RedDotDataManager.cs 34 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using ET;
  4. using Hutool;
  5. namespace GFGGame
  6. {
  7. public class RedDotDataManager : SingletonBase<RedDotDataManager>
  8. {
  9. /// <summary>
  10. /// 公告
  11. /// 是否有未读公告
  12. /// </summary>
  13. /// <returns></returns>
  14. public bool GetNoticeRed()
  15. {
  16. List<NoticeInfo> noticeInfos = NoticeDataManager.Instance.NoticeInfos;
  17. for (int i = 0; i < noticeInfos.Count; i++)
  18. {
  19. if (noticeInfos[i].readStatus == false) return true;
  20. }
  21. return false;
  22. }
  23. /// <summary>
  24. /// 任务
  25. /// 是否有任务奖励、任务宝箱奖励可领
  26. /// </summary>
  27. /// <returns></returns>
  28. public bool GetTaskRed()
  29. {
  30. //判断活跃奖励是否有可以领取
  31. var hadGetRewardNum = DailyTaskDataManager.Instance.GetHadGetRewardNum(0);
  32. if (hadGetRewardNum)
  33. {
  34. return true;
  35. }
  36. if (TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.Daily))
  37. {
  38. return true;
  39. }
  40. if (TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.Weekly))
  41. {
  42. return true;
  43. }
  44. if (TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.Achievement))
  45. {
  46. return true;
  47. }
  48. return false;
  49. //判断是否有通行证奖励可领取
  50. //return BattlePassTaskDataManager.Instance.GetHadCanGetReward();
  51. }
  52. //七日活动红点
  53. public bool GetActivityDay7Red()
  54. {
  55. //任务奖励
  56. var maxDay = ActivityDay7DataManager.Instance.GetActivityDay7MaxPassDay();
  57. for (var day = maxDay; day > 0; day--)
  58. {
  59. if (ActivityDay7DataManager.Instance.CheckActivityDay7TaskRewrdCanGetByDay(day))
  60. {
  61. return true;
  62. }
  63. }
  64. //活跃奖励
  65. var activity7DaysCfgs = Activity7DaysCfgArray.Instance.dataArray;
  66. foreach (var cfg in activity7DaysCfgs)
  67. {
  68. if (ActivityDay7DataManager.Instance.CheckActivityDay7RewardCanGet(cfg.id))
  69. {
  70. return true;
  71. }
  72. }
  73. return false;
  74. }
  75. /// <summary>
  76. /// 有邮件未读或未领奖励
  77. /// </summary>
  78. /// <returns></returns>
  79. public bool GetMailRed()
  80. {
  81. if (MailDataManager.Instance.UnreadCount > 0) return true;
  82. return false;
  83. }
  84. /// <summary>
  85. /// 套装收集奖励可领
  86. /// </summary>
  87. /// <returns></returns>
  88. public bool GetFieldGuideRed()
  89. {
  90. List<int> _suitIds = SuitUtil.GetSuitIdList(false, true, 0, 3); //全部已获得套装按照收集度高排序
  91. for (int i = 0; i < _suitIds.Count; i++)
  92. {
  93. int status = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(_suitIds[i]);
  94. if (status == ConstBonusStatus.CAN_GET)
  95. {
  96. return true;
  97. }
  98. }
  99. return false;
  100. }
  101. /// <summary>
  102. /// 套装收集种类界面奖励可领
  103. /// </summary>
  104. /// <returns></returns>
  105. public bool GetSuitGuideRed(int typeIndex)
  106. {
  107. List<int> _suitIds = SuitUtil.GetSuitIdList(false, true, typeIndex, 3); //全部已获得套装按照收集度高排序
  108. for (int i = 0; i < _suitIds.Count; i++)
  109. {
  110. int status = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(_suitIds[i]);
  111. if (status == ConstBonusStatus.CAN_GET)
  112. {
  113. return true;
  114. }
  115. }
  116. return false;
  117. }
  118. /// <summary>
  119. /// 根据章节Id判断是否有奖励可领
  120. /// </summary>
  121. /// <returns></returns>
  122. public bool GetChapterRed(int chapterId)
  123. {
  124. for (int i = 0; i < 3; i++)
  125. {
  126. int state = MainStoryDataManager.GetChapterBonusStatus(chapterId, i);
  127. if (state == ConstBonusStatus.CAN_GET)
  128. {
  129. return true;
  130. }
  131. }
  132. return false;
  133. }
  134. /// <summary>
  135. /// 好友红点
  136. /// </summary>
  137. /// <returns></returns>
  138. public bool GetFriendRed()
