MatchingCompetitionDetailView.cs 6.9 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Threading.Tasks;
  4. using ET;
  5. using FairyGUI;
  6. using UI.MatchingCompetition;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. class MatchingCompetitionDetailView : BaseWindow
  11. {
  12. private UI_MatchingCompetitionDetailUI _ui;
  13. private GameObject _sceneObject;
  14. private int nameIndex = 0;
  15. private List<string> nameList = new List<string>() { "饰品","外套","鞋子","袜子","内搭","上衣","下装","手持物","妆容","道具","背景","拍照" };
  16. private List<int> IdList = new List<int>();
  17. public override void Dispose()
  18. {
  19. if (_sceneObject != null)
  20. {
  21. PrefabManager.Instance.Restore(_sceneObject);
  22. _sceneObject = null;
  23. }
  24. if (_ui != null)
  25. {
  26. _ui.Dispose();
  27. }
  28. _ui = null;
  29. base.Dispose();
  30. }
  31. protected override void OnInit()
  32. {
  33. base.OnInit();
  34. packageName = UI_MatchingCompetitionDetailUI.PACKAGE_NAME;
  35. _ui = UI_MatchingCompetitionDetailUI.Create();
  36. this.viewCom = _ui.target;
  37. isReturnView = true;
  38. isfullScreen = true;
  39. _ui.m_nameList.itemRenderer = ListItemType1Renderer;
  40. _ui.m_dressList.itemRenderer = ListItemType2Render;
  41. _ui.m_BtnBack.onClick.Add(OnClickBtnBack);
  42. _ui.m_btn.onClick.Add(OnClickBtn);
  43. }
  44. protected override void AddEventListener()
  45. {
  46. base.AddEventListener();
  47. }
  48. protected override void OnShown()
  49. {
  50. base.OnShown();
  51. if (_sceneObject == null)
  52. {
  53. _sceneObject = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("ScenePhotograph"));
  54. MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false);
  55. }
  56. UpdateDress();
  57. UpdateView();
  58. }
  59. protected override void OnHide()
  60. {
  61. if (_sceneObject != null)
  62. {
  63. PrefabManager.Instance.Restore(_sceneObject);
  64. _sceneObject = null;
  65. }
  66. base.OnHide();
  67. }
  68. protected override void RemoveEventListener()
  69. {
  70. base.RemoveEventListener();
  71. }
  72. private void UpdateView()
  73. {
  74. }
  75. private async void UpdateDress()
  76. {
  77. //这里要换成获取其他玩家数据
  78. MatchingCompetitionDataManager.Instance.itemGameObjs.Clear();
  79. PhotographDataManager.Instance.itemGameObjs.Clear();
  80. if (_sceneObject == null)
  81. {
  82. _sceneObject = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("ScenePhotograph"));
  83. }
  84. PhotographSceneManager.Instance.sceneObject = _sceneObject;
  85. if (MatchingCompetitionDataManager.Instance.DressUpBgID == 0)
  86. {
  87. PhotographSceneManager.Instance.AddBgItem(ItemCfgArray.Instance.GetCfg(180001));
  88. }
  89. else
  90. {
  91. PhotographSceneManager.Instance.AddBgItem(ItemCfgArray.Instance.GetCfg(MatchingCompetitionDataManager.Instance.DressUpBgID));
  92. }
  93. PhotographSceneManager.Instance.AddBodyItem();
  94. GameObject bodyParent = _sceneObject.transform.Find("Scene/Role").gameObject;
  95. PhotographDataManager.Instance.dressUpObj.setSceneObj(_sceneObject, false, true, bodyParent, false, null);
  96. PhotographDataManager.Instance.dressUpObj.PutOnDressUpData(MatchingCompetitionDataManager.Instance.MathingDressDate);
  97. //对搭配赛特殊处理
  98. for (int i = 0; i < MatchingCompetitionDataManager.Instance.DressPropIdList.Count; i++)
  99. {
  100. if (MatchingCompetitionDataManager.Instance.DressPropIdList[i] == MatchingCompetitionDataManager.Instance.roleID)
  101. {
  102. continue;
  103. }
  104. else
  105. {
  106. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(MatchingCompetitionDataManager.Instance.DressPropIdList[i]);
  107. MatchingCompetitionDataManager.Instance.AddSceneItem(itemCfg, true);
  108. }
  109. }
  110. await Task.Delay(100);
  111. MatchingCompetitionDataManager.Instance.InsertGameObjectList();
  112. for (int i = 0; i < MatchingCompetitionDataManager.Instance.TransformDataList.Count; i++)
  113. {
  114. TransformData itemdata = MatchingCompetitionDataManager.Instance.TransformDataList[i];
  115. GameObject itemGObj = MatchingCompetitionDataManager.Instance.itemGameObjs[i];
  116. MatchingCompetitionDataManager.Instance.itemGameObjs[i].transform.position = itemdata.position;
  117. MatchingCompetitionDataManager.Instance.itemGameObjs[i].transform.Rotate(itemGObj.transform.eulerAngles.x, itemGObj.transform.eulerAngles.y, itemdata.rotationZ);
  118. MatchingCompetitionDataManager.Instance.itemGameObjs[i].transform.localScale = itemdata.scale;
  119. PhotographUtil.Instance.ChangeLayer(MatchingCompetitionDataManager.Instance.itemGameObjs[i], i * PhotographDataManager.layerCount, "up");
  120. }
  121. }
  122. private void ListItemType1Renderer(int index, GObject obj)
  123. {
  124. UI_ComponentName item = UI_ComponentName.Proxy(obj);
  125. item.m_name.text = nameList[index];
  126. if (item.target.data == null)
  127. {
  128. item.target.onClick.Add(OnClickListType1Item);
  129. }
  130. item.target.data = index;
  131. UI_ComponentName.ProxyEnd();
  132. }
  133. private void ListItemType2Render(int index, GObject obj)
  134. {
  135. UI_MatchingDressItem item = UI_MatchingDressItem.Proxy(obj);
  136. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(IdList[index]);
  137. item.m_icon.url = ResPathUtil.GetIconPath(itemCfg.res, "png");
  138. item.m_txtTitle.text = itemCfg.name;
  139. UI_MatchingDressItem.ProxyEnd();
  140. }
  141. private void OnClickListType1Item(EventContext context)
  142. {
  143. GObject item = context.sender as GObject;
  144. int index = (int)item.data;
  145. nameIndex = index;
  146. _ui.m_dressList.numItems = IdList.Count;
  147. _ui.m_dressList.visible = true;
  148. _ui.m_nameList.visible = false;
  149. }
  150. private void OnClickBtn(EventContext context)
  151. {
  152. _ui.m_nameList.visible = true;
  153. _ui.m_dressList.visible = false;
  154. }
  155. private void OnClickBtnBack()
  156. {
  157. ViewManager.GoBackFrom(typeof(MatchingCompetitionDetailView).FullName);
  158. }
  159. }
  160. }