| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384 | 
							- using System.Collections;
 
- using UnityEngine;
 
- using System;
 
- using UnityEngine.Networking;
 
- using System.Text;
 
- using GFGGame.Launcher;
 
- namespace GFGGame
 
- {
 
-     /// <summary>
 
-     /// Http Request SDK 
 
-     /// </summary>
 
-     public class HttpTool : SingletonMonoBase<HttpTool>
 
-     {
 
-         public void Get(string prefixUrl, string methodName, Action<string> callback)
 
-         {
 
-             StartCoroutine(GetRequest(prefixUrl, methodName, callback));
 
-         }
 
-         public IEnumerator GetRequest(string prefixUrl, string methodName, Action<string> callback)
 
-         {
 
-             string url = prefixUrl + methodName;
 
-             Debug.Log("get url : " + url);
 
-             using (UnityWebRequest webRequest = UnityWebRequest.Get(url))
 
-             {
 
-                 webRequest.timeout = LauncherConfig.HTTP_GET_TIME_OUT;
 
-                 yield return webRequest.SendWebRequest();
 
-                 ResultHandler(webRequest, callback, prefixUrl, () =>
 
-                 {
 
-                     Get(prefixUrl, methodName, callback);
 
-                 });
 
-             }
 
-         }
 
-         //jsonString 为json字符串,post提交的数据包为json
 
-         public void Post(string prefixUrl, string methodName, string jsonString, Action<string> callback)
 
-         {
 
-             StartCoroutine(PostRequest(prefixUrl, methodName, jsonString, callback));
 
-         }
 
-         public IEnumerator PostRequest(string prefixUrl, string methodName, string jsonString, Action<string> callback)
 
-         {
 
-             string url = prefixUrl + methodName;
 
-              Debug.Log(string.Format("post url:{0} postData:{1}", url, jsonString));
 
-             using (UnityWebRequest webRequest = new UnityWebRequest(url, "POST"))
 
-             {
 
-                 byte[] bodyRaw = Encoding.UTF8.GetBytes(jsonString);
 
-                 webRequest.uploadHandler = (UploadHandler)new UploadHandlerRaw(bodyRaw);
 
-                 webRequest.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();
 
-                 webRequest.timeout = LauncherConfig.HTTP_POST_TIME_OUT;
 
-                 //http header 的内容
 
-                 webRequest.SetRequestHeader("Content-Type", "application/json");
 
-                 // webRequest.timeout;
 
-                 yield return webRequest.SendWebRequest();
 
-                 ResultHandler(webRequest, callback, jsonString, () =>
 
-                 {
 
-                     Post(prefixUrl, methodName, jsonString, callback);
 
-                 });
 
-             }
 
-         }
 
-         public void ResultHandler(UnityWebRequest webRequest, Action<string> callback, string tag, Action retryCall)
 
-         {
 
-             string paramCallback = null;
 
-             if (webRequest.result == UnityWebRequest.Result.ProtocolError || webRequest.result == UnityWebRequest.Result.ConnectionError)
 
-             {
 
-                 Debug.LogError(webRequest.error + "\n" + webRequest.downloadHandler.text);
 
-                 Alert.Show("连接服务器失败:\n请检查网络和服务器状态")
 
-                 .SetRightButton(true, "重试", (object data) =>
 
-                 {
 
-                     retryCall();
 
-                 });
 
-             }
 
-             else
 
-             {
 
-                  Debug.Log("from server " + webRequest.downloadHandler.text + "\nby " + tag);
 
-                 paramCallback = webRequest.downloadHandler.text;
 
-                 //paramCallback = System.Text.Encoding.UTF8.GetString(webRequest.downloadHandler.data, 3, webRequest.downloadHandler.data.Length - 3);
 
-                 callback?.Invoke(paramCallback);
 
-             }
 
-         }
 
-     }
 
- }
 
 
  |