  139. {
  140. return GetFriendApplyRed() || GetFriendGiftRed();
  141. }
  142. /// <summary>
  143. /// 是否有好友申请
  144. /// </summary>
  145. /// <returns></returns>
  146. public bool GetFriendApplyRed()
  147. {
  148. return FriendDataManager.Instance.ApplyDatas.Count > 0;
  149. }
  150. /// <summary>
  151. /// 是否有好友可领体力
  152. /// </summary>
  153. /// <returns></returns>
  154. public bool GetFriendGiftRed()
  155. {
  156. if (FriendDataManager.Instance.Count >= FriendDataManager.Instance.maxGetPowerCount) return false;
  157. List<long> friendInfos = FriendDataManager.Instance.FriendDatas;
  158. for (int i = 0; i < friendInfos.Count; i++)
  159. {
  160. FriendInfoData friendInfo = FriendDataManager.Instance.GetFriendDataById(friendInfos[i]);
  161. if (friendInfo.takeGiftState == ConstBonusStatus.CAN_GET)
  162. {
  163. return true;
  164. }
  165. }
  166. return false;
  167. }
  168. /// <summary>
  169. /// 商城-礼包红点
  170. /// </summary>
  171. /// <returns></returns>
  172. public bool GetRechargeGiftFreeRed()
  173. {
  174. // List<GiftBagCfg> _giftCfgs = ShopDataManager.Instance.GetGiftBagCfgs();
  175. // for (int i = 0; i < _giftCfgs.Count; i++)
  176. // {
  177. // GiftBagCfg cfg = _giftCfgs[i];
  178. // bool isUnLock = ShopDataManager.Instance.GetShopGoodsStateById(cfg.id);
  179. // int buyNum = ShopDataManager.Instance.GetGoodsBuyNumById(cfg.id);
  180. // bool canBuy = cfg.maxBuyNum == 0 || buyNum < cfg.maxBuyNum ? true : false;
  181. // if (isUnLock && canBuy && cfg.price == 0) return true;
  182. // }
  183. return false;
  184. }
  185. /// <summary>
  186. /// 田野调查红点
  187. /// </summary>
  188. /// <returns></returns>
  189. public bool GetFieldRed()
  190. {
  191. List<FieldTaskCfg> _cfgs = FieldDataManager.Instance.GetTaskCfgs();
  192. for (int i = 0; i < _cfgs.Count; i++)
  193. {
  194. int state = FieldDataManager.Instance.GetTaskState(_cfgs[i].id);
  195. if (state == ConstBonusStatus.CAN_GET) return true;
  196. }
  197. return false;
  198. }
  199. /// <summary>
  200. /// 工作室红点
  201. /// </summary>
  202. /// <returns></returns>
  203. public bool GetStudioFilingRed(bool checkCurChapter = true)
  204. {
  205. List<StudioCfg> studioCfgs = StudioCfgArray.Instance.GetCfgsByfunId(typeof(StudioFilingView).Name);
  206. for (int i = 0; i < studioCfgs.Count; i++)
  207. {
  208. if (!checkCurChapter && studioCfgs[i].id == StudioDataManager.Instance.filingChapterId) continue;
  209. if (StudioDataManager.Instance.GetFilingRewardState(studioCfgs[i].id)) return true;
  210. }
  211. return false;
  212. }
  213. /// <summary>
  214. /// 寻奇访胜
  215. /// </summary>
  216. /// <returns></returns>
  217. public bool GetTravelRed()
  218. {
  219. if (TravelDataManager.Instance.TravelData == null) return false;
  220. return TravelDataManager.Instance.TravelData.Status == (int)TravelGuideType.TravelComplete;
  221. }
  222. /// <summary>
  223. /// 千山万水-图鉴红点
  224. /// </summary>
  225. /// <returns></returns>
  226. public bool GetTravelGuideRed()
  227. {
  228. if (TravelDataManager.Instance.ListTravelAreaRewardState == null ||
  229. TravelDataManager.Instance.ListTravelAreaRewardState.Count == 0) return false;
  230. for (int i = 0; i < TravelDataManager.Instance.ListTravelAreaRewardState.Count; i++)
  231. {
  232. if (TravelDataManager.Instance.ListTravelAreaRewardState[i] == ConstBonusStatus.CAN_GET)
  233. {
  234. return true;
  235. }
  236. }
  237. return false;
  238. }
  239. /// <summary>
  240. /// 千山万水-图鉴区域红点
  241. /// </summary>
  242. /// <param name="areaId"></param>
  243. /// <returns></returns>
  244. public bool GetTravelGuideAreaRed(int areaId)
  245. {
  246. if (TravelDataManager.Instance.ListTravelAreaRewardState == null ||
