ItemApproachScanner.cs 29 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786
  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. using GFGGame;
  4. using System;
  5. using System.Linq;
  6. namespace GFGEditor
  7. {
  8. /// <summary>
  9. /// 物品扫描器:
  10. /// 1.扫描获取途径,并填入物品表的获取途径字段
  11. /// 2.扫描套装部件个数
  12. /// </summary>
  13. public class ItemApproachScanner
  14. {
  15. private delegate string GetApproachCall(int itemId);
  16. public static void startScan()
  17. {
  18. ItemCfg[] dataArray = ItemCfgArray.Instance.dataArray;
  19. GetApproachCall[] actions = new GetApproachCall[] { GetClothingShopApproach, GetLeaguePrayApproach, GetLeagueAnswerApproach, CheckStoreApproach, GetClothingSyntheticApproach, GetSuitGuideApproach, GetSuitSyntheticApproach, GetClothingDecomposeApproach, CheckClothingFosterApproach, CheckDailyTaskApproach, CheckWeeklyTaskApproach, GetZhaiXingApproach, GetStoryLevelApproach };
  20. Dictionary<SuitCfg, List<int>> suitDic = new Dictionary<SuitCfg, List<int>>();
  21. Dictionary<ItemCfg, List<int>> syntheticSuitDic = new Dictionary<ItemCfg, List<int>>();
  22. Dictionary<SuitCfg, Dictionary<string, string>> suitTagsDic = new Dictionary<SuitCfg, Dictionary<string, string>>();
  23. int suitPartTotalCount = 0;
  24. int clothingPartsCount = 0;
  25. int cardCount = 0;
  26. foreach (ItemCfg cfg in dataArray)
  27. {
  28. HandleItemAndSuitTable(cfg, suitDic);
  29. HandleItemApproch(cfg, actions);
  30. HandleItemSyntheticSuit(cfg, syntheticSuitDic);
  31. HandleItemAndDressUpTable(cfg, ref clothingPartsCount);
  32. HandleItemAndCardTable(cfg, ref cardCount);
  33. HandleItemAndSuitTags(cfg, suitTagsDic);
  34. }
  35. var globalCfg = GlobalCfgArray.globalCfg;
  36. SQLiteHelper.Instance.OpenConnection();
  37. try
  38. {
  39. //物品
  40. foreach (ItemCfg cfg in dataArray)
  41. {
  42. var names = new string[] { nameof(cfg.subType), nameof(cfg.itemType), nameof(cfg.approach), nameof(cfg.isHide) };
  43. var values = new string[] { "" + cfg.subType, "" + cfg.itemType, "" + cfg.approach, "" + cfg.isHide };
  44. SQLiteHelper.Instance.UpdateValues(nameof(ItemCfgArray), names, values, nameof(cfg.id), cfg.id.ToString());
  45. }
  46. //套装
  47. foreach (var a in suitDic)
  48. {
  49. if (a.Key.id == 210000)
  50. {
  51. continue;
  52. }
  53. if (a.Key.isHide <= 0)
  54. {
  55. suitPartTotalCount += a.Value.Count;
  56. }
  57. var names = new string[] { nameof(a.Key.partsArr).Replace("Arr", "") };
  58. var values = new string[] { string.Join(";", a.Value) };
  59. SQLiteHelper.Instance.UpdateValues(nameof(SuitCfgArray), names, values, nameof(a.Key.id), a.Key.id.ToString());
  60. }
  61. globalCfg.suitPartTotalCount = suitPartTotalCount;
  62. globalCfg.ClothingPartsCount = clothingPartsCount;
  63. globalCfg.CardCount = cardCount;
  64. UpdateGlobalCfg(globalCfg);
  65. //材料对应的套装id
  66. foreach (var a in syntheticSuitDic)
  67. {
  68. var names = new string[] { nameof(a.Key.syntheticSuitArr).Replace("Arr", "") };
  69. var values = new string[] { string.Join(";", a.Value) };
  70. SQLiteHelper.Instance.UpdateValues(nameof(ItemCfgArray), names, values, nameof(a.Key.id), a.Key.id.ToString());
  71. }
  72. //套装属性累加
  73. foreach (var a in suitTagsDic)
  74. {
  75. var names = new string[] { nameof(a.Key.tagsArr).Replace("Arr", "") };
  76. var value = "";
