CardDetailView.cs 10 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267
  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.FieldGuide;
  4. using UI.Card;
  5. using UI.CommonGame;
  6. using System.Collections.Generic;
  7. namespace GFGGame
  8. {
  9. public class CardDetailView : BaseView
  10. {
  11. private UI_CardDetailUI _ui;
  12. private const int listRoleCount = 5;
  13. private bool _startInAnim;
  14. private Dictionary<string, EffectUI> _effectUIDic = new Dictionary<string, EffectUI>();
  15. public override void Dispose()
  16. {
  17. if (_ui != null)
  18. {
  19. _ui.Dispose();
  20. }
  21. _ui = null;
  22. base.Dispose();
  23. }
  24. protected override void OnInit()
  25. {
  26. base.OnInit();
  27. packageName = UI_CardDetailUI.PACKAGE_NAME;
  28. _ui = UI_CardDetailUI.Create();
  29. viewCom = _ui.target;
  30. isfullScreen = true;
  31. isReturnView = true;
  32. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  33. // _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  34. _ui.m_btnFilter.onClick.Add(OnclickBtnFilter);
  35. _ui.m_comListCard.m_listCard.itemRenderer = RenderListCardItem;
  36. _ui.m_comListCard.m_listCard.onClickItem.Add(OnClickListCardItem);
  37. _ui.m_comListCard.m_listCard.SetVirtual();
  38. _ui.m_listRole.itemRenderer = RenderListRoleItem;
  39. _ui.m_listRole.onClickItem.Add(OnClickListRoleItem);
  40. // EventAgent.AddEventListener(ConstMessage.CARD_REFRESH, () =>
  41. // {
  42. // UpdateCardList(_ui.m_listRole.selectedIndex);
  43. // });
  44. _startInAnim = true;
  45. }
  46. protected override void AddEventListener()
  47. {
  48. base.AddEventListener();
  49. EventAgent.AddEventListener(ConstMessage.CARD_FILTER, FilterItems);
  50. EventAgent.AddEventListener(ConstMessage.CARD_INFO, UpdateCardList);
  51. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateCardList);
  52. EventAgent.AddEventListener(ConstMessage.CARD_LEVEL_UP, UpdateCardList);
  53. EventAgent.AddEventListener(ConstMessage.CARD_UP_SKILL, UpdateCardList);
  54. EventAgent.AddEventListener(ConstMessage.CARD_STAR_REWARD, UpdateCardList);
  55. }
  56. protected override void OnShown()
  57. {
  58. base.OnShown();
  59. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("cp_beijing");
  60. CardSProxy.GetCardInfos().Coroutine();
  61. int listRoleSelect = this.viewData != null ? (int)this.viewData : 0;
  62. _ui.m_listRole.selectedIndex = listRoleSelect;
  63. _ui.m_listRole.numItems = listRoleCount;
  64. UpdateCardList();
  65. Timers.inst.AddUpdate(CheckGuide);
  66. if (_startInAnim)
  67. {
  68. _startInAnim = false;
  69. _ui.m_comListCard.m_listCard.scrollPane.ScrollTop();
  70. _ui.m_In.Play();
  71. }
  72. }
  73. protected override void OnHide()
  74. {
  75. base.OnHide();
  76. foreach (var v in _effectUIDic)
  77. {
  78. EffectUIPool.Recycle(v.Value);
  79. }
  80. _effectUIDic.Clear();
  81. this.Clear();
  82. Timers.inst.Remove(CheckGuide);
  83. }
  84. protected override void RemoveEventListener()
  85. {
  86. base.RemoveEventListener();
  87. EventAgent.RemoveEventListener(ConstMessage.CARD_FILTER, FilterItems);
  88. EventAgent.RemoveEventListener(ConstMessage.CARD_INFO, UpdateCardList);
  89. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateCardList);
  90. EventAgent.RemoveEventListener(ConstMessage.CARD_LEVEL_UP, UpdateCardList);
  91. EventAgent.RemoveEventListener(ConstMessage.CARD_UP_SKILL, UpdateCardList);
  92. EventAgent.RemoveEventListener(ConstMessage.CARD_STAR_REWARD, UpdateCardList);
  93. }
  94. private void FilterItems()
  95. {
  96. _ui.m_Refresh.Play();
  97. _ui.m_comListCard.m_listCard.scrollPane.ScrollTop();
  98. UpdateCardList();
  99. }
  100. private void UpdateCardList()
  101. {
  102. List<CardData> cardList = CardDataManager.GetCardListByRoleType(_ui.m_listRole.selectedIndex);
  103. if (CardDataManager.isFilter == true)
  104. {
  105. //筛选
  106. cardList = CardDataManager.FilterCardList(cardList);
  107. }
  108. cardList = CardDataManager.SortItemList(cardList);
  109. foreach (var v in _effectUIDic)
  110. {
  111. EffectUIPool.Recycle(v.Value);
  112. }
  113. _effectUIDic.Clear();
  114. _ui.m_comListCard.m_listCard.data = cardList;
  115. _ui.m_comListCard.m_listCard.numItems = cardList.Count;
  116. _ui.m_txtTips.visible = _ui.m_comListCard.m_listCard.numItems == 0 ? true : false;
  117. }
  118. private void RenderListCardItem(int index, GObject obj)
  119. {
  120. UI_ListCardItem listItem = UI_ListCardItem.Proxy(obj);
  121. CardData data = (_ui.m_comListCard.m_listCard.data as List<CardData>)[index];//CardDataManager.GetCardList(_ui.m_listRole.selectedIndex)[index];
  122. data.index = index;
  123. data.pageIndex = _ui.m_listRole.selectedIndex;
  124. listItem.target.data = data;
