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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Diagnostics;
- using UnityEngine;
- using UnityEngine.SceneManagement;
- namespace YooAsset
- {
- internal class AssetSystemImpl
- {
- private readonly Dictionary<string, BundleLoaderBase> _loaderDic = new Dictionary<string, BundleLoaderBase>(5000);
- private readonly List<BundleLoaderBase> _loaderList = new List<BundleLoaderBase>(5000);
- private readonly Dictionary<string, ProviderBase> _providerDic = new Dictionary<string, ProviderBase>(5000);
- private readonly List<ProviderBase> _providerList = new List<ProviderBase>(5000);
- private readonly static Dictionary<string, SceneOperationHandle> _sceneHandles = new Dictionary<string, SceneOperationHandle>(100);
- private static long _sceneCreateCount = 0;
- private bool _isUnloadSafe = true;
- private string _packageName;
- private bool _simulationOnEditor;
- private long _loadingMaxTimeSlice;
- public int DownloadFailedTryAgain { private set; get; }
- public IDecryptionServices DecryptionServices { private set; get; }
- public IBundleServices BundleServices { private set; get; }
- // 计时器相关
- private Stopwatch _watch;
- private long _frameTime;
- private bool IsBusy
- {
- get
- {
- return _watch.ElapsedMilliseconds - _frameTime >= _loadingMaxTimeSlice;
- }
- }
- /// <summary>
- /// 初始化
- /// 注意:在使用AssetSystem之前需要初始化
- /// </summary>
- public void Initialize(string packageName, bool simulationOnEditor, long loadingMaxTimeSlice, int downloadFailedTryAgain,
- IDecryptionServices decryptionServices, IBundleServices bundleServices)
- {
- _packageName = packageName;
- _simulationOnEditor = simulationOnEditor;
- _loadingMaxTimeSlice = loadingMaxTimeSlice;
- DownloadFailedTryAgain = downloadFailedTryAgain;
- DecryptionServices = decryptionServices;
- BundleServices = bundleServices;
- _watch = Stopwatch.StartNew();
- }
- /// <summary>
- /// 更新
- /// </summary>
- public void Update()
- {
- _frameTime = _watch.ElapsedMilliseconds;
- // 更新加载器
- foreach (var loader in _loaderList)
- {
- loader.Update();
- }
- // 更新资源提供者
- // 注意:循环更新的时候,可能会扩展列表
- _isUnloadSafe = false;
- for (int i = 0; i < _providerList.Count; i++)
- {
- if (IsBusy)
- break;
- _providerList[i].Update();
- }
- _isUnloadSafe = true;
- }
- /// <summary>
- /// 资源回收(卸载引用计数为零的资源)
- /// </summary>
- public void UnloadUnusedAssets()
- {
- if (_isUnloadSafe == false)
- {
- YooLogger.Warning("Can not unload unused assets when processing resource loading !");
- return;
- }
- // 注意:资源包之间可能存在多层深层嵌套,需要多次循环释放。
- int loopCount = 10;
- for (int i = 0; i < loopCount; i++)
- {
- UnloadUnusedAssetsInternal();
- }
- }
- private void UnloadUnusedAssetsInternal()
- {
- for (int i = _loaderList.Count - 1; i >= 0; i--)
- {
- BundleLoaderBase loader = _loaderList[i];
- loader.TryDestroyAllProviders();
- }
- for (int i = _loaderList.Count - 1; i >= 0; i--)
- {
- BundleLoaderBase loader = _loaderList[i];
- if (loader.CanDestroy())
- {
- string bundleName = loader.MainBundleInfo.Bundle.BundleName;
- loader.Destroy(false);
- _loaderList.RemoveAt(i);
- _loaderDic.Remove(bundleName);
- }
- }
- }
- /// <summary>
- /// 强制回收所有资源
- /// </summary>
- public void ForceUnloadAllAssets()
- {
- foreach (var provider in _providerList)
- {
- provider.WaitForAsyncComplete();
- provider.Destroy();
- }
- foreach (var loader in _loaderList)
- {
- loader.WaitForAsyncComplete();
- loader.Destroy(true);
- }
- _providerList.Clear();
- _providerDic.Clear();
- _loaderList.Clear();
- _loaderDic.Clear();
- ClearSceneHandle();
- // 注意:调用底层接口释放所有资源
- Resources.UnloadUnusedAssets();
- }
- /// <summary>
- /// 加载场景
- /// </summary>
- public SceneOperationHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode, bool suspendLoad, int priority)
- {
- if (assetInfo.IsInvalid)
- {
- YooLogger.Error($"Failed to load scene ! {assetInfo.Error}");
- CompletedProvider completedProvider = new CompletedProvider(assetInfo);
- completedProvider.SetCompleted(assetInfo.Error);
- return completedProvider.CreateHandle<SceneOperationHandle>();
- }
- // 如果加载的是主场景,则卸载所有缓存的场景
- if (sceneMode == LoadSceneMode.Single)
- {
- UnloadAllScene();
- }
- // 注意:同一个场景的ProviderGUID每次加载都会变化
