ResponseState.cs 152 B

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  1. using System;
  2. namespace cn.sharesdk.unity3d {
  3. public enum ResponseState {
  4. Begin = 0,
  5. Success = 1,
  6. Fail = 2,
  7. Cancel = 3,
  8. BeginUPLoad = 4
  9. }
  10. }