  247. TravelDataManager.Instance.ListTravelAreaRewardState.Count == 0) return false;
  248. return TravelDataManager.Instance.GetGuideRewardStateByAreaId(areaId) == ConstBonusStatus.CAN_GET;
  249. }
  250. /// <summary>
  251. /// 头像-获得新头像红点
  252. /// </summary>
  253. /// <returns></returns>
  254. public bool GetHeadRed()
  255. {
  256. return RoleInfoManager.Instance.newHeadDatas.Count > 0;
  257. }
  258. /// <summary>
  259. /// 头像-获得新头像框红点
  260. /// </summary>
  261. /// <returns></returns>
  262. public bool GetHeadBorderRed()
  263. {
  264. return RoleInfoManager.Instance.newHeadBorderDatas.Count > 0;
  265. }
  266. /// <summary>
  267. /// 词牌
  268. /// </summary>
  269. /// <returns></returns>
  270. public bool GetCardRed()
  271. {
  272. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(nameof(CardDetailView), false)) return false;
  273. List<CardData> cardDatas = CardDataManager.GetCardListByRoleType(0);
  274. for (int i = 0; i < cardDatas.Count; i++)
  275. {
  276. if (GetCardRed(cardDatas[i].id)) return true;
  277. }
  278. return false;
  279. }
  280. /// <summary>
  281. /// 词牌
  282. /// </summary>
  283. /// <returns></returns>
  284. public bool GetCardRed(int cardId)
  285. {
  286. // GetCardUpStarRed(cardId) || GetCardUpLvRed(cardId) ||
  287. return GetCardStarReward(cardId) || GetCardSkillsRed(cardId) ;
  288. }
  289. /// <summary>
  290. /// 词牌-升级红点
  291. /// </summary>
  292. /// <param name="cardId"></param>
  293. /// <returns></returns>
  294. public bool GetCardUpLvRed(int cardId)
  295. {
  296. CardData cardData = CardDataManager.GetCardDataById(cardId);
  297. int maxLv = RoleLevelCfgArray.Instance.GetCfg(RoleDataManager.lvl).cardLeverLimit;
  298. if (cardData.lv >= maxLv) return false;
  299. if (cardData.lv == CardRarityCfgArray.Instance.GetCfg(cardData.itemCfg.rarity).maxCardLvl) return false;
  300. int curExp = cardData.exp;
  301. int needExp = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(cardData.itemCfg.rarity, cardData.lv).needExp;
  302. int cardUpLvGoldsNeed = 0;
  303. int[] materials = GlobalCfgArray.globalCfg.upgradeCardItemsArr;
  304. for (int i = 0; i < materials.Length; i++)
  305. {
  306. int[] cardUpLvGolds = ItemCfgArray.Instance.GetCfg(materials[i]).cardUpLvGoldsArr[i];
  307. for (int j = 0; j < ItemDataManager.GetItemNum(materials[i]); j++)
  308. {
  309. cardUpLvGoldsNeed += cardUpLvGolds[1];
  310. curExp += ItemCfgArray.Instance.GetCfg(materials[i]).cardUpLvExp;
  311. if (curExp >= needExp && ItemDataManager.GetItemNum(cardUpLvGolds[0]) >= cardUpLvGoldsNeed) return true;
  312. }
  313. }
  314. return false;
  315. }
  316. /// <summary>
  317. /// 词牌-升星红点
  318. /// </summary>
  319. /// <param name="cardId"></param>
  320. /// <returns></returns>
  321. public bool GetCardUpStarRed(int cardId)
  322. {
  323. CardData cardData = CardDataManager.GetCardDataById(cardId);
  324. List<CardStarCfg> starCfgs = CardStarCfgArray.Instance.GetCfgsBycardId(cardId);
  325. if (cardData.star >= starCfgs.Count) return false;
  326. CardStarCfg starCfg = CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(cardId, cardData.star);
  327. if (ItemDataManager.GetItemNum(starCfg.costID) < starCfg.costNum) return false;
  328. if (cardData.lv < starCfg.needLv) return false;
  329. if (CardDataManager.GetUpStarEnoughMaterial(cardId) == false) return false;
  330. return true;
  331. }
  332. /// <summary>
  333. /// 词牌-词牌技能升级
  334. /// </summary>
  335. /// <param name="cardId"></param>
  336. /// <returns></returns>
  337. public bool GetCardSkillsRed(int cardId)
  338. {
  339. List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardId);