  77. foreach (var e in a.Value)
  78. {
  79. value = value + e.Key + "*" + e.Value + ";";
  80. }
  81. var values = new string[] { string.Join(";", value) };
  82. SQLiteHelper.Instance.UpdateValues(nameof(SuitCfgArray), names, values, nameof(a.Key.id), a.Key.id.ToString());
  83. }
  84. }
  85. catch (Exception e)
  86. {
  87. ET.Log.Error(e.ToString());
  88. }
  89. finally
  90. {
  91. SQLiteHelper.Instance.CloseConnection();
  92. }
  93. }
  94. private static void UpdateGlobalCfg(GlobalCfg globalCfg)
  95. {
  96. var names = new string[]
  97. { nameof(globalCfg.suitPartTotalCount), nameof(globalCfg.ClothingPartsCount), nameof(globalCfg.CardCount) };
  98. var values = new string[]
  99. { globalCfg.suitPartTotalCount.ToString(), globalCfg.ClothingPartsCount.ToString(), globalCfg.CardCount.ToString() };
  100. SQLiteHelper.Instance.UpdateValues(nameof(GlobalCfgArray), names, values, nameof(globalCfg.id), globalCfg.id.ToString());
  101. }
  102. private static void HandleItemSyntheticSuit(ItemCfg itemCfg, Dictionary<ItemCfg, List<int>> syntheticSuitDic)
  103. {
  104. if (itemCfg.syntheticMateriarsArr.Length <= 0)
  105. {
  106. return;
  107. }
  108. if (itemCfg.itemType == ConstItemType.DRESS_UP)
  109. {
  110. ItemCfg materialItemCfg;
  111. foreach (int[] materiars in itemCfg.syntheticMateriarsArr)
  112. {
  113. int materialId = materiars[0];
  114. materialItemCfg = ItemCfgArray.Instance.GetCfg(materialId);
  115. if (materialItemCfg != null)
  116. {
  117. syntheticSuitDic.TryGetValue(materialItemCfg, out var syntheticSuitList);
  118. if (syntheticSuitList == null)
  119. {
  120. syntheticSuitList = new List<int>();
  121. syntheticSuitDic[materialItemCfg] = syntheticSuitList;
  122. }
  123. syntheticSuitList.Add(itemCfg.id);
  124. }
  125. }
  126. }
  127. }
  128. private static void HandleItemAndSuitTable(ItemCfg itemCfg, Dictionary<SuitCfg, List<int>> suitDic)
  129. {
  130. if (itemCfg.suitId <= 0)
  131. {
  132. return;
  133. }
  134. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  135. if (suitCfg == null)
  136. {
  137. return;
  138. }
  139. if (itemCfg.itemType == ConstItemType.DRESS_UP)
  140. {
  141. suitDic.TryGetValue(suitCfg, out var partsList);
  142. if (partsList == null)
  143. {
  144. partsList = new List<int>();
  145. suitDic[suitCfg] = partsList;
  146. }
  147. partsList.Add(itemCfg.id);
  148. }
  149. itemCfg.isHide = suitCfg.isHide;
  150. }
  151. private static void HandleItemAndDressUpTable(ItemCfg itemCfg, ref int count)
  152. {
  153. // 除去初始衣装
  154. if (DressUpMenuItemDataManager.defaultID.Contains(itemCfg.id) || itemCfg.isHide > 0)
  155. {
  156. return;
  157. }
  158. if (itemCfg.itemType == ConstItemType.DRESS_UP)
  159. {
  160. // 服装
  161. bool isDressUp = Array.IndexOf(DressUpMenuItemDataManager.dressUpGuideSubType, itemCfg.subType) >= 0;
  162. if (isDressUp)
  163. {
  164. ++count;
  165. return;
  166. }
  167. // 饰品
  168. bool isAccessories = Array.IndexOf(DressUpMenuItemDataManager.dressUpGuideAccessoriesType, itemCfg.subType) >= 0;
  169. if (isAccessories)
  170. {
  171. ++count;
  172. return;
  173. }
  174. // 特殊
  175. bool isSpecial = itemCfg.subType > ConstDressUpItemType.TE_SHU;
  176. if (isSpecial)
  177. {
  178. ++count;
  179. return;
  180. }
  181. }
  182. }
