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- using System.Collections.Generic;
- using ET;
- using FairyGUI;
- using UI.Activity;
- using UI.CommonGame;
- using UnityEngine;
- namespace GFGGame
- {
- public class FirstChargeBonusView : BaseWindow
- {
- private UI_FirstChargeBonusUI _ui;
- public override void Dispose()
- {
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_FirstChargeBonusUI.PACKAGE_NAME;
- _ui = UI_FirstChargeBonusUI.Create();
- this.viewCom = _ui.target;
- this.modal = true;
- this.viewCom.Center();
- viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
- _ui.m_list.itemRenderer = ListItemRender;
- _ui.m_btnCharge.onClick.Add(OnBtnChargeClick);
- _ui.m_btnGet.onClick.Add(OnBtnGetClick);
- }
- protected override void OnShown()
- {
- base.OnShown();
- }
- protected override void OnHide()
- {
- base.OnHide();
- if (_ui.m_list.numItems > 0) _ui.m_list.ScrollToView(0);
- }
- private void OnBtnChargeClick()
- {
- }
- private async void OnBtnGetClick()
- {
- bool result = await ActivitySProxy.ReqFirstChargeBonusRewards();
- if (result)
- {
- UpdateView();
- }
- }
- private void UpdateView()
- {
- _ui.m_list.numItems = GlobalCfgArray.globalCfg.firstChargeBonusArr.Length;
- _ui.m_c1.selectedIndex = ActivityDataManager.Instance.firstChargeBonusStatus;
- }
- private void ListItemRender(int index, GObject obj)
- {
- UI_ComItem item = UI_ComItem.Proxy(obj);
- int[] reward = GlobalCfgArray.globalCfg.firstChargeBonusArr[index];
- ItemData itemData = ItemUtil.createItemData(reward);
- if (obj.data == null)
- {
- obj.data = new ItemView(obj as GComponent);
- }
- (obj.data as ItemView).SetData(itemData);
- UI_ComItem.ProxyEnd();
- }
- }
- }
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