- string providerGUID = $"{assetInfo.GUID}-{++_sceneCreateCount}";
- ProviderBase provider;
- {
- if (_simulationOnEditor)
- provider = new DatabaseSceneProvider(this, providerGUID, assetInfo, sceneMode, suspendLoad, priority);
- else
- provider = new BundledSceneProvider(this, providerGUID, assetInfo, sceneMode, suspendLoad, priority);
- provider.InitSpawnDebugInfo();
- _providerList.Add(provider);
- _providerDic.Add(providerGUID, provider);
- }
- var handle = provider.CreateHandle<SceneOperationHandle>();
- handle.PackageName = _packageName;
- _sceneHandles.Add(providerGUID, handle);
- return handle;
- }
- /// <summary>
- /// 加载资源对象
- /// </summary>
- public AssetOperationHandle LoadAssetAsync(AssetInfo assetInfo)
- {
- if (assetInfo.IsInvalid)
- {
- YooLogger.Error($"Failed to load asset ! {assetInfo.Error}");
- CompletedProvider completedProvider = new CompletedProvider(assetInfo);
- completedProvider.SetCompleted(assetInfo.Error);
- return completedProvider.CreateHandle<AssetOperationHandle>();
- }
- string providerGUID = assetInfo.GUID;
- ProviderBase provider = TryGetProvider(providerGUID);
- if (provider == null)
- {
- if (_simulationOnEditor)
- provider = new DatabaseAssetProvider(this, providerGUID, assetInfo);
- else
- provider = new BundledAssetProvider(this, providerGUID, assetInfo);
- provider.InitSpawnDebugInfo();
- _providerList.Add(provider);
- _providerDic.Add(providerGUID, provider);
- }
- return provider.CreateHandle<AssetOperationHandle>();
- }
- /// <summary>
- /// 加载子资源对象
- /// </summary>
- public SubAssetsOperationHandle LoadSubAssetsAsync(AssetInfo assetInfo)
- {
- if (assetInfo.IsInvalid)
- {
- YooLogger.Error($"Failed to load sub assets ! {assetInfo.Error}");
- CompletedProvider completedProvider = new CompletedProvider(assetInfo);
- completedProvider.SetCompleted(assetInfo.Error);
- return completedProvider.CreateHandle<SubAssetsOperationHandle>();
- }
- string providerGUID = assetInfo.GUID;
- ProviderBase provider = TryGetProvider(providerGUID);
- if (provider == null)
- {
- if (_simulationOnEditor)
- provider = new DatabaseSubAssetsProvider(this, providerGUID, assetInfo);
- else
- provider = new BundledSubAssetsProvider(this, providerGUID, assetInfo);
- provider.InitSpawnDebugInfo();
- _providerList.Add(provider);
- _providerDic.Add(providerGUID, provider);
- }
- return provider.CreateHandle<SubAssetsOperationHandle>();
- }
- /// <summary>
- /// 加载所有资源对象
- /// </summary>
- public AllAssetsOperationHandle LoadAllAssetsAsync(AssetInfo assetInfo)
- {
- if (assetInfo.IsInvalid)
- {
- YooLogger.Error($"Failed to load all assets ! {assetInfo.Error}");
- CompletedProvider completedProvider = new CompletedProvider(assetInfo);
- completedProvider.SetCompleted(assetInfo.Error);
- return completedProvider.CreateHandle<AllAssetsOperationHandle>();
- }
- string providerGUID = assetInfo.GUID;
- ProviderBase provider = TryGetProvider(providerGUID);
- if (provider == null)
- {
- if (_simulationOnEditor)
- provider = new DatabaseAllAssetsProvider(this, providerGUID, assetInfo);
- else
- provider = new BundledAllAssetsProvider(this, providerGUID, assetInfo);
- provider.InitSpawnDebugInfo();
- _providerList.Add(provider);
- _providerDic.Add(providerGUID, provider);
- }
- return provider.CreateHandle<AllAssetsOperationHandle>();
- }
- /// <summary>
- /// 加载原生文件
- /// </summary>
- public RawFileOperationHandle LoadRawFileAsync(AssetInfo assetInfo)
- {
- if (assetInfo.IsInvalid)
- {
- YooLogger.Error($"Failed to load raw file ! {assetInfo.Error}");
- CompletedProvider completedProvider = new CompletedProvider(assetInfo);
- completedProvider.SetCompleted(assetInfo.Error);
- return completedProvider.CreateHandle<RawFileOperationHandle>();
- }
- string providerGUID = assetInfo.GUID;
- ProviderBase provider = TryGetProvider(providerGUID);
- if (provider == null)
- {
- if (_simulationOnEditor)
- provider = new DatabaseRawFileProvider(this, providerGUID, assetInfo);
- else
- provider = new BundledRawFileProvider(this, providerGUID, assetInfo);
- provider.InitSpawnDebugInfo();
- _providerList.Add(provider);
- _providerDic.Add(providerGUID, provider);
- }
- return provider.CreateHandle<RawFileOperationHandle>();