  183. private static void HandleItemAndCardTable(ItemCfg itemCfg, ref int count)
  184. {
  185. if (itemCfg.isHide > 0)
  186. {
  187. return;
  188. }
  189. if (itemCfg.itemType == ConstItemType.CARD)
  190. {
  191. ++count;
  192. }
  193. }
  194. private static void HandleItemAndSuitTags(ItemCfg itemCfg, Dictionary<SuitCfg, Dictionary<string, string>> suitTagsDic)
  195. {
  196. if (itemCfg.suitId <= 0)
  197. {
  198. return;
  199. }
  200. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  201. if (suitCfg == null)
  202. {
  203. return;
  204. }
  205. if (itemCfg.itemType == ConstItemType.DRESS_UP)
  206. {
  207. for (int i = 0; i < itemCfg.tagsArr.Length; i++)
  208. {
  209. suitTagsDic.TryGetValue(suitCfg, out var tags);
  210. if (tags == null)
  211. {
  212. tags = new Dictionary<string, string>();
  213. suitTagsDic[suitCfg] = tags;
  214. }
  215. if (!tags.ContainsKey(itemCfg.tagsArr[i][0]))
  216. tags[itemCfg.tagsArr[i][0]] = itemCfg.tagsArr[i][1];
  217. else
  218. tags[itemCfg.tagsArr[i][0]] = (Convert.ToInt32(tags[itemCfg.tagsArr[i][0]]) + Convert.ToInt32(itemCfg.tagsArr[i][1])).ToString();
  219. }
  220. }
  221. }
  222. private static void HandleItemApproch(ItemCfg cfg, GetApproachCall[] actions)
  223. {
  224. if (cfg.id == 3000001 || cfg.id == 3000002 || cfg.id == 3000003)
  225. {
  226. ET.Log.Debug("");
  227. }
  228. List<string> approachs = new List<string>();
  229. foreach (GetApproachCall action in actions)
  230. {
  231. string tempApproach = action(cfg.id);
  232. if (tempApproach != null)
  233. {
  234. approachs.Add(tempApproach);
  235. }
  236. }
  237. if (approachs.Count > 0)
  238. {
  239. string approach = string.Join(";", approachs);
  240. cfg.approach = approach;
  241. if (approachs.Count > 5)
  242. {
  243. Debug.LogFormat("物品{0}的获取途径为 {1}", cfg.name, approach);
  244. }
  245. }
  246. else
  247. {
  248. if (cfg.id < 1000000 || cfg.id >= 2000000)
  249. {
  250. if ((!cfg.name.Contains("原始") && !cfg.name.Contains("默认")) || cfg.id >= 1000000)
  251. {
  252. //Debug.LogErrorFormat("物品 {0} {1} 没有获取途径", cfg.id, cfg.name);
  253. }
  254. }
  255. }
  256. }
  257. /// <summary>
  258. /// 尝试获取服装店产出途径
  259. /// </summary>
  260. /// <param name="itemId"></param>
  261. /// <returns></returns>
  262. private static string GetClothingShopApproach(int itemId)
  263. {
  264. List<ShopCfg> dataArray = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.FU_ZHUANG_DIAN, ConstStoreSubId.FU_ZHUANG_DIAN);
  265. foreach (ShopCfg cfg in dataArray)
  266. {
  267. if (cfg.itemId == itemId)
  268. {
  269. return "FU_ZHUANG_DIAN=" + ConstStoreId.CLOTHING_STORE_ID; ;
  270. }
  271. }
  272. List<ShopCfg> shopCfgGallerys = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_EXCHANGE, ConstStoreSubId.STORE_EXCHANGE_GALLERY);
  273. foreach (ShopCfg cfg in shopCfgGallerys)
  274. {
  275. if (cfg.itemId == itemId)
  276. {
  277. return "FU_ZHUANG_DIAN=" + ConstStoreId.GALLERY_STORE_ID;
  278. }
  279. }
  280. return null;
  281. }
  282. /// <summary>
  283. /// 尝试获取服装分解产出途径
  284. /// </summary>
  285. /// <param name="itemId"></param>
  286. /// <returns></returns>
  287. private static string GetClothingDecomposeApproach(int itemId)
  288. {
  289. DecomposeCfgArray manager = DecomposeCfgArray.Instance;
  290. DecomposeCfg[] dataArray = manager.dataArray;