  340. for (int i = 0; i < skillCfgs.Count; i++)
  341. {
  342. if (GetCardSkillRed(skillCfgs[i].skillId)) return true;
  343. }
  344. return false;
  345. }
  346. /// <summary>
  347. /// 词牌-词牌技能升级
  348. /// </summary>
  349. /// <param name="skillId"></param>
  350. /// <returns></returns>
  351. public bool GetCardSkillRed(int skillId)
  352. {
  353. PassivitySkillCfg skillCfg = PassivitySkillCfgArray.Instance.GetCfg(skillId);
  354. int skillLv = SkillDataManager.Instance.GetCardSkillLv(skillCfg.cardId, skillId);
  355. PassivitySkillLvlCfg skillLvlCfg =
  356. PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv, skillId);
  357. PassivitySkillLvlCfg nextSkillLvlCfg =
  358. PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv + 1, skillId);
  359. if (nextSkillLvlCfg == null || skillLvlCfg.materiarsArr.Length == 0) return false;
  360. long itemHas = ItemDataManager.GetItemNum(skillLvlCfg.materiarsArr[0][0]);
  361. int itemNeed = skillLvlCfg.materiarsArr[0][1];
  362. long costHas = ItemDataManager.GetItemNum(skillLvlCfg.costID);
  363. int costNeed = skillLvlCfg.costNum;
  364. return itemHas >= itemNeed && costHas >= costNeed;
  365. }
  366. //词牌-词牌升星奖励状态
  367. public bool GetCardStarReward(int cardId)
  368. {
  369. CardData cardData = CardDataManager.GetCardDataById(cardId);
  370. List<CardStarCfg> cardStarCfgs = CardStarCfgArray.Instance.GetCfgsBycardId(cardId);
  371. for (int i = 0; i < cardStarCfgs.Count; i++)
  372. {
  373. if (cardStarCfgs[i].rewardsArr.Length > 0 &&
  374. cardData.starRewardsState.ContainsKey(cardStarCfgs[i].starLvl) &&
  375. cardData.starRewardsState[cardStarCfgs[i].starLvl] == ConstBonusStatus.CAN_GET) return true;
  376. }
  377. return false;
  378. }
  379. /// <summary>
  380. /// 服装养护红点
  381. /// </summary>
  382. /// <returns></returns>
  383. public bool GetClothingFosterRed()
  384. {
  385. List<int> _suitIds = SuitUtil.GetClothingFosterSuitIdList(true, true, 0);
  386. for (int i = 0; i < _suitIds.Count; i++)
  387. {
  388. if (GetClothingFosterRed(_suitIds[i]) || GetClothingRenewRed(_suitIds[i])) return true;
  389. }
  390. return false;
  391. }
  392. /// <summary>
  393. /// 服装养护红点
  394. /// </summary>
  395. /// <param name="suitId"></param>
  396. /// <returns></returns>
  397. public bool GetClothingFosterRed(int suitId)
  398. {
  399. int index = SuitFosterDataManager.Instance.GetSuitFosterData(suitId).maintainStep;
  400. List<SuitFosterCfg> fosterCfgs = SuitFosterCfgArray.Instance.GetCfgsBysuitId(suitId);
  401. if (index >= fosterCfgs.Count)
  402. {
  403. return false;
  404. }
  405. if (!DressUpMenuSuitDataManager.CheckHaveSuit(suitId)) return false;
  406. SuitFosterCfg fosterCfg = fosterCfgs[index];
  407. if (fosterCfg.materialsArr.Length == 0) return false;
  408. CardData cardData = new CardData();
  409. List <ItemCfg> itemCfgs = ItemCfgArray.Instance.GetCfgsBysuitId(suitId);
  410. for (int i = 0; i < itemCfgs.Count; i++)
  411. {
  412. if (itemCfgs[i].itemType == ConstItemType.CARD)
  413. {
  414. cardData = CardDataManager.GetCardDataById(itemCfgs[i].id);
  415. break;
  416. }
  417. }
  418. if (cardData != null && fosterCfg.cardStar > 0 && cardData.star < fosterCfg.cardStar) {
  419. return false;
  420. }
  421. long itemHas = ItemDataManager.GetItemNum(fosterCfg.materialsArr[0][0]);
  422. int itemNeed = fosterCfg.materialsArr[0][1];
  423. long costHas = ItemDataManager.GetItemNum(fosterCfg.costId);
  424. int costNeed = fosterCfg.costNum;
  425. return itemHas >= itemNeed && costHas >= costNeed;
  426. }
  427. /// <summary>
  428. /// 服装换新红点
  429. /// </summary>
  430. /// <param name="suitId"></param>
  431. /// <returns></returns>
  432. public bool GetClothingRenewRed(int suitId)
