ItemApproachScanner.cs 19 KB

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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. using GFGGame;
  4. using System;
  5. namespace GFGEditor
  6. {
  7. /// <summary>
  8. /// 物品扫描器:
  9. /// 1.扫描获取途径,并填入物品表的获取途径字段
  10. /// 2.扫描套装部件个数
  11. /// </summary>
  12. public class ItemApproachScanner
  13. {
  14. private delegate string GetApproachCall(int itemId);
  15. public static void startScan()
  16. {
  17. ItemCfg[] dataArray = ItemCfgArray.Instance.dataArray;
  18. GetApproachCall[] actions = new GetApproachCall[] { GetClothingShopApproach, GetStoryLevelApproach, GetClothingSyntheticApproach, GetSuitGuideApproach, GetSuitSyntheticApproach, GetClothingDecomposeApproach, CheckGiftBagApproach, CheckShopExchangeApproach, CheckClothingFosterApproach, CheckDailyTaskApproach, GetZhaiXingApproach, GetLeaguePrayApproach, GetLeagueAnswerApproach };
  19. Dictionary<SuitCfg, List<int>> suitDic = new Dictionary<SuitCfg, List<int>>();
  20. int suitPartTotalCount = 0;
  21. foreach (ItemCfg cfg in dataArray)
  22. {
  23. HandleSuitTable(cfg, suitDic);
  24. HandleItemApproch(cfg, actions);
  25. }
  26. var globalCfg = GlobalCfgArray.globalCfg;
  27. SQLiteHelper.Instance.OpenConnection();
  28. try
  29. {
  30. //物品
  31. foreach (ItemCfg cfg in dataArray)
  32. {
  33. var names = new string[] { nameof(cfg.subType), nameof(cfg.itemType), nameof(cfg.approach) };
  34. var values = new string[] { "" + cfg.subType, "" + cfg.itemType, "" + cfg.approach };
  35. SQLiteHelper.Instance.UpdateValues(nameof(ItemCfgArray), names, values, nameof(cfg.id), cfg.id.ToString());
  36. }
  37. //套装
  38. foreach (var a in suitDic)
  39. {
  40. suitPartTotalCount += a.Value.Count;
  41. var names = new string[] { nameof(a.Key.partsArr).Replace("Arr", "") };
  42. var values = new string[] { string.Join(";", a.Value) };
  43. SQLiteHelper.Instance.UpdateValues(nameof(SuitCfgArray), names, values, nameof(a.Key.id), a.Key.id.ToString());
  44. }
  45. globalCfg.suitPartTotalCount = suitPartTotalCount;
  46. UpdateGlobalCfg(globalCfg);
  47. }
  48. catch (Exception e)
  49. {
  50. ET.Log.Error(e.ToString());
  51. }
  52. finally
  53. {
  54. SQLiteHelper.Instance.CloseConnection();
  55. }
  56. }
  57. private static void UpdateGlobalCfg(GlobalCfg globalCfg)
  58. {
  59. var names = new string[] { nameof(globalCfg.suitPartTotalCount) };
  60. var values = new string[] { globalCfg.suitPartTotalCount.ToString() };
  61. SQLiteHelper.Instance.UpdateValues(nameof(GlobalCfgArray), names, values, nameof(globalCfg.id), globalCfg.id.ToString());
  62. }
  63. private static void HandleSuitTable(ItemCfg itemCfg, Dictionary<SuitCfg, List<int>> suitDic)
  64. {
  65. if (itemCfg.suitId <= 0)
  66. {
  67. return;
  68. }
  69. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  70. if (suitCfg == null)
  71. {
  72. return;
  73. }
  74. suitDic.TryGetValue(suitCfg, out var partsList);
  75. if (partsList == null)
  76. {
  77. partsList = new List<int>();
  78. suitDic[suitCfg] = partsList;
  79. }
  80. partsList.Add(itemCfg.id);
  81. }
