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							- using UnityEngine;
 
- namespace VEngine
 
- {
 
-     public sealed class InitializeVersions : Operation
 
-     {
 
-         public ManifestAsset asset;
 
-         public string file { get; private set; }
 
-         public override void Start()
 
-         {
 
-             base.Start();
 
-             var settings = Resources.Load<PlayerSettings>(nameof(PlayerSettings));
 
-             if (settings == null) settings = ScriptableObject.CreateInstance<PlayerSettings>();
 
-             file = nameof(Manifest);
 
-             Versions.builtinAssets.AddRange(settings.assets);
 
-             Versions.OfflineMode = settings.offlineMode;
 
-             asset = ManifestAsset.LoadAsync(file, true);
 
-         }
 
-         protected override void Update()
 
-         {
 
-             if (status == OperationStatus.Processing)
 
-             {
 
-                 progress = asset.progress;
 
-                 if (!asset.isDone) return;
 
-                 if (string.IsNullOrEmpty(asset.error))
 
-                 {
 
-                     asset.Override();
 
-                     asset.Release();
 
-                 }
 
-                 Finish(asset.error);
 
-             }
 
-         }
 
-     }
 
- }
 
 
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