  291. foreach (DecomposeCfg cfg in dataArray)
  292. {
  293. for (int i = 0; i < cfg.itemsArr.Length; i++)
  294. {
  295. if (cfg.itemsArr[i][0] == itemId)
  296. {
  297. return "FU_ZHUANG_DECOMPOSE";
  298. }
  299. }
  300. }
  301. return null;
  302. }
  303. /// <summary>
  304. /// 尝试获取摘星(抽奖)产出途径
  305. /// </summary>
  306. /// <param name="itemId"></param>
  307. /// <returns></returns>
  308. private static string GetZhaiXingApproach(int itemId)
  309. {
  310. LuckyBoxCfgArray manager = LuckyBoxCfgArray.Instance;
  311. LuckyBoxCfg[] dataArray = manager.dataArray;
  312. if (itemId == 10090)
  313. {
  314. Debug.Log("");
  315. }
  316. foreach (LuckyBoxCfg cfg in dataArray)
  317. {
  318. for (int i = 0; i < cfg.bonusArr.Length; i++)
  319. {
  320. if (itemId == cfg.bonusArr[i][0])
  321. {
  322. return "ZHAI_XING";
  323. }
  324. }
  325. int dropId = cfg.dropId;
  326. if (itemId == 10014)
  327. {
  328. if (dropId == 11000008)
  329. {
  330. ET.Log.Debug("");
  331. }
  332. ET.Log.Debug("");
  333. }
  334. int[] _dropIds = { dropId };
  335. bool approach = CheckItemInDropOut(itemId, _dropIds);
  336. if (approach)
  337. {
  338. return "ZHAI_XING";
  339. }
  340. // }
  341. }
  342. return null;
  343. }
  344. /// <summary>
  345. /// 尝试获取剧情关卡产出途径
  346. /// </summary>
  347. /// <param name="itemId"></param>
  348. /// <returns></returns>
  349. private static string GetStoryLevelApproach(int itemId)
  350. {
  351. List<string> approachs = new List<string>();
  352. StoryChapterCfg chapterCfg = new StoryChapterCfg();
  353. StudioCfg studioCfg = new StudioCfg();
  354. FieldCfg fieldCfg = new FieldCfg();
  355. StoryLevelCfgArray manager = StoryLevelCfgArray.Instance;
  356. StoryLevelCfg[] dataArray = manager.dataArray;
  357. foreach (StoryLevelCfg cfg in dataArray)
  358. {
  359. if (itemId == 3000041)
  360. {
  361. ET.Log.Debug("");
  362. }
  363. if (itemId == 3002001)
  364. {
  365. }
  366. chapterCfg = StoryChapterCfgArray.Instance.GetCfg(cfg.chapterId);
  367. studioCfg = StudioCfgArray.Instance.GetCfg(cfg.chapterId);
  368. fieldCfg = FieldCfgArray.Instance.GetCfg(cfg.chapterId);
  369. //判断是否有配在剧情、工作室、田野调查表
  370. if (chapterCfg != null || studioCfg != null || fieldCfg != null)
  371. {
  372. bool result = CheckItemInBonus(itemId, cfg);
  373. if (result)
  374. {
  375. string approach = "JU_QING_GUAN_QIA=" + cfg.id;
  376. approachs.Add(approach);
  377. }
  378. }
  379. }
  380. if (approachs.Count > 0)
  381. {
  382. return string.Join(";", approachs);
  383. }
  384. return null;
  385. }
  386. /// <summary>
  387. /// 尝试获取服装合成产出途径
  388. /// </summary>
  389. /// <param name="itemId"></param>
  390. /// <returns></returns>
  391. private static string GetClothingSyntheticApproach(int itemId)
  392. {
  393. var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  394. if (itemCfg == null)
  395. {
  396. return null;
  397. }
  398. if (itemCfg.itemType != ConstItemType.DRESS_UP)
  399. {
  400. return null;
  401. }
  402. if (itemCfg.suitId <= 0)
  403. {
  404. return null;
  405. }
  406. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  407. if (suitCfg == null)
  408. {
  409. return null;
  410. }
  411. if (suitCfg.syntheticType <= 0)
  412. {
  413. return null;
  414. }
  415. return "FU_ZHUANG_HE_CHENG=" + suitCfg.id;