  82. private static void HandleItemApproch(ItemCfg cfg, GetApproachCall[] actions)
  83. {
  84. List<string> approachs = new List<string>();
  85. foreach (GetApproachCall action in actions)
  86. {
  87. string tempApproach = action(cfg.id);
  88. if (tempApproach != null)
  89. {
  90. approachs.Add(tempApproach);
  91. }
  92. }
  93. if (approachs.Count > 0)
  94. {
  95. string approach = string.Join(";", approachs);
  96. cfg.approach = approach;
  97. if (approachs.Count > 5)
  98. {
  99. Debug.LogFormat("物品{0}的获取途径为 {1}", cfg.name, approach);
  100. }
  101. }
  102. else
  103. {
  104. if (cfg.id < 1000000 || cfg.id >= 2000000)
  105. {
  106. if ((!cfg.name.Contains("原始") && !cfg.name.Contains("默认")) || cfg.id >= 1000000)
  107. {
  108. //Debug.LogErrorFormat("物品 {0} {1} 没有获取途径", cfg.id, cfg.name);
  109. }
  110. }
  111. }
  112. }
  113. /// <summary>
  114. /// 尝试获取服装店产出途径
  115. /// </summary>
  116. /// <param name="itemId"></param>
  117. /// <returns></returns>
  118. private static string GetClothingShopApproach(int itemId)
  119. {
  120. ShopCfgClothingArray manager = ShopCfgClothingArray.Instance;
  121. ShopCfg[] dataArray = manager.dataArray;
  122. foreach (ShopCfg cfg in dataArray)
  123. {
  124. if (cfg.itemID == itemId)
  125. {
  126. return "FU_ZHUANG_DIAN=" + ConstStoreId.CLOTHING_STORE_ID; ;
  127. }
  128. }
  129. ShopCfg[] shopCfgCJs = ShopCfgCJArray.Instance.dataArray;
  130. foreach (ShopCfg cfg in shopCfgCJs)
  131. {
  132. if (cfg.itemID == itemId)
  133. {
  134. return "FU_ZHUANG_DIAN=" + ConstStoreId.LUCKY_BOX_STORE_ID;
  135. }
  136. }
  137. ShopCfg[] shopCfgCJAs = ShopCfgCJAArray.Instance.dataArray;
  138. foreach (ShopCfg cfg in shopCfgCJAs)
  139. {
  140. if (cfg.itemID == itemId)
  141. {
  142. return "FU_ZHUANG_DIAN=" + ConstStoreId.LUCKY_BOX_ACTIVITY_STORE_ID;
  143. }
  144. }
  145. ShopCfg[] shopCfgGallerys = ShopCfgGalleryArray.Instance.dataArray;
  146. foreach (ShopCfg cfg in shopCfgGallerys)
  147. {
  148. if (cfg.itemID == itemId)
  149. {
  150. return "FU_ZHUANG_DIAN=" + ConstStoreId.GALLERY_STORE_ID;
  151. }
  152. }
  153. return null;
  154. }
  155. /// <summary>
  156. /// 尝试获取服装分解产出途径
  157. /// </summary>
  158. /// <param name="itemId"></param>
  159. /// <returns></returns>
  160. private static string GetClothingDecomposeApproach(int itemId)
  161. {
  162. DecomposeCfgArray manager = DecomposeCfgArray.Instance;
  163. DecomposeCfg[] dataArray = manager.dataArray;
  164. foreach (DecomposeCfg cfg in dataArray)
  165. {
  166. for (int i = 0; i < cfg.itemsArr.Length; i++)
  167. {
  168. if (cfg.itemsArr[i][0] == itemId)
  169. {
  170. return "FU_ZHUANG_DECOMPOSE";
  171. }
  172. }
  173. }
  174. return null;
  175. }
  176. /// <summary>
  177. /// 尝试获取摘星(抽奖)产出途径
  178. /// </summary>
  179. /// <param name="itemId"></param>
  180. /// <returns></returns>
  181. private static string GetZhaiXingApproach(int itemId)
  182. {
  183. LuckyBoxCfgArray manager = LuckyBoxCfgArray.Instance;
  184. LuckyBoxCfg[] dataArray = manager.dataArray;
  185. if (itemId == 10090)
  186. {
  187. Debug.Log("");
  188. }
  189. foreach (LuckyBoxCfg cfg in dataArray)
  190. {