  125. listItem.m_comCard.m_loaCard.url = ResPathUtil.GetCardIconPath(data.resources[data.resIndex]);
  126. RarityIconController.UpdateRarityIcon(listItem.m_loaRarity, data.itemCfg.id, false);// ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity);
  127. listItem.m_loaMainScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (data.itemCfg.mainScore));
  128. listItem.m_loaBorder.url = "ui://CommonGame/kp_kuang_" + data.itemCfg.rarity;//ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity);
  129. listItem.m_txtLv.text = data.lv + "级";
  130. listItem.m_txtName.text = data.itemCfg.name;
  131. RedDotController.Instance.SetComRedDot(listItem.target, RedDotDataManager.Instance.GetCardRed(data.id), "", 5, -10);
  132. //if (data.itemCfg.rarity == 4)
  133. //{
  134. // listItem.m_holderGoldBg.visible = true;
  135. // listItem.m_holderPurpleBg.visible = false;
  136. // if (!_effectUIDic.ContainsKey("gold" + obj.id))
  137. // _effectUIDic.Add("gold" + obj.id, EffectUIPool.CreateEffectUI(listItem.m_holderGoldBg, "ui_KP", "KP_Gold_Frame"));
  138. //}
  139. //else if (data.itemCfg.rarity == 3)
  140. //{
  141. // listItem.m_holderPurpleBg.visible = true;
  142. // listItem.m_holderGoldBg.visible = false;
  143. // if (!_effectUIDic.ContainsKey("purple" + obj.id))
  144. // _effectUIDic.Add("purple" + obj.id, EffectUIPool.CreateEffectUI(listItem.m_holderPurpleBg, "ui_KP", "KP_Purple_Frame"));
  145. //}
  146. //else
  147. //{
  148. // listItem.m_holderGoldBg.visible = false;
  149. // listItem.m_holderPurpleBg.visible = false;
  150. //}
  151. int starLevelDodge = data.star / 5;
  152. listItem.m_starNumType.selectedIndex = data.itemCfg.starDescArr.Length - 1;
  153. for (int i = 0; i < data.itemCfg.starDescArr.Length; i++)
  154. {
  155. UI_ComDodgeStar dodgeStar = UI_ComDodgeStar.Proxy(listItem.target.GetChild("dodgeStar" + i));
  156. dodgeStar.m_lightType.selectedIndex = (starLevelDodge > i) ? 1 : 0;
  157. UI_ComDodgeStar.ProxyEnd();
  158. }
  159. UI_ListCardItem.ProxyEnd();
  160. }
  161. private void OnClickListCardItem(EventContext context)
  162. {
  163. CardData cardData = (CardData)(context.data as GObject).data;
  164. cardData.fromUIType = typeof(CardDetailView).FullName;
  165. ViewManager.Show<CardFosterView>((context.data as GObject).data);
  166. // this.Clear();
  167. }
  168. private void RenderListRoleItem(int index, GObject obj)
  169. {
  170. obj.data = index == 0 ? 0 : index;
  171. }
  172. private void OnClickListRoleItem(EventContext context)
  173. {
  174. GObject gObject = context.data as GObject;
  175. int index = (int)(gObject.data);
  176. _ui.m_listRole.selectedIndex = index;
  177. UpdateCardList();
  178. _ui.m_comListCard.m_listCard.scrollPane.ScrollTop();
  179. _ui.m_Refresh.Play();
  180. UI_Button21 button = UI_Button21.Proxy(gObject);
  181. button.m_fadeIn.Play();
  182. UI_Button21.ProxyEnd();
  183. }
  184. /*******************************************************监听函数**************************************************/
  185. private void OnclickBtnFilter()
  186. {
  187. ViewManager.Show<CardFilterView>();
  188. }
  189. private void OnClickBtnBack()
  190. {
  191. ViewManager.GoBackFrom(typeof(CardDetailView).FullName);
  192. _startInAnim = true;
  193. }
  194. private void OnClickBtnHome()
  195. {
  196. GameController.GoBackToMainView();
  197. }
  198. private void Clear()
  199. {
  200. // this._selectType = 0;
  201. CardDataManager._selectList.Clear();
  202. _ui.m_listRole.selectedIndex = 0;
  203. _ui.m_comListCard.m_listCard.selectedIndex = 0;
  204. }
  205. private void CheckGuide(object param)
  206. {
  207. if (GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_LV) <= 0
  208. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_1) <= 0
  209. || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_STAR) <= 0)
  210. {
  211. UpdateToCheckGuide(null);
  212. }
  213. else
  214. {
  215. Timers.inst.Remove(CheckGuide);
  216. }
  217. }
  218. protected override void UpdateToCheckGuide(object param)
  219. {
  220. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  221. GuideController.TryGuide(_ui.m_comListCard.m_listCard, ConstGuideId.UP_CARD_LV, 3, "选择可升级的词牌。", 0);
  222. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.ENTER_CHAPTER_1, 1, "");
  223. GuideController.TryGuide(_ui.m_comListCard.m_listCard, ConstGuideId.UP_CARD_STAR, 3, "选择可升星的词牌。", 0);
  224. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.UP_CARD_STAR, 8, "");
  225. GuideController.TryCompleteGuide(ConstGuideId.UP_CARD_STAR, 8);
  226. }
  227. protected override void TryCompleteGuide()
  228. {
  229. base.TryCompleteGuide();
  230. GuideController.TryCompleteGuideIndex(ConstGuideId.UP_CARD_STAR, 8);
  231. GuideController.TryCompleteGuide(ConstGuideId.UP_CARD_STAR, 8);
  232. }
  233. }
  234. }