  416. }
  417. private static string GetSuitGuideApproach(int itemId)
  418. {
  419. SuitCfgArray manager = SuitCfgArray.Instance;
  420. SuitCfg[] dataArray = manager.dataArray;
  421. foreach (SuitCfg cfg in dataArray)
  422. {
  423. bool result = CheckItemInBonus(itemId, cfg.guideBoxBonusArr);
  424. if (result)
  425. {
  426. return "TAO_ZHUANG_TU_JIAN";
  427. }
  428. }
  429. return null;
  430. }
  431. private static string GetSuitSyntheticApproach(int itemId)
  432. {
  433. var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  434. if (itemCfg == null)
  435. {
  436. return null;
  437. }
  438. if (itemCfg.itemType != ConstItemType.DRESS_UP)
  439. {
  440. return null;
  441. }
  442. if (itemCfg.suitId <= 0)
  443. {
  444. return null;
  445. }
  446. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  447. if (suitCfg == null)
  448. {
  449. return null;
  450. }
  451. if (suitCfg.syntheticType <= 0)
  452. {
  453. return null;
  454. }
  455. bool result = CheckItemInBonus(itemId, suitCfg.syntheticBoxBonusArr);
  456. if (result)
  457. {
  458. return "TAO_ZHUANG_HE_CHENG";
  459. }
  460. return null;
  461. }
  462. private static bool CheckItemInBonus(int itemId, StoryLevelCfg cfg)
  463. {
  464. if (cfg.fightID.Length > 0)
  465. {
  466. StoryFightCfgArray manager = StoryFightCfgArray.Instance;
  467. StoryFightCfg storyFightCfg = manager.GetCfg(cfg.fightID);
  468. List<int[]> a = new List<int[]>();
  469. // a.AddRange(cfg.bonusOnceArr);
  470. a.AddRange(storyFightCfg.bonusBaseArr);
  471. int[][] bonus = a.ToArray();
  472. bool result = CheckItemInBonus(itemId, bonus);
  473. if (storyFightCfg.id == "501")
  474. {
  475. ET.Log.Debug("");
  476. }
  477. if (result)
  478. {
  479. return true;
  480. }
  481. result = CheckItemInDropOut(itemId, storyFightCfg.bonusRandomArr);
  482. return result;
  483. }
  484. return false;
  485. }
  486. private static bool CheckItemInBonus(int itemId, int[][] bosnu)
  487. {
  488. List<ItemData> aList = ItemUtil.CreateItemDataList(bosnu);
  489. foreach (ItemData itemData in aList)
  490. {
  491. if (itemId == itemData.id)
  492. {
  493. return true;
  494. }
  495. }
  496. return false;
  497. }
  498. /// <summary>
  499. /// 检测掉落表是否产出该物品
  500. /// </summary>
  501. /// <param name="itemId"></param>
  502. /// <param name="dropIds"></param>
  503. /// <returns></returns>
  504. private static bool CheckItemInDropOut(int itemId, int[] dropIds)
  505. {
  506. List<ItemData> result = new List<ItemData>();
  507. foreach (int dropId in dropIds)
  508. {
  509. DropOutCfgArray manager = DropOutCfgArray.Instance;
  510. List<DropOutCfg> aList = manager.GetCfgsByid(dropId);
  511. foreach (DropOutCfg dropOutCfg in aList)
  512. {
  513. if (manager.GetCfgsByid(dropOutCfg.item).Count > 0)
  514. {
  515. int[] _dropIds = { dropOutCfg.item };
  516. if (CheckItemInDropOut(itemId, _dropIds))
  517. {
  518. return true;
  519. }
  520. }
  521. else
  522. {
  523. if (itemId == dropOutCfg.item)
  524. {
  525. return true;
  526. }
  527. }
  528. }
  529. }
  530. return false;
  531. }
  532. /// <summary>
  533. /// 检测商城-灵犀卡是否产出该物品
  534. /// </summary>
  535. /// <param name="itemId"></param>
  536. /// <returns></returns>
  537. private static string CheckStoreApproach(int itemId)
  538. {