  433. {
  434. SuitFosterData suitFosterData = SuitFosterDataManager.Instance.GetSuitFosterData(suitId);
  435. if (suitFosterData.makeNewState > 0) return false;
  436. List<SuitFosterCfg> fosterCfgs = SuitFosterCfgArray.Instance.GetCfgsBysuitId(suitId);
  437. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  438. SuitRenewCfg renewCfg = SuitRenewCfgArray.Instance.GetCfg(suitCfg.rarity);
  439. if (suitFosterData.maintainStep >= fosterCfgs.Count
  440. && ItemDataManager.GetItemNum(renewCfg.costId) >= renewCfg.costNum
  441. && ItemDataManager.GetItemNum(renewCfg.materialsArr[0][0]) >= renewCfg.materialsArr[0][1])
  442. {
  443. return true;
  444. }
  445. return false;
  446. }
  447. /// <summary>
  448. /// 服装合成红点
  449. /// </summary>
  450. /// <returns></returns>
  451. public bool GetClothingSyntheticRed()
  452. {
  453. return GetClothingSyntheticTabRed(1) || GetClothingSyntheticTabRed(2) || GetClothingSyntheticTabRed(3);
  454. }
  455. /// <summary>
  456. /// 服装合成页签红点
  457. /// </summary>
  458. /// <param name="tab"></param>
  459. /// <returns></returns>
  460. public bool GetClothingSyntheticTabRed(int tab)
  461. {
  462. List<SuitCfg> suitCfgs = SuitCfgArray.Instance.GetCfgsBysyntheticType(tab);
  463. for (int i = 0; i < suitCfgs.Count; i++)
  464. {
  465. bool isLevelPass = InstanceZonesDataManager.CheckLevelPass(suitCfgs[i].syntheticStoryLevelId);
  466. if (!isLevelPass) continue;
  467. if (GetClothingSyntheticRed(suitCfgs[i].id)) return true;
  468. }
  469. return false;
  470. }
  471. /// <summary>
  472. /// 服装合成红点
  473. /// </summary>
  474. /// <param name="suitId"></param>
  475. /// <returns></returns>
  476. public bool GetClothingSyntheticRed(int suitId)
  477. {
  478. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  479. if (suitCfg == null) return false;
  480. for (int i = 0; i < suitCfg.partsArr.Length; i++)
  481. {
  482. if (CheckCanSynthetic(suitCfg.partsArr[i])) return true;
  483. }
  484. return false;
  485. }
  486. /// <summary>
  487. /// 合成-服装部件红点
  488. /// </summary>
  489. /// <param name="itemId"></param>
  490. /// <param name="showTips"></param>
  491. /// <returns></returns>
  492. public bool CheckCanSynthetic(int itemId)
  493. {
  494. //合成材料判断
  495. if (ItemDataManager.GetItemNum(itemId) > 0) return false;
  496. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  497. if (itemCfg == null || ItemDataManager.GetItemNum(itemCfg.syntheticCostID) < itemCfg.syntheticCostNum)
  498. {
  499. return false;
  500. }
  501. List<ItemData> materiarsOfSelectedItem = ItemUtil.CreateItemDataList(itemCfg.syntheticMateriarsArr);
  502. for (int i = 0; i < materiarsOfSelectedItem.Count; i++)
  503. {
  504. ItemData itemData = materiarsOfSelectedItem[i];
  505. long numSynthetic = ItemDataManager.GetItemNum(itemData.id);
  506. if (numSynthetic < itemData.num)
  507. {
  508. return false;
  509. }
  510. }
  511. return true;
  512. }
  513. /// <summary>
  514. /// 商城
  515. /// </summary>
  516. /// <returns></returns>
  517. public bool GetShopRed()
  518. {
  519. return GetChargeAddUpRewardRed() || GetGiftBagRewardRed() || GetGoldCardRewardRed() || GetBlackCardRewardRed() || GetBlackCardClothingRed() || GetStoreBrocadeWeavRewardRed();
  520. }
  521. //商店-充值-会员中心
  522. public bool GetChargeAddUpRewardRed()
  523. {
  524. VipCfg[] vipCfgs = VipCfgArray.Instance.dataArray;
  525. for (int i = 1; i < vipCfgs.Length; i++)
  526. {
  527. bool isGet = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.VipGetStatus),
  528. vipCfgs[i].id);
  529. if (!isGet && RoleDataManager.vipLv >= vipCfgs[i].id) return true;
  530. }
  531. return GameGlobal.myNumericComponent.GetAsInt(NumericType.VipWeekGetStatus) == 0 &&