- }
- internal void UnloadSubScene(ProviderBase provider)
- {
- string providerGUID = provider.ProviderGUID;
- if (_sceneHandles.ContainsKey(providerGUID) == false)
- throw new Exception("Should never get here !");
- // 释放子场景句柄
- _sceneHandles[providerGUID].ReleaseInternal();
- _sceneHandles.Remove(providerGUID);
- }
- internal void UnloadAllScene()
- {
- // 释放所有场景句柄
- foreach (var valuePair in _sceneHandles)
- {
- valuePair.Value.ReleaseInternal();
- }
- _sceneHandles.Clear();
- }
- internal void ClearSceneHandle()
- {
- // 释放资源包下的所有场景
- if (BundleServices.IsServicesValid())
- {
- string packageName = _packageName;
- List<string> removeList = new List<string>();
- foreach (var valuePair in _sceneHandles)
- {
- if (valuePair.Value.PackageName == packageName)
- {
- removeList.Add(valuePair.Key);
- }
- }
- foreach (var key in removeList)
- {
- _sceneHandles.Remove(key);
- }
- }
- }
- internal BundleLoaderBase CreateOwnerAssetBundleLoader(AssetInfo assetInfo)
- {
- BundleInfo bundleInfo = BundleServices.GetBundleInfo(assetInfo);
- return CreateAssetBundleLoaderInternal(bundleInfo);
- }
- internal List<BundleLoaderBase> CreateDependAssetBundleLoaders(AssetInfo assetInfo)
- {
- BundleInfo[] depends = BundleServices.GetAllDependBundleInfos(assetInfo);
- List<BundleLoaderBase> result = new List<BundleLoaderBase>(depends.Length);
- foreach (var bundleInfo in depends)
- {
- BundleLoaderBase dependLoader = CreateAssetBundleLoaderInternal(bundleInfo);
- result.Add(dependLoader);
- }
- return result;
- }
- internal void RemoveBundleProviders(List<ProviderBase> providers)
- {
- foreach (var provider in providers)
- {
- _providerList.Remove(provider);
- _providerDic.Remove(provider.ProviderGUID);
- }
- }
- internal bool CheckBundleDestroyed(int bundleID)
- {
- string bundleName = BundleServices.GetBundleName(bundleID);
- BundleLoaderBase loader = TryGetAssetBundleLoader(bundleName);
- if (loader == null)
- return true;
- return loader.IsDestroyed;
- }
- private BundleLoaderBase CreateAssetBundleLoaderInternal(BundleInfo bundleInfo)
- {
- // 如果加载器已经存在
- string bundleName = bundleInfo.Bundle.BundleName;
- BundleLoaderBase loader = TryGetAssetBundleLoader(bundleName);
- if (loader != null)
- return loader;
- // 新增下载需求
- if (_simulationOnEditor)
- {
- loader = new VirtualBundleFileLoader(this, bundleInfo);
- }
- else
- {
- #if UNITY_WEBGL
- if (bundleInfo.Bundle.IsRawFile)
- loader = new RawBundleWebLoader(this, bundleInfo);
- else
- loader = new AssetBundleWebLoader(this, bundleInfo);
- #else
- if (bundleInfo.Bundle.IsRawFile)
- loader = new RawBundleFileLoader(this, bundleInfo);
- else
- loader = new AssetBundleFileLoader(this, bundleInfo);
- #endif
- }
- _loaderList.Add(loader);
- _loaderDic.Add(bundleName, loader);
- return loader;
- }
- private BundleLoaderBase TryGetAssetBundleLoader(string bundleName)
- {
- if (_loaderDic.TryGetValue(bundleName, out BundleLoaderBase value))
- return value;
- else
- return null;
- }
- private ProviderBase TryGetProvider(string providerGUID)
- {
- if (_providerDic.TryGetValue(providerGUID, out ProviderBase value))
- return value;
- else
- return null;
- }
- #region 调试信息
- internal List<DebugProviderInfo> GetDebugReportInfos()
- {
- List<DebugProviderInfo> result = new List<DebugProviderInfo>(_providerList.Count);
- foreach (var provider in _providerList)
- {
- DebugProviderInfo providerInfo = new DebugProviderInfo();
- providerInfo.AssetPath = provider.MainAssetInfo.AssetPath;
- providerInfo.SpawnScene = provider.SpawnScene;
- providerInfo.SpawnTime = provider.SpawnTime;
- providerInfo.LoadingTime = provider.LoadingTime;
- providerInfo.RefCount = provider.RefCount;
- providerInfo.Status = provider.Status.ToString();
- providerInfo.DependBundleInfos = new List<DebugBundleInfo>();
- provider.GetBundleDebugInfos(providerInfo.DependBundleInfos);
- result.Add(providerInfo);
- }
- return result;
- }
- internal List<BundleInfo> GetLoadedBundleInfos()
- {
- List<BundleInfo> result = new List<BundleInfo>(100);
- foreach (var loader in _loaderList)
- {
- result.Add(loader.MainBundleInfo);
- }
- return result;
- }
- #endregion
- }
- }
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