BonusController.cs 1.7 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. namespace GFGGame
  5. {
  6. public class BonusController
  7. {
  8. public static void TryShowBonusList(int[][] bonusInfos, Action onSuccess = null)
  9. {
  10. if (bonusInfos != null && bonusInfos.Length > 0)
  11. {
  12. List<ItemData> bonusList = ItemUtil.CreateItemDataList(bonusInfos);
  13. CheckUpdateAutoUseItem(bonusList);
  14. if (bonusList.Count == 0) return;
  15. ViewManager.Show<RewardView>(new object[] { bonusList, onSuccess });
  16. }
  17. }
  18. public static void TryShowBonusList(List<ItemData> bonusList, Action onSuccess = null)
  19. {
  20. if (bonusList != null && bonusList.Count > 0)
  21. {
  22. CheckUpdateAutoUseItem(bonusList);
  23. if (bonusList.Count == 0) return;
  24. ViewManager.Show<RewardView>(new object[] { bonusList, onSuccess });
  25. }
  26. }
  27. private static void CheckUpdateAutoUseItem(List<ItemData> bonusList)
  28. {
  29. List<ItemData> itemDatasFromAutoUsedItem = new List<ItemData>();
  30. int count = bonusList.Count;
  31. for (var i = count - 1; i >= 0; i--)
  32. {
  33. var t = bonusList[i];
  34. var itemCfg = ItemCfgArray.Instance.GetCfg(t.id);
  35. if (itemCfg != null && itemCfg.itemType == ConstItemType.USEABLE &&
  36. (itemCfg.subType == ConstItemSubType.USEABLE_AUTO))
  37. {
  38. itemDatasFromAutoUsedItem.AddRange(ItemUtil.CreateItemDataList(itemCfg.itemsArr, t.num));
  39. bonusList.RemoveAt(i);
  40. }
  41. }
  42. bonusList.AddRange(itemDatasFromAutoUsedItem);
  43. }
  44. }
  45. }