  191. for (int i = 0; i < cfg.bonusArr.Length; i++)
  192. {
  193. if (itemId == cfg.bonusArr[i][0])
  194. {
  195. return "ZHAI_XING";
  196. }
  197. }
  198. int dropId = cfg.dropId;
  199. if (itemId == 10014)
  200. {
  201. if (dropId == 11000008)
  202. {
  203. ET.Log.Debug("");
  204. }
  205. ET.Log.Debug("");
  206. }
  207. int[] _dropIds = { dropId };
  208. bool approach = CheckItemInDropOut(itemId, _dropIds);
  209. if (approach)
  210. {
  211. return "ZHAI_XING";
  212. }
  213. // }
  214. }
  215. return null;
  216. }
  217. /// <summary>
  218. /// 尝试获取剧情关卡产出途径
  219. /// </summary>
  220. /// <param name="itemId"></param>
  221. /// <returns></returns>
  222. private static string GetStoryLevelApproach(int itemId)
  223. {
  224. List<string> approachs = new List<string>();
  225. StoryLevelCfgArray manager = StoryLevelCfgArray.Instance;
  226. StoryLevelCfg[] dataArray = manager.dataArray;
  227. foreach (StoryLevelCfg cfg in dataArray)
  228. {
  229. if (itemId == 3000041)
  230. {
  231. ET.Log.Debug("");
  232. }
  233. if (itemId == 3002001)
  234. {
  235. }
  236. bool result = CheckItemInBonus(itemId, cfg);
  237. if (result)
  238. {
  239. string approach = "JU_QING_GUAN_QIA=" + cfg.id;
  240. approachs.Add(approach);
  241. }
  242. }
  243. if (approachs.Count > 0)
  244. {
  245. return string.Join(";", approachs);
  246. }
  247. return null;
  248. }
  249. /// <summary>
  250. /// 尝试获取服装合成产出途径
  251. /// </summary>
  252. /// <param name="itemId"></param>
  253. /// <returns></returns>
  254. private static string GetClothingSyntheticApproach(int itemId)
  255. {
  256. var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  257. if (itemCfg == null)
  258. {
  259. return null;
  260. }
  261. if (itemCfg.suitId <= 0)
  262. {
  263. return null;
  264. }
  265. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  266. if (suitCfg == null)
  267. {
  268. return null;
  269. }
  270. if (suitCfg.syntheticType <= 0)
  271. {
  272. return null;
  273. }
  274. return "FU_ZHUANG_HE_CHENG=" + suitCfg.id;
  275. }
  276. private static string GetSuitGuideApproach(int itemId)
  277. {
  278. SuitCfgArray manager = SuitCfgArray.Instance;
  279. SuitCfg[] dataArray = manager.dataArray;
  280. foreach (SuitCfg cfg in dataArray)
  281. {
  282. bool result = CheckItemInBonus(itemId, cfg.guideBoxBonusArr);
  283. if (result)
  284. {
  285. return "TAO_ZHUANG_TU_JIAN";
  286. }
  287. }
  288. return null;
  289. }
  290. private static string GetSuitSyntheticApproach(int itemId)
  291. {
  292. var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  293. if (itemCfg == null)
  294. {
  295. return null;
  296. }
  297. if (itemCfg.suitId <= 0)
  298. {
  299. return null;
  300. }
  301. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  302. if (suitCfg == null)
  303. {
  304. return null;
  305. }
  306. if (suitCfg.syntheticType <= 0)
  307. {
  308. return null;
  309. }
  310. bool result = CheckItemInBonus(itemId, suitCfg.syntheticBoxBonusArr);
  311. if (result)
  312. {
  313. return "TAO_ZHUANG_HE_CHENG";
  314. }
  315. return null;
  316. }
