BuildParameters.cs 2.5 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEditor;
  4. namespace YooAsset.Editor
  5. {
  6. /// <summary>
  7. /// 构建参数
  8. /// </summary>
  9. public class BuildParameters
  10. {
  11. /// <summary>
  12. /// SBP构建参数
  13. /// </summary>
  14. public class SBPBuildParameters
  15. {
  16. /// <summary>
  17. /// 生成代码防裁剪配置
  18. /// </summary>
  19. public bool WriteLinkXML = true;
  20. /// <summary>
  21. /// 缓存服务器地址
  22. /// </summary>
  23. public string CacheServerHost;
  24. /// <summary>
  25. /// 缓存服务器端口
  26. /// </summary>
  27. public int CacheServerPort;
  28. }
  29. /// <summary>
  30. /// 可编程构建管线的参数
  31. /// </summary>
  32. public SBPBuildParameters SBPParameters;
  33. /// <summary>
  34. /// 内置资源的根目录
  35. /// </summary>
  36. public string StreamingAssetsRoot;
  37. /// <summary>
  38. /// 构建输出的根目录
  39. /// </summary>
  40. public string BuildOutputRoot;
  41. /// <summary>
  42. /// 构建的平台
  43. /// </summary>
  44. public BuildTarget BuildTarget;
  45. /// <summary>
  46. /// 构建管线
  47. /// </summary>
  48. public EBuildPipeline BuildPipeline;
  49. /// <summary>
  50. /// 构建模式
  51. /// </summary>
  52. public EBuildMode BuildMode;
  53. /// <summary>
  54. /// 构建的包裹名称
  55. /// </summary>
  56. public string PackageName;
  57. /// <summary>
  58. /// 构建的包裹版本
  59. /// </summary>
  60. public string PackageVersion;
  61. /// <summary>
  62. /// 是否显示普通日志
  63. /// </summary>
  64. public bool EnableLog = true;
  65. /// <summary>
  66. /// 验证构建结果
  67. /// </summary>
  68. public bool VerifyBuildingResult = false;
  69. /// <summary>
  70. /// 共享资源的打包规则
  71. /// </summary>
  72. public ISharedPackRule SharedPackRule = null;
  73. /// <summary>
  74. /// 资源的加密接口
  75. /// </summary>
  76. public IEncryptionServices EncryptionServices = null;
  77. /// <summary>
  78. /// 补丁文件名称的样式
  79. /// </summary>
  80. public EOutputNameStyle OutputNameStyle = EOutputNameStyle.HashName;
  81. /// <summary>
  82. /// 拷贝内置资源选项
  83. /// </summary>
  84. public ECopyBuildinFileOption CopyBuildinFileOption = ECopyBuildinFileOption.None;
  85. /// <summary>
  86. /// 拷贝内置资源的标签
  87. /// </summary>
  88. public string CopyBuildinFileTags = string.Empty;
  89. /// <summary>
  90. /// 压缩选项
  91. /// </summary>
  92. public ECompressOption CompressOption = ECompressOption.Uncompressed;
  93. /// <summary>
  94. /// 禁止写入类型树结构(可以降低包体和内存并提高加载效率)
  95. /// </summary>
  96. public bool DisableWriteTypeTree = false;
  97. /// <summary>
  98. /// 忽略类型树变化
  99. /// </summary>
  100. public bool IgnoreTypeTreeChanges = true;
  101. }
  102. }