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							- using System.Collections.Generic;
 
- namespace FairyGUI
 
- {
 
-     /// <summary>
 
-     /// 
 
-     /// </summary>
 
-     public class EventContext
 
-     {
 
-         /// <summary>
 
-         /// 
 
-         /// </summary>
 
-         public EventDispatcher sender { get; internal set; }
 
-         /// <summary>
 
-         /// /
 
-         /// </summary>
 
-         public object initiator { get; internal set; }
 
-         /// <summary>
 
-         /// /
 
-         /// </summary>
 
-         public InputEvent inputEvent { get; internal set; }
 
-         /// <summary>
 
-         /// 
 
-         /// </summary>
 
-         public string type;
 
-         /// <summary>
 
-         /// 
 
-         /// </summary>
 
-         public object data;
 
-         internal bool _defaultPrevented;
 
-         internal bool _stopsPropagation;
 
-         internal bool _touchCapture;
 
-         internal List<EventBridge> callChain = new List<EventBridge>();
 
-         /// <summary>
 
-         /// 
 
-         /// </summary>
 
-         public void StopPropagation()
 
-         {
 
-             _stopsPropagation = true;
 
-         }
 
-         /// <summary>
 
-         /// 
 
-         /// </summary>
 
-         public void PreventDefault()
 
-         {
 
-             _defaultPrevented = true;
 
-         }
 
-         /// <summary>
 
-         /// 
 
-         /// </summary>
 
-         public void CaptureTouch()
 
-         {
 
-             _touchCapture = true;
 
-         }
 
-         /// <summary>
 
-         /// 
 
-         /// </summary>
 
-         public bool isDefaultPrevented
 
-         {
 
-             get { return _defaultPrevented; }
 
-         }
 
-         static Stack<EventContext> pool = new Stack<EventContext>();
 
-         internal static EventContext Get()
 
-         {
 
-             if (pool.Count > 0)
 
-             {
 
-                 EventContext context = pool.Pop();
 
-                 context._stopsPropagation = false;
 
-                 context._defaultPrevented = false;
 
-                 context._touchCapture = false;
 
-                 return context;
 
-             }
 
-             else
 
-                 return new EventContext();
 
-         }
 
-         internal static void Return(EventContext value)
 
-         {
 
-             pool.Push(value);
 
-         }
 
-     }
 
- }
 
 
  |