  317. private static bool CheckItemInBonus(int itemId, StoryLevelCfg cfg)
  318. {
  319. if (cfg.fightID.Length > 0)
  320. {
  321. StoryFightCfgArray manager = StoryFightCfgArray.Instance;
  322. StoryFightCfg storyFightCfg = manager.GetCfg(cfg.fightID);
  323. List<int[]> a = new List<int[]>();
  324. a.AddRange(cfg.bonusOnceArr);
  325. a.AddRange(storyFightCfg.bonusBaseArr);
  326. int[][] bonus = a.ToArray();
  327. bool result = CheckItemInBonus(itemId, bonus);
  328. if (storyFightCfg.id == "501")
  329. {
  330. ET.Log.Debug("");
  331. }
  332. if (result)
  333. {
  334. return true;
  335. }
  336. result = CheckItemInDropOut(itemId, storyFightCfg.bonusRandomArr);
  337. return result;
  338. }
  339. return false;
  340. }
  341. private static bool CheckItemInBonus(int itemId, int[][] bosnu)
  342. {
  343. List<ItemData> aList = ItemUtil.CreateItemDataList(bosnu);
  344. foreach (ItemData itemData in aList)
  345. {
  346. if (itemId == itemData.id)
  347. {
  348. return true;
  349. }
  350. }
  351. return false;
  352. }
  353. /// <summary>
  354. /// 检测掉落表是否产出该物品
  355. /// </summary>
  356. /// <param name="itemId"></param>
  357. /// <param name="dropIds"></param>
  358. /// <returns></returns>
  359. private static bool CheckItemInDropOut(int itemId, int[] dropIds)
  360. {
  361. List<ItemData> result = new List<ItemData>();
  362. foreach (int dropId in dropIds)
  363. {
  364. DropOutCfgArray manager = DropOutCfgArray.Instance;
  365. List<DropOutCfg> aList = manager.GetCfgsByid(dropId);
  366. foreach (DropOutCfg dropOutCfg in aList)
  367. {
  368. if (manager.GetCfgsByid(dropOutCfg.item).Count > 0)
  369. {
  370. int[] _dropIds = { dropOutCfg.item };
  371. if (CheckItemInDropOut(itemId, _dropIds))
  372. {
  373. return true;
  374. }
  375. }
  376. else
  377. {
  378. if (itemId == dropOutCfg.item)
  379. {
  380. return true;
  381. }
  382. }
  383. }
  384. }
  385. return false;
  386. }
  387. /// <summary>
  388. /// 检测商城-礼包是否产出该物品
  389. /// </summary>
  390. /// <param name="itemId"></param>
  391. /// <returns></returns>
  392. private static string CheckGiftBagApproach(int itemId)
  393. {
  394. GiftBagCfgArray manager = GiftBagCfgArray.Instance;
  395. GiftBagCfg[] dataArray = manager.dataArray;
  396. for (int i = 0; i < dataArray.Length; i++)
  397. {
  398. for (int j = 0; j < dataArray[i].itemsArr.Length; j++)
  399. {
  400. if (dataArray[i].itemsArr[j][0] == itemId)
  401. {
  402. return ConstFunctionId.SHOP_GIFT_BAG + "=1";
  403. }
  404. }
  405. }
  406. return null;
  407. }
  408. /// <summary>
  409. /// 检测商城-道具兑换是否产出该物品
  410. /// </summary>
  411. /// <param name="itemId"></param>
  412. /// <returns></returns>
  413. private static string CheckShopExchangeApproach(int itemId)
  414. {
  415. ShopExchangeCfgArray manager = ShopExchangeCfgArray.Instance;
  416. ShopExchangeCfg[] dataArray = manager.dataArray;
  417. for (int i = 0; i < dataArray.Length; i++)
  418. {
  419. if (dataArray[i].itemId == itemId)
  420. {
  421. return ConstFunctionId.SHOP_EXCHANGE + "=2";
  422. }
  423. }
  424. return null;
  425. }
  426. /// <summary>
  427. /// 检测服装升级是否产出该物品