  539. List<string> approachs = new List<string>();
  540. List<ShopCfg> goldShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_GOLD_CARD);
  541. for (int i = 0; i < goldShopCfgs.Count; i++)
  542. {
  543. if (CheckIsHasItem(itemId, goldShopCfgs[i].itemId))
  544. {
  545. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_MONTH_CARD + "=" + ConstStoreSubId.STORE_MONTH_GOLD_CARD);
  546. break;
  547. }
  548. }
  549. List<ShopCfg> blackShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_BLACK_CARD);
  550. for (int i = 0; i < blackShopCfgs.Count; i++)
  551. {
  552. if (CheckIsHasItem(itemId, blackShopCfgs[i].itemId))
  553. {
  554. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_MONTH_CARD + "=" + ConstStoreSubId.STORE_MONTH_BLACK_CARD);
  555. break;
  556. }
  557. }
  558. List<ShopCfg> itemShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_TIME_LIMIT);
  559. for (int i = 0; i < itemShopCfgs.Count; i++)
  560. {
  561. if (CheckIsHasItem(itemId, itemShopCfgs[i].itemId))
  562. {
  563. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_GIFT_BAG + "=" + ConstStoreSubId.STORE_GIFT_BAG_TIME_LIMIT);
  564. break;
  565. }
  566. }
  567. List<ShopCfg> greatestShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_GREATEST);
  568. for (int i = 0; i < greatestShopCfgs.Count; i++)
  569. {
  570. if (CheckIsHasItem(itemId, greatestShopCfgs[i].itemId))
  571. {
  572. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_GIFT_BAG + "=" + ConstStoreSubId.STORE_GIFT_BAG_GREATEST);
  573. break;
  574. }
  575. }
  576. List<ShopCfg> exchangetShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_EXCHANGE, ConstStoreSubId.STORE_EXCHANGE_LEAGUE);
  577. for (int i = 0; i < exchangetShopCfgs.Count; i++)
  578. {
  579. if (CheckIsHasItem(itemId, exchangetShopCfgs[i].itemId))
  580. {
  581. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_EXCHANGE + "=" + ConstStoreSubId.STORE_EXCHANGE_LEAGUE);
  582. break;
  583. }
  584. }
  585. if (approachs.Count > 0)
  586. {
  587. return string.Join(";", approachs);
  588. }
  589. return null;
  590. }
  591. private static bool CheckIsHasItem(int itemId, int checkId)
  592. {
  593. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(checkId);
  594. if (itemCfg.itemType == ConstItemType.USEABLE)
  595. {
  596. for (int i = 0; i < itemCfg.itemsArr.Length; i++)
  597. {
  598. if (itemCfg.itemsArr[i][0] == itemId) return true;
  599. }
  600. }
  601. else if (checkId == itemId)
  602. {
  603. return true;
  604. }
  605. return false;
  606. }
  607. /// <summary>
  608. /// 检测服装升级是否产出该物品
  609. /// </summary>
  610. /// <param name="itemId"></param>
  611. /// <returns></returns>
  612. private static string CheckClothingFosterApproach(int itemId)
  613. {
  614. //培养
  615. SuitFosterCfgArray manager = SuitFosterCfgArray.Instance;
  616. SuitFosterCfg[] dataArray = manager.dataArray;
  617. for (int i = 0; i < dataArray.Length; i++)
  618. {
  619. for (int j = 0; j < dataArray[i].rewardsArr.Length; j++)
  620. {
  621. if (dataArray[i].rewardsArr[j][0] == itemId)
  622. {
  623. return ConstFunctionId.SUIT_FOSTER;
  624. }
  625. }
  626. }
  627. //换新
  628. SuitFosterListCfgArray manager1 = SuitFosterListCfgArray.Instance;
  629. SuitFosterListCfg[] dataArray1 = manager1.dataArray;
  630. for (int i = 0; i < dataArray1.Length; i++)
  631. {
