| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263 | using System;using System.Collections.Generic;using System.Linq;using System.Reflection;using System.Runtime.InteropServices;using ILRuntime.CLR.TypeSystem;using ILRuntime.CLR.Method;using ILRuntime.Runtime.Enviorment;using ILRuntime.Runtime.Intepreter;using ILRuntime.Runtime.Stack;using ILRuntime.Reflection;using ILRuntime.CLR.Utils;namespace ILRuntime.Runtime.Generated{    unsafe class GFGGame_AssetReleaser_Binding    {        public static void Register(ILRuntime.Runtime.Enviorment.AppDomain app)        {            BindingFlags flag = BindingFlags.Public | BindingFlags.Instance | BindingFlags.Static | BindingFlags.DeclaredOnly;            FieldInfo field;            Type[] args;            Type type = typeof(GFGGame.AssetReleaser);            field = type.GetField("resPath", flag);            app.RegisterCLRFieldGetter(field, get_resPath_0);            app.RegisterCLRFieldSetter(field, set_resPath_0);            app.RegisterCLRFieldBinding(field, CopyToStack_resPath_0, AssignFromStack_resPath_0);        }        static object get_resPath_0(ref object o)        {            return ((GFGGame.AssetReleaser)o).resPath;        }        static StackObject* CopyToStack_resPath_0(ref object o, ILIntepreter __intp, StackObject* __ret, IList<object> __mStack)        {            var result_of_this_method = ((GFGGame.AssetReleaser)o).resPath;            return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method);        }        static void set_resPath_0(ref object o, object v)        {            ((GFGGame.AssetReleaser)o).resPath = (System.String)v;        }        static StackObject* AssignFromStack_resPath_0(ref object o, ILIntepreter __intp, StackObject* ptr_of_this_method, IList<object> __mStack)        {            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;            System.String @resPath = (System.String)typeof(System.String).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));            ((GFGGame.AssetReleaser)o).resPath = @resPath;            return ptr_of_this_method;        }    }}
 |