  532. RoleDataManager.vipLv > 0;
  533. }
  534. //商店-礼包-活动礼包
  535. public bool GetGiftBagRewardRed()
  536. {
  537. List<ShopCfg> shopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_ACTIVITY);
  538. shopCfgs = ShopDataManager.Instance.RemoveNotOpenCfg(shopCfgs);
  539. for (int i = 0; i < shopCfgs.Count; i++)
  540. {
  541. if (shopCfgs[i].price == 0 && ShopDataManager.Instance.GetGoodsBuyNumById(shopCfgs[i].id) < shopCfgs[i].maxBuyNum) return true;
  542. }
  543. return false;
  544. }
  545. /// <summary>
  546. /// 商城-月卡-灵犀卡
  547. /// </summary>
  548. /// <returns></returns>
  549. public bool GetGoldCardRewardRed()
  550. {
  551. return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.Gold) && GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardGoldReward) <= 0;
  552. }
  553. /// <summary>
  554. /// 商城-月卡-璇玑卡
  555. /// </summary>
  556. /// <returns></returns>
  557. public bool GetBlackCardRewardRed()
  558. {
  559. return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold) && GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardBlackGoldReward) <= 0;
  560. }
  561. /// <summary>
  562. /// 商城-月卡-璇玑卡-单品奖励
  563. /// </summary>
  564. /// <returns></returns>
  565. public bool GetBlackCardClothingRed()
  566. {
  567. int _year = TimeUtil.GetCurYear();
  568. int _month = TimeUtil.GetCurMonth();
  569. MonthlyCardClothesCfg clothesCfg = MonthlyCardClothesCfgArray.Instance.GetCfgByyearAndmonth(_year, _month);
  570. return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold) && !MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardExclusiveClothesMouth), _month);
  571. }
  572. /// <summary>
  573. /// 商城-月卡-锦罗织造
  574. /// </summary>
  575. /// <returns></returns>
  576. public bool GetStoreBrocadeWeavRewardRed()
  577. {
  578. return TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.BattlePass)
  579. || BattlePassTaskDataManager.Instance.CheckStoreBrocadeWeavRed();
  580. }
  581. /// <summary>
  582. /// 联盟
  583. /// </summary>
  584. /// <returns></returns>
  585. public bool GetLeagueRed()
  586. {
  587. return GetLeagueMemberJoinRed() || LeagueDataManager.Instance.Type == LeagueJoinType.UnJoin || GetLeagueGiftBoxRed() || GetLeaguePrayRed();
  588. }
  589. /// <summary>
  590. /// 联盟-成员申请
  591. /// </summary>
  592. /// <returns></returns>
  593. public bool GetLeagueMemberJoinRed()
  594. {
  595. LeagueHotelCfg hotelCfg = LeagueHotelCfgArray.Instance.GetCfg(LeagueDataManager.Instance.HotelLevel);
  596. int myPos = LeagueDataManager.Instance.GetMyPos();
  597. return LeagueDataManager.Instance.Type == LeagueJoinType.Join && (myPos == LeaguePos.Owner || myPos == LeaguePos.SubOwner) && LeagueDataManager.Instance.ListApplyDatas.Count > 0 && LeagueDataManager.Instance.LeagueData.Num < hotelCfg.limit;
  598. }
  599. /// <summary>
  600. /// 联盟-雅集福利
  601. /// </summary>
  602. /// <returns></returns>
  603. public bool GetLeagueGiftBoxRed()
  604. {
  605. if (LeagueDataManager.Instance.Type == LeagueJoinType.UnJoin) return false;
  606. List<LeagueGiftGetData> _getDatas = LeagueDataManager.Instance.GetGiftGetDatas();
  607. for (int i = 0; i < _getDatas.Count; i++)
  608. {
  609. if (!_getDatas[i].IsGet) return true;
  610. }
  611. return false;
  612. }
  613. /// <summary>
  614. /// 联盟-雅集祈福
  615. /// </summary>
  616. /// <returns></returns>
  617. public bool GetLeaguePrayRed()
  618. {
  619. return LeagueDataManager.Instance.GetPrayTimesByType(LeaguePrayType.First) == 0;
  620. }
  621. /// <summary>
  622. /// 限时抽奖活动奖励
  623. /// </summary>
  624. /// <returns></returns>
  625. public bool GetActLuckyBoxRewardRed()
  626. {
  627. if (ActivityDataManager.Instance.actLuckyBoxId <= 0) return false;
