HotUpdateEntry.cs 450 B

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  1. using UniFramework.Pooling;
  2. using UnityEngine;
  3. namespace GFGGame.HotUpdate
  4. {
  5. public class HotUpdateEntry
  6. {
  7. public static void Start()
  8. {
  9. //UniFramework
  10. // 初始化对象池系统
  11. UniPooling.Initalize();
  12. //Litjson
  13. LitJson.UnityTypeBindings.Register();
  14. //ET
  15. ETManager.Instance.Init();
  16. GameController.Start();
  17. }
  18. }
  19. }