LogServerHelper.cs 2.0 KB

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  1. using ET;
  2. using UnityEngine;
  3. namespace GFGGame
  4. {
  5. public class LogServerHelper
  6. {
  7. /// <summary>
  8. /// 发送节点日志
  9. /// </summary>
  10. /// <param name="node"></param>
  11. public static void SendNodeLog(int node)
  12. {
  13. var zoneScene = GameGlobal.zoneScene;
  14. var logData = EventTrackFlow2.Instance;
  15. logData.EventId = GenerateIDUtil.GenerateId();
  16. logData.DtEventTime = DateTimeUtil.GetNowTime(DateTimeUtil.FormatE);
  17. logData.PlatFormId = LauncherConfig.platformId;
  18. logData.ServerId = zoneScene.GetComponent<ServerInfosComponent>().CurrentServerId;
  19. logData.Account = SystemInfo.deviceUniqueIdentifier;
  20. logData.EventType = node;
  21. var logStr = zoneScene.GetComponent<LogSplicingComponent>().LogObjectToStr(logData);
  22. HttpTool.Instance.Post(GameConfig.logApiReportUrl, logStr);
  23. }
  24. /// <summary>
  25. /// 发送玩法参与度
  26. /// </summary>
  27. /// <param name="node"></param>
  28. public static void SendPlayParticipationLog(int eventType, int type)
  29. {
  30. var zoneScene = GameGlobal.zoneScene;
  31. var logData = ET.PlayParticipation.Instance;
  32. logData.EventId = GenerateIDUtil.GenerateId();
  33. logData.DtEventTime = DateTimeUtil.GetNowTime(DateTimeUtil.FormatE);
  34. logData.PlatFormId = LauncherConfig.platformId;
  35. logData.ServerId = zoneScene.GetComponent<ServerInfosComponent>().CurrentServerId;
  36. logData.PlayerId = zoneScene.GetComponent<RoleInfosComponent>().CurrentRoleId;
  37. logData.PlayerName = zoneScene.GetComponent<RoleInfosComponent>().GetCurrentRoleName();
  38. logData.EventType = eventType;
  39. logData.Type = type;
  40. var logStr = zoneScene.GetComponent<LogSplicingComponent>().LogObjectToStr(logData);
  41. HttpTool.Instance.Post(GameConfig.logApiReportUrl, logStr);
  42. }
  43. }
  44. }