  632. for (int j = 0; j < dataArray1[i].renewRewardsArr.Length; j++)
  633. {
  634. if (dataArray1[i].renewRewardsArr[j][0] == itemId)
  635. {
  636. return ConstFunctionId.SUIT_FOSTER;
  637. }
  638. }
  639. }
  640. return null;
  641. }
  642. /// <summary>
  643. /// 检测每日任务是否产出该物品
  644. /// </summary>
  645. /// <param name="itemId"></param>
  646. /// <returns></returns>
  647. private static string CheckDailyTaskApproach(int itemId)
  648. {
  649. TaskActiveRewardCfgArray manager = TaskActiveRewardCfgArray.Instance;
  650. List<TaskActiveRewardCfg> dataArray = manager.GetCfgsByfuncType(TaskFuncType.Daily);
  651. for (int i = 0; i < dataArray.Count; i++)
  652. {
  653. for (int j = 0; j < dataArray[i].rewardsArr.Length; j++)
  654. {
  655. if (dataArray[i].rewardsArr[j][0] == itemId)
  656. {
  657. return ConstFunctionId.DAILY_TASK;
  658. }
  659. }
  660. }
  661. return null;
  662. }
  663. /// <summary>
  664. /// 检测每周任务是否产出该物品
  665. /// </summary>
  666. /// <param name="itemId"></param>
  667. /// <returns></returns>
  668. private static string CheckWeeklyTaskApproach(int itemId)
  669. {
  670. TaskActiveRewardCfgArray manager = TaskActiveRewardCfgArray.Instance;
  671. List<TaskActiveRewardCfg> dataArray = manager.GetCfgsByfuncType(TaskFuncType.Weekly);
  672. for (int i = 0; i < dataArray.Count; i++)
  673. {
  674. for (int j = 0; j < dataArray[i].rewardsArr.Length; j++)
  675. {
  676. if (dataArray[i].rewardsArr[j][0] == itemId)
  677. {
  678. return ConstFunctionId.WEEKLY_TASK;
  679. }
  680. }
  681. }
  682. return null;
  683. }
  684. /// <summary>
  685. /// 检测雅集福利是否产出该物品
  686. /// </summary>
  687. /// <param name="itemId"></param>
  688. /// <returns></returns>
  689. private static string GetLeaguePrayApproach(int itemId)
  690. {
  691. LeaguePrayCfg[] prayCfgs = LeaguePrayCfgArray.Instance.dataArray;
  692. for (int i = 0; i < prayCfgs.Length; i++)
  693. {
  694. for (int j = 0; j < prayCfgs[i].bonusArr.Length; j++)
  695. {
  696. if (prayCfgs[i].bonusArr[j][0] == itemId)
  697. {
  698. return ConstFunctionId.LEAGUE_PRAY;
  699. }
  700. }
  701. for (int j = 0; j < prayCfgs[i].bonusOnceArr.Length; j++)
  702. {
  703. if (prayCfgs[i].bonusOnceArr[j][0] == itemId)
  704. {
  705. return ConstFunctionId.LEAGUE_PRAY;
  706. }
  707. }
  708. }
  709. return null;
  710. }
  711. /// <summary>
  712. /// 检测雅集答题是否产出该物品
  713. /// </summary>
  714. /// <param name="itemId"></param>
  715. /// <returns></returns>
  716. private static string GetLeagueAnswerApproach(int itemId)
  717. {
  718. LeagueQuestionCfg[] questionCfgs = LeagueQuestionCfgArray.Instance.dataArray;
  719. for (int i = 0; i < questionCfgs.Length; i++)
  720. {
  721. for (int j = 0; j < questionCfgs[i].bonusArr.Length; j++)
  722. {
  723. if (questionCfgs[i].bonusArr[j][0] == itemId)
  724. {
  725. return ConstFunctionId.LEAGUE_ANSWER;
  726. }
  727. }
  728. }
  729. LeagueQuestionBonusCfg[] questionBonusCfgs = LeagueQuestionBonusCfgArray.Instance.dataArray;
  730. for (int i = 0; i < questionBonusCfgs.Length; i++)
  731. {
  732. for (int j = 0; j < questionBonusCfgs[i].bonusArr.Length; j++)
  733. {
  734. if (questionBonusCfgs[i].bonusArr[j][0] == itemId)
  735. {
  736. return ConstFunctionId.LEAGUE_ANSWER;
  737. }
  738. }
  739. }
  740. return null;
  741. }
  742. }
  743. }