  628. List<ActivityLuckybonusCfg> _bonueCfgs = ActivityLuckybonusCfgArray.Instance.GetCfgsByid(ActivityDataManager.Instance.actLuckyBoxId);
  629. for (int i = 0; i < _bonueCfgs.Count; i++)
  630. {
  631. int key = _bonueCfgs[i].num;
  632. int state = ActivityDataManager.Instance.luckyBoxActBonusState.ContainsKey(key) ? ActivityDataManager.Instance.luckyBoxActBonusState[key] : 0;
  633. bool canGet = state < ConstBonusStatus.GOT && ActivityDataManager.Instance.allPlayTimes >= _bonueCfgs[i].num;
  634. if (canGet) return true;
  635. }
  636. return false;
  637. }
  638. /// <summary>
  639. /// 限时抽奖活动任务奖励
  640. /// </summary>
  641. /// <returns></returns>
  642. public bool GetActLuckyBoxTaskdRed()
  643. {
  644. if (ActivityDataManager.Instance.actLuckyBoxId <= 0) return false;
  645. List<TaskCfg> _bonueCfgs = TaskDataManager.Instance.GetTaskCfgs(TaskFuncType.LuckyBoxActivity);
  646. for (int i = 0; i < _bonueCfgs.Count; i++)
  647. {
  648. int state = TaskDataManager.Instance.GetTaskStateById(_bonueCfgs[i].id);
  649. if (state == ConstBonusStatus.CAN_GET) return true;
  650. }
  651. return false;
  652. }
  653. /// <summary>
  654. /// 摘星-每日特惠
  655. /// </summary>
  656. /// <returns></returns>
  657. public bool GetMeiRiTeHuiRed()
  658. {
  659. var activityInfoByTypeList =
  660. ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
  661. var list = activityInfoByTypeList
  662. .Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  663. if (list.Count == 0)
  664. {
  665. return false;
  666. }
  667. bool isSoldOut = true;
  668. foreach (var activityInfo in list)
  669. {
  670. ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(activityInfo.ActivityId);
  671. var paramsArr = activityOpenCfg.paramsArr;
  672. foreach (var shopCfgId in paramsArr)
  673. {
  674. var shopCfg = ShopCfgArray.Instance.GetCfg(shopCfgId);
  675. var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfgId);
  676. //只要有一个商品还能购买,就不是售罄
  677. if (remainBuyNum > 0)
  678. {
  679. isSoldOut = false;
  680. break;
  681. }
  682. }
  683. }
  684. if (isSoldOut)
  685. {
  686. return false;
  687. }
  688. return !LimitedTimeGiftBoxDataManager.Instance.IsOpenMeiRiTeHui;
  689. }
  690. /// <summary>
  691. /// 背包中存在礼包就一直给主界面 背包 红点
  692. /// </summary>
  693. /// <returns></returns>
  694. public bool GetMainBagGiftRed()
  695. {
  696. return ItemDataManager.BagIsExistGiftBag();
  697. }
  698. // /// <summary>
  699. // /// 背包内 是礼包物品就一直给红点
  700. // /// </summary>
  701. // /// <returns></returns>
  702. // public bool GetBagGiftRed(int itemId)
  703. // {
  704. // ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  705. // if (itemCfg.itemType == ConstItemType.USEABLE)
  706. // {
  707. // if (itemCfg.subType == ConstItemSubType.USEABLE_GIFT_BAG_SELECTABLE ||
  708. // itemCfg.subType == ConstItemSubType.USEABLE_GIFT_BAG_RANDOM)
  709. // {
  710. // return true;
  711. // }
  712. // }
  713. //
  714. // return false;
  715. // }
  716. /// <summary>
  717. /// 福利大厅
  718. /// </summary>
  719. /// <returns></returns>
  720. public bool GetDailyWelfareRed()
  721. {
  722. return GetLimiteChargeRewardRed() || GetSevenDayLoginRed() || DailySignRed() || DailySupplyRed();
  723. }
  724. /// <summary>
  725. ///福利大厅-限时累充可领奖励红点
  726. /// </summary>
  727. /// <returns></returns>
  728. public bool GetLimiteChargeRewardRed()
  729. {
  730. List<ActivityInfo> _limitChargeInfo = ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLC);
  731. for (int i = 0; i < _limitChargeInfo.Count; i++)
  732. {
  733. if (GetLimiteChargeRewardRed(_limitChargeInfo[i].ActivityId)) return true;
  734. }
  735. return false;
  736. }
