| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160 | using FairyGUI;using UI.Launcher;using UnityEngine;namespace GFGGame{    public class LauncherView    {        private static LauncherView m_Instance = null;        /// <summary>        /// 单例        /// </summary>        public static LauncherView Instance        {            get            {                if (m_Instance == null)                {                    m_Instance = new LauncherView();                }                return m_Instance;            }        }        private UI_LauncherUI _ui;        /// <summary>        /// 每1%耗时,单位秒        /// </summary>        private const float SPEED = 0.01f;        /// <summary>        /// 界面是否打开状态        /// </summary>        private bool isOpen = false;        /// <summary>        /// FairyGUI包名        /// </summary>        private string _packageName;        #region private        private void Dispose()        {            UIPackage.RemovePackage("UI/" + _packageName);            _ui.Dispose(true);            _ui = null;        }        #endregion        public LauncherView()        {            _packageName = UI_LauncherUI.PACKAGE_NAME;            UIPackage.AddPackage("UI/" + _packageName + "/" + _packageName);            _ui = UI_LauncherUI.Create();            _ui.target.MakeFullScreen();            _ui.target.AddRelation(GRoot.inst, RelationType.Size);            _ui.m_txtVersion.text = Application.version;        }        /// <summary>        /// 设置版本号文字        /// </summary>        /// <param name="version"></param>        public void SetVersion(string version)        {            if(!isOpen)            {                return;            }            _ui.m_txtVersion.text = version;        }        /// <summary>        /// 设置描述文字        /// </summary>        /// <param name="desc"></param>        public void SetDesc(string desc, string descRight = null)        {            if (!isOpen)            {                return;            }            _ui.m_txtDescLeft.text = desc??"";            _ui.m_txtDescRight.text = descRight??"";        }        /// <summary>        /// 设置进度0-100        /// </summary>        /// <param name="progress"></param>        /// <param name="callback"></param>        public void SetProgress(long progress, GTweenCallback callback = null)        {            if (!isOpen)            {                return;            }            GTweener twener = GTween.GetTween(_ui.m_progressBar, TweenPropType.Progress);            if (twener != null)            {                twener.Kill(true);            }            if(progress < _ui.m_progressBar.value)            {                _ui.m_progressBar.value = progress;                callback?.Invoke();            }            else            {                float duration = (float)(progress - _ui.m_progressBar.value) * SPEED;                GTweener gtweener = _ui.m_progressBar.TweenValue(progress, duration);                if (callback != null)                {                    gtweener.OnComplete(callback);                }            }        }        /// <summary>        /// 打开界面        /// </summary>        public void Open()        {            if (isOpen)            {                return;            }#if (UNITY_5 || UNITY_5_3_OR_NEWER)            //Use the font names directly            UIConfig.defaultFont = "Microsoft YaHei";#else        //Need to put a ttf file into Resources folder. Here is the file name of the ttf file.        // UIExcelConfig.defaultFont = "afont";#endif            _ui.m_progressBar.value = 0;            _ui.m_txtDescLeft.text = "";            _ui.m_txtDescRight.text = "";            GRoot.inst.AddChild(_ui.target);            isOpen = true;            _ui.m_imgLogo.visible = LauncherConfig.netType != LauncherConfig.EnumNetType.TEMP;        }        /// <summary>        /// 关闭界面        /// </summary>        /// <param name="toDestroy"></param>        public void Close(bool toDestroy = false)        {            if (!isOpen)            {                return;            }            isOpen = false;            _ui.target.RemoveFromParent();            if (toDestroy)            {                Dispose();            }        }    }}
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