  428. /// </summary>
  429. /// <param name="itemId"></param>
  430. /// <returns></returns>
  431. private static string CheckClothingFosterApproach(int itemId)
  432. {
  433. //培养
  434. SuitFosterCfgArray manager = SuitFosterCfgArray.Instance;
  435. SuitFosterCfg[] dataArray = manager.dataArray;
  436. for (int i = 0; i < dataArray.Length; i++)
  437. {
  438. for (int j = 0; j < dataArray[i].rewardsArr.Length; j++)
  439. {
  440. if (dataArray[i].rewardsArr[j][0] == itemId)
  441. {
  442. return ConstFunctionId.SUIT_FOSTER;
  443. }
  444. }
  445. }
  446. //换新
  447. SuitFosterListCfgArray manager1 = SuitFosterListCfgArray.Instance;
  448. SuitFosterListCfg[] dataArray1 = manager1.dataArray;
  449. for (int i = 0; i < dataArray1.Length; i++)
  450. {
  451. for (int j = 0; j < dataArray1[i].renewRewardsArr.Length; j++)
  452. {
  453. if (dataArray1[i].renewRewardsArr[j][0] == itemId)
  454. {
  455. return ConstFunctionId.SUIT_FOSTER;
  456. }
  457. }
  458. }
  459. return null;
  460. }
  461. /// <summary>
  462. /// 检测每日任务是否产出该物品
  463. /// </summary>
  464. /// <param name="itemId"></param>
  465. /// <returns></returns>
  466. private static string CheckDailyTaskApproach(int itemId)
  467. {
  468. DailyActiveRewardCfgArray manager = DailyActiveRewardCfgArray.Instance;
  469. DailyActiveRewardCfg[] dataArray = manager.dataArray;
  470. for (int i = 0; i < dataArray.Length; i++)
  471. {
  472. for (int j = 0; j < dataArray[i].rewardsArr.Length; j++)
  473. {
  474. if (dataArray[i].rewardsArr[j][0] == itemId)
  475. {
  476. return ConstFunctionId.DAILY_TASK;
  477. }
  478. }
  479. }
  480. return null;
  481. }
  482. private static string GetLeaguePrayApproach(int itemId)
  483. {
  484. LeaguePrayCfg[] prayCfgs = LeaguePrayCfgArray.Instance.dataArray;
  485. for (int i = 0; i < prayCfgs.Length; i++)
  486. {
  487. for (int j = 0; j < prayCfgs[i].bonusArr.Length; j++)
  488. {
  489. if (prayCfgs[i].bonusArr[j][0] == itemId)
  490. {
  491. return ConstFunctionId.LEAGUE_PRAY;
  492. }
  493. }
  494. for (int j = 0; j < prayCfgs[i].bonusOnceArr.Length; j++)
  495. {
  496. if (prayCfgs[i].bonusOnceArr[j][0] == itemId)
  497. {
  498. return ConstFunctionId.LEAGUE_PRAY;
  499. }
  500. }
  501. }
  502. return null;
  503. }
  504. private static string GetLeagueAnswerApproach(int itemId)
  505. {
  506. LeagueQuestionCfg[] questionCfgs = LeagueQuestionCfgArray.Instance.dataArray;
  507. for (int i = 0; i < questionCfgs.Length; i++)
  508. {
  509. for (int j = 0; j < questionCfgs[i].bonusArr.Length; j++)
  510. {
  511. if (questionCfgs[i].bonusArr[j][0] == itemId)
  512. {
  513. return ConstFunctionId.LEAGUE_ANSWER;
  514. }
  515. }
  516. }
  517. LeagueQuestionBonusCfg[] questionBonusCfgs = LeagueQuestionBonusCfgArray.Instance.dataArray;
  518. for (int i = 0; i < questionBonusCfgs.Length; i++)
  519. {
  520. for (int j = 0; j < questionBonusCfgs[i].bonusArr.Length; j++)
  521. {
  522. if (questionBonusCfgs[i].bonusArr[j][0] == itemId)
  523. {
  524. return ConstFunctionId.LEAGUE_ANSWER;
  525. }
  526. }
  527. }
  528. return null;
  529. }
  530. }
  531. }