  737. public bool GetLimiteChargeRewardRed(int activityId)
  738. {
  739. ActivityInfo _activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfo(activityId);
  740. if (_activityInfo == null) return false;
  741. List<ActivityRechargeCfg> _rechargeCfgs = ActivityRechargeCfgArray.Instance.GetCfgsByactivityId(activityId);
  742. for (int i = 0; i < _rechargeCfgs.Count; i++)
  743. {
  744. if (_activityInfo.CountValue >= _rechargeCfgs[i].value && _activityInfo.GetRewards.IndexOf(_rechargeCfgs[i].id) < 0)
  745. {
  746. return true;
  747. }
  748. }
  749. return false;
  750. }
  751. /// <summary>
  752. /// 福利大厅-七天登录
  753. /// </summary>
  754. /// <returns></returns>
  755. public bool GetSevenDayLoginRed()
  756. {
  757. return ActivityDataManager.Instance.CanGetSevenDayBonus();
  758. }
  759. /// <summary>
  760. /// 福利大厅-每日签到
  761. /// </summary>
  762. /// <returns></returns>
  763. public bool DailySignRed()
  764. {
  765. int _signCount = MathUtil.CountOnes2(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay));
  766. List<DailySignCfg> signCfgs = DailySignCfgArray.Instance.GetCfgsBymonth(TimeUtil.GetCurMonth());
  767. for (int i = 0; i < signCfgs.Count; i++)
  768. {
  769. bool isGot = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignReward), signCfgs[i].day);
  770. if (_signCount >= signCfgs[i].day && !isGot) return true;
  771. }
  772. return !MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay), TimeUtil.GetCurDay());
  773. }
  774. /// <summary>
  775. /// 福利大厅-每日补给
  776. /// </summary>
  777. /// <returns></returns>
  778. public bool DailySupplyRed()
  779. {
  780. for (int i = 0; i < DailySupplyCfgArray.Instance.dataArray.Length; i++)
  781. {
  782. DailySupplyCfg supplyCfg = DailySupplyCfgArray.Instance.dataArray[i];
  783. if (DailySupplyRed(supplyCfg)) return true;
  784. }
  785. return false;
  786. }
  787. /// <summary>
  788. /// 福利大厅-每日补给
  789. /// </summary>
  790. /// <returns></returns>
  791. public bool DailySupplyRed(DailySupplyCfg supplyCfg)
  792. {
  793. long openTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.openTime).ToString("HH:mm:ss"));
  794. long endTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.endTime).ToString("HH:mm:ss"));
  795. bool isGet = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.DailySupplyReward), supplyCfg.id);
  796. long curTime = TimeHelper.ServerNow();
  797. if (!isGet && curTime > openTime && curTime < endTime)
  798. {
  799. return true;
  800. }
  801. return false;
  802. }
  803. /// <summary>
  804. /// 常驻礼包是否有需要领取的金币
  805. /// </summary>
  806. /// <returns></returns>
  807. public bool GetGoldRed()
  808. {
  809. var shopCfgList = ShopCfgArray.Instance
  810. .GetCfgsBymenu1Andmenu2(ConstStoreTabId.ENDURING_GIFT_BOX, ConstStoreSubId.ENDURING_GIFT_BOX_GOLD)
  811. .OrderBy(a => a.refreshType).ToList();
  812. foreach (var shopCfg in shopCfgList)
  813. {
  814. var weekGiftBoxState = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(shopCfg.itemId);
  815. if (weekGiftBoxState)
  816. {
  817. return true;
  818. }
  819. }
  820. return false;
  821. }
  822. /// <summary>
  823. /// 常驻礼包是否有需要领取的体力
  824. /// </summary>
  825. /// <returns></returns>
  826. public bool GetPowerRed()
  827. {
  828. var shopCfgList = ShopCfgArray.Instance
  829. .GetCfgsBymenu1Andmenu2(ConstStoreTabId.ENDURING_GIFT_BOX, ConstStoreSubId.ENDURING_GIFT_BOX_POWER)
  830. .OrderBy(a => a.refreshType).ToList();
  831. foreach (var shopCfg in shopCfgList)
  832. {
  833. var weekGiftBoxState = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(shopCfg.itemId);
  834. if (weekGiftBoxState)
  835. {
  836. return true;
  837. }
  838. }
  839. return false;
  840. }
  841. }
  842. }