this.viewCom = _ui.target;
  29. this.viewCom.Center();
  30. this.modal = true;
  31. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  32. _ui.m_listBonus.itemRenderer = UpdateBonusItem;
  33. _ui.m_cardList.itemRenderer = RenderListCardItem;
  34. _ui.m_btnStart.onClick.Add(OnClickBtnStart);
  35. _ui.m_btnSkip.onClick.Add(OnClickBtnSkip);
  36. }
  37. protected override void OnShown()
  38. {
  39. base.OnShown();
  40. _levelID = (int)(viewData as object[])[0];
  41. CimbingTowerLevelCfg levelCfg = CimbingTowerLevelCfgArray.Instance.GetCfg(_levelID);
  42. _type = levelCfg.scoreType;
  43. FieldWorkDataManager.Instance.ThemeList[0] = _type;
  44. FieldWorkDataManager.Instance.ThemeList[1] = _type;
  45. FieldWorkDataManager.Instance.ThemeList[2] = _type;
  46. FieldWorkDataManager.Instance.targetWinScore = levelCfg.ClearanceScore;
  47. FieldWorkDataManager.Instance.SetDataScoreType();
  48. InstanceZonesDataManager.FightScene = ConstInstanceZonesType.FieldWork;
  49. FieldWorkDataManager.Instance.CurFightIndex = 0;
  50. FieldWorkDataManager.Instance.currentLevelID = _levelID;
  51. if (_ui.m_btnSkip.url == null ||_ui.m_btnSkip.url == "")
  52. {
  53. FieldWorkDataManager.Instance.IsAutoStart = false;
  54. }
  55. else
  56. {
  57. FieldWorkDataManager.Instance.IsAutoStart = true;
  58. }
  59. UpDressdate();
  60. UpdateView();
  61. Timers.inst.AddUpdate(CheckGuide);
  62. }
  63. protected override void OnHide()
  64. {
  65. base.OnHide();
  66. }
  67. protected override void AddEventListener()
  68. {
  69. base.AddEventListener();
  70. EventAgent.AddEventListener(ConstMessage.FieldWork_StateCHANGE, UpdateView);
  71. }
  72. protected override void RemoveEventListener()
  73. {
  74. base.RemoveEventListener();
  75. EventAgent.RemoveEventListener(ConstMessage.FieldWork_StateCHANGE, UpdateView);
  76. }
  77. private void UpdateView()
  78. {
  79. CimbingTowerLevelCfg levelCfg = CimbingTowerLevelCfgArray.Instance.GetCfg(_levelID);
  80. _ui.m_txtTargetName.text = RoleDataManager.roleName;
  81. _ui.m_loaderHead.url = ResPathUtil.GetNpcHeadPath("self");
  82. _ui.m_txtHighestScore.text = FieldWorkDataManager.Instance.GetHeihtScore(_levelID);
  83. _ui.m_txtTitle.text = levelCfg.name;
  84. _ui.m_scoreType.url = "ui://CommonGame/kp_sx_" + levelCfg.scoreType;
  85. _ui.m_targetScore.text = levelCfg.ClearanceScore.ToString();
  86. _ui.m_cardList.numItems = 3;
  87. //只有首通奖励
  88. bool once = true;
  89. if(once)
  90. {
  91. _bonusList = ItemUtil.CreateItemDataList(levelCfg.WeekBonusOnceArr);
  92. _ui.m_listBonus.numItems = _bonusList.Count;
  93. }
  94. else
  95. {
  96. _ui.m_listBonus.numItems = 0;
  97. }
  98. }
  99. public void UpDressdate()
  100. {
  101. for (int i = 0; i < FieldWorkDataManager.Instance.ThemeList.Count; i++)
  102. {
  103. int scoreType = FieldWorkDataManager.Instance.ThemeList[i];
  104. FightData roleData = FieldWorkDataManager.Instance.DressupList[i];
  105. roleData.leagueSkillScore = FieldWorkDataManager.Instance.GetAllSkillScore(scoreType);
  106. FightDataManager.Instance.SetItemScoreList(roleData);
  107. ArenaDataManager.Instance.SetMineFightAttr(roleData, scoreType);
  108. ScoreSystemData.Instance.SetEquipScoresWithPartId(roleData);
  109. }
  110. }
  111. private void UpdateBonusItem(int index, GObject item)
  112. {
  113. ItemData itemData = _bonusList[index] as ItemData;
  114. UI_ListRewardItem listItem = UI_ListRewardItem.Proxy(item);
  115. ItemCfg cfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  116. listItem.m_txtName.text = cfg.name;
  117. listItem.m_txtOwner.text = string.Format("已拥有:{0}", ItemDataManager.GetItemNum(itemData.id));
  118. if (item.data == null)
  119. {
  120. item.data = new ItemView(listItem.m_comItem as GComponent);
  121. }
  122. (item.data as ItemView).SetData(itemData);
  123. if(FieldWorkDataManager.Instance.CimbingTowerLevelInfoList.ContainsKey(_levelID))
  124. {
  125. if(FieldWorkDataManager.Instance.CimbingTowerLevelInfoList[_levelID].IsGetReward)
  126. {
  127. (item.data as ItemView).ImgHasVisible = true;
  128. }
  129. else
  130. {
  131. (item.data as ItemView).ImgHasVisible = false;
  132. }
  133. }
  134. else
  135. {
  136. (item.data as ItemView).ImgHasVisible = false;
  137. }
  138. //List<ItemData> bonusOnceData = StoryBonusDataCache.GetBonusData(_levelID).bonusOnce;
  139. //(item.data as ItemView).ImgShouTongVisable = false;//!InstanceZonesDataManager.CheckLevelPass(_levelID) && index < bonusOnceData.Count;
  140. UI_ListRewardItem.ProxyEnd();
  141. }
  142. private void RenderListTagItem(int index, GObject obj)
  143. {
  144. UI_ComTag item = UI_ComTag.Proxy(obj);
  145. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  146. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
  147. string tag = fightCfg.needTagsArr[index];
  148. int tagType = TagCfgArray.Instance.GetCfg(tag).type;
  149. item.m_txtTag.text = tag;
  150. item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tagType);
  151. UI_ComTag.ProxyEnd();
  152. }
  153. private void RenderListCardItem(int index, GObject obj)
  154. {
  155. UI_ComCard item = UI_ComCard.Proxy(obj);
  156. int cardId = 0;
  157. if(FieldWorkDataManager.Instance.DressupList.Count > index)
  158. {
  159. cardId = FieldWorkDataManager.Instance.DressupList[index].cardId;
  160. }
  161. if (cardId == 0)
  162. {
  163. item.m_c1.selectedIndex = 0;
  164. }
  165. else
  166. {
  167. item.m_c1.selectedIndex = 1;
  168. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cardId);
  169. item.m_txtCardName.text = "我的搭配";
  170. item.m_comCard.m_loaCard.url = ResPathUtil.GetCardIconPath(itemCfg.res);
  171. item.m_loaScore.url = ResPathUtil.GetScorePath(itemCfg.mainScore);
  172. RarityIconController.UpdateRarityIcon(item.m_loaRarity, cardId, false);
  173. item.m_wearRateText.text = FieldWorkDataManager.Instance.GetCardAbrasion(cardId).ToString() + "%";
  174. }
  175. if (item.target.data == null)
  176. {
  177. item.target.onClick.Add(OnClickCardList);
  178. }
  179. item.target.data = index;
  180. UI_ComCard.ProxyEnd();
  181. }
  182. private void OnClickCardList(EventContext context)
  183. {
  184. GObject obj = context.sender as GObject;
  185. int index = (int)obj.data;
  186. FieldWorkDataManager.Instance.SelectThemeIndex = index;
  187. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.FieldWork,index, FieldWorkDataManager.Instance.DressupList, "" });
  188. this.Hide();
  189. }
  190. private void OnClickBtnStart()
  191. {
  192. FieldWorkDataManager.Instance.currentLevelID = _levelID;
  193. //判断是否搭配了三套衣服和词牌
  194. if (FieldWorkDataManager.Instance.SetCanStart())
  195. {
  196. if(FieldWorkDataManager.Instance.IsAutoStart)
  197. {
  198. FieldWorkDataManager.Instance.myScore.Clear();
  199. FieldWorkDataManager.Instance.GetFightResult();
  200. this.Hide();
  201. ViewManager.Show<FieldWorkRoundResultView>();
  202. }
  203. else
  204. {
  205. UpDressdate();
  206. FieldWorkDataManager.Instance.GetFightResult();
  207. FieldWorkDataManager.Instance.myScore.Clear();
  208. EventAgent.DispatchEvent(ConstMessage.FieldWork_STARTCHANGE);
  209. this.Hide();
  210. }
  211. }
  212. else
  213. {
  214. PromptController.Instance.ShowFloatTextPrompt("请优先完成三套搭配方案!");
  215. FieldWorkDataManager.Instance.SelectThemeIndex = 0;
  216. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.FieldWork, 0, FieldWorkDataManager.Instance.DressupList, "" });
  217. this.Hide();
  218. }
  219. }
  220. private void OnClickBtnSkip()
  221. {
  222. if(FieldWorkDataManager.Instance.IsAutoStart)
  223. {
  224. FieldWorkDataManager.Instance.IsAutoStart = false;
  225. _ui.m_btnSkip.url = "";
  226. }
  227. else
  228. {
  229. FieldWorkDataManager.Instance.IsAutoStart = true;
  230. _ui.m_btnSkip.url = "ui://FieldWork/jrbzts_gou";
  231. }
  232. }
  233. private void CheckGuide(object param)
  234. {
  235. if (GuideDataManager.IsGuideFinish(ConstGuideId.FIELD) <= 0)
  236. {
  237. UpdateCheckGuide(null);
  238. }
  239. else
  240. {
  241. Timers.inst.Remove(CheckGuide);
  242. }
  243. }
  244. protected void UpdateCheckGuide(object param)
  245. {
  246. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  247. GuideController.TryGuide(_ui.m_guideTarget.target, ConstGuideId.FIELD, 4, "在这里可以看见过关要求!");
  248. GuideController.TryGuide(_ui.m_cardList, ConstGuideId.FIELD, 5, "搭配多套服装和词牌可以得到更高的分数!", 0);
  249. GuideController.TryGuide(_ui.m_btnStart, ConstGuideId.FIELD, 14, "开始挑战!");
  250